Rainbow Wolfe on Sun, 28 Aug 2011 12:33:50 -0700 (MST) |
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Re: [s-d] [s-b] Fwd: Initial Rules Set / Meta-Game - An Experiment in Thought Gaming |
Okay, so we want to stick with the convention of super legalistic then"? :) Anyone else have anything else to add before I start to smooth this initial set over? Revision numbers? Clock on / off (even though it will continue to run from wherever is currently is)? fora? unique naming conventions? Justice/CFI? Or can we add versions of these as we go? - Rainbow Wolfe On 28 August 2011 18:19, Ed Murphy <emurphy42@xxxxxxxxxxxx> wrote: > Rainbow Wolfe wrote: > > > { > > *Meta-Rules* > > > > Meta-Rule #1 > > All players have the right to propose, change or amend rules [[via emails > > sent to spoon-business]], and to discuss proposed rules and rule changes > > [[though emails sent to spoon-discuss]]. > > "All players have the right to propose rules and rule changes" > > > Meta-Rule #2 > > All players have the right to vote on proposed rules. > > "and rule changes" > > > Meta-Rule #3 > > A proposal becomes a Law when 1/2 or more of the voting players agree > that > > it should. LAWs must be followed by whomever is required by Law to follow > > them. > > "more than 1/2 of". And what's a "voting player"? If the first vote is > FOR, is it immediately adopted? > > > Meta-Rule #4 > > Whatever is not prohibited or regulated by a rule is permitted and > > unregulated, with the sole exception of changing the rules, which is > > permitted only when a rule or set of rules explicitly or implicitly > permits > > it. > > *[[reference: The Paradox of Self-Amendment, Appendix 3, Nomic Immutable > > Rule 116]]* > > Are laws rules? Are meta-rules rules? > > > Meta-Rule #5 > > If the rules are changed so that further play is impossible, or if the > > legality of a move cannot be determined with finality, or a move appears > > equally legal and illegal, then the Meta-Rules may take precedence. > > *[[reference: The Paradox of Self-Amendment, Appendix 3, Nomic Mutable > Rule > > 213]]* > > ** > > Do they definitely take precedence? What if the laws claim otherwise? > (reference: http://students.imsa.edu/~dwarf/agora/theses/andre-an.html) > > > **Meta-Rule #6 > > Meta-Rules may only be created, deleted, or amended when *all* of the > active > > players agree to it. > > ** > > *Game Conventions* > > Does "game conventions" include all laws, or just the initial set of > laws? Does it have any further importance? > > > Law #01 - LAW > > The oldest pending proposal may become Law if any of the following are > > true:- > > > > - It has a number of FOR votes that exceed or equal Quorum > > - It has been open for voting for at least 1nweek and more than half > of > > its votes are FOR > > > > The oldest pending proposal may fail to become Law if any of the > following > > are true:- > > > > - It has a number of AGAINST votes that exceed or equal Quorum. > > - It has been open for voting for at least 1nweek and half or fewer of > > its votes are FOR. > > - The player who proposed it has voted AGAINST it. > > There's some overlap here, most obviously if the author votes AGAINST > and everyone else votes FOR. > > Can a player vote ABSTAIN? What about "FOR, unless <other proposal> > fails, in which case AGAINST"? > > > Any active player may update the gamestate by posting an email to > > spoon-business declaring that a proposal has either passed or failed. > > What's an "active player"? How does someone even become a player? > > "correctly declaring whether a proposal has passed or failed". Or, if > the overlap noted above is intentional, then "correctly declaring that > a proposal has either passed or failed, specifying exactly one proposal > and exactly one result". > > > Law #02 > > A Quorum is defined by any number greater than half the number of active > > players. > > "A Quorum is defined as half the number of active players (rounded down > to the nearest integer) plus one." > > > Law #04 - ORDER > > With the exception of this paragraph, comment text will be delimited > between > > double square brackets as shown: “[[this is a comment]]”. Comment Text > has > > no direct effect on the state of the game, although it can be read and > may > > aid in the interpretation of the LAW it refers to. > > Comment text in italics is known as ‘flavor text’ and can be used to add > > suggestions or story to the end of rules and sections. > > How is flavor text indicated in plaintext? [[/Like this?/]] > > > Law #05 - NTIME > > nTime consists of the following values: A positive number known as the > > nWeek; a positive number known as the nDay. > > How are they initialized? > > > Law #06 - ERA'S > > The First Era of B Nomic is the time starting with the time creation of > the > > game (approx.5 Dec 2001, prompted by a five-month lull in A Nomic) and > > ending immediately before the Second Era of B Nomic. > > > > The Second Era of B Nomic is from nWeek 85, nDay 1 (approx.4 April 2005, > > prompted by data loss when the bnomic.org server crashed) and ending > > immediately before the Third Era of B Nomic. > > > > The Third Era of B Nomic is from nWeek 112, nDay 1 (approx.14 Nov 2006, > > prompted by another 5 month lull) and ending immediately before the > Fourth > > Era of B Nomic. > > > > The Fourth Era of B Nomic is from nWeek 135, nDay 1 (approx.10 Dec 2007, > > prompted by a second state of emergency in 2 nWeeks) and ending > immediately > > before the Fifth Era of B Nomic. > > > > The Fifth Era of B Nomic is from nWeek 135, nDay 1 (approx.2 Dec 2008, > when > > http://b.nomic.net/index.php/User:Ehird/Make_it_Better passed), and > ending > > immediately before the Sixth Era of B Nomic. > > The Sixth Era of B Nomic is from nWeek 156, nDay 1 (approx.2 March 2009, > > when a Fourth Era ruleset was restored as we discovered a broken comment > > rule had messed up the game, and ending immediately before the Seventh > Era > > of B Nomic. > > "The Seventh Era of B Nomic is from nWeek <whatever>, nDay 1 (approx. > <date>), when we discovered a broken emergency rule had messed up the > game from <whatever> onward, and is currently in progress." > > If we stick with "Gamma Nomic", then change each "Seventh Era of B" to > "First Era of Gamma". > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > -- Hobbes: Why are you digging a hole? Calvin: I'm looking for buried treasure. Hobbes: What have you found? Calvin: A few dirty rocks, a weird root, and some disgusting grubs. Hobbes: On your first try? Calvin: There's treasure everywhere! _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss