Ed Murphy on Sun, 28 Aug 2011 10:33:03 -0700 (MST) |
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Re: [s-d] [s-b] Fwd: Initial Rules Set / Meta-Game - An Experiment in Thought Gaming |
Rainbow Wolfe wrote: > { > *Meta-Rules* > > Meta-Rule #1 > All players have the right to propose, change or amend rules [[via emails > sent to spoon-business]], and to discuss proposed rules and rule changes > [[though emails sent to spoon-discuss]]. "All players have the right to propose rules and rule changes" > Meta-Rule #2 > All players have the right to vote on proposed rules. "and rule changes" > Meta-Rule #3 > A proposal becomes a Law when 1/2 or more of the voting players agree that > it should. LAWs must be followed by whomever is required by Law to follow > them. "more than 1/2 of". And what's a "voting player"? If the first vote is FOR, is it immediately adopted? > Meta-Rule #4 > Whatever is not prohibited or regulated by a rule is permitted and > unregulated, with the sole exception of changing the rules, which is > permitted only when a rule or set of rules explicitly or implicitly permits > it. > *[[reference: The Paradox of Self-Amendment, Appendix 3, Nomic Immutable > Rule 116]]* Are laws rules? Are meta-rules rules? > Meta-Rule #5 > If the rules are changed so that further play is impossible, or if the > legality of a move cannot be determined with finality, or a move appears > equally legal and illegal, then the Meta-Rules may take precedence. > *[[reference: The Paradox of Self-Amendment, Appendix 3, Nomic Mutable Rule > 213]]* > ** Do they definitely take precedence? What if the laws claim otherwise? (reference: http://students.imsa.edu/~dwarf/agora/theses/andre-an.html) > **Meta-Rule #6 > Meta-Rules may only be created, deleted, or amended when *all* of the active > players agree to it. > ** > *Game Conventions* Does "game conventions" include all laws, or just the initial set of laws? Does it have any further importance? > Law #01 - LAW > The oldest pending proposal may become Law if any of the following are > true:- > > - It has a number of FOR votes that exceed or equal Quorum > - It has been open for voting for at least 1nweek and more than half of > its votes are FOR > > The oldest pending proposal may fail to become Law if any of the following > are true:- > > - It has a number of AGAINST votes that exceed or equal Quorum. > - It has been open for voting for at least 1nweek and half or fewer of > its votes are FOR. > - The player who proposed it has voted AGAINST it. There's some overlap here, most obviously if the author votes AGAINST and everyone else votes FOR. Can a player vote ABSTAIN? What about "FOR, unless <other proposal> fails, in which case AGAINST"? > Any active player may update the gamestate by posting an email to > spoon-business declaring that a proposal has either passed or failed. What's an "active player"? How does someone even become a player? "correctly declaring whether a proposal has passed or failed". Or, if the overlap noted above is intentional, then "correctly declaring that a proposal has either passed or failed, specifying exactly one proposal and exactly one result". > Law #02 > A Quorum is defined by any number greater than half the number of active > players. "A Quorum is defined as half the number of active players (rounded down to the nearest integer) plus one." > Law #04 - ORDER > With the exception of this paragraph, comment text will be delimited between > double square brackets as shown: “[[this is a comment]]”. Comment Text has > no direct effect on the state of the game, although it can be read and may > aid in the interpretation of the LAW it refers to. > Comment text in italics is known as ‘flavor text’ and can be used to add > suggestions or story to the end of rules and sections. How is flavor text indicated in plaintext? [[/Like this?/]] > Law #05 - NTIME > nTime consists of the following values: A positive number known as the > nWeek; a positive number known as the nDay. How are they initialized? > Law #06 - ERA'S > The First Era of B Nomic is the time starting with the time creation of the > game (approx.5 Dec 2001, prompted by a five-month lull in A Nomic) and > ending immediately before the Second Era of B Nomic. > > The Second Era of B Nomic is from nWeek 85, nDay 1 (approx.4 April 2005, > prompted by data loss when the bnomic.org server crashed) and ending > immediately before the Third Era of B Nomic. > > The Third Era of B Nomic is from nWeek 112, nDay 1 (approx.14 Nov 2006, > prompted by another 5 month lull) and ending immediately before the Fourth > Era of B Nomic. > > The Fourth Era of B Nomic is from nWeek 135, nDay 1 (approx.10 Dec 2007, > prompted by a second state of emergency in 2 nWeeks) and ending immediately > before the Fifth Era of B Nomic. > > The Fifth Era of B Nomic is from nWeek 135, nDay 1 (approx.2 Dec 2008, when > http://b.nomic.net/index.php/User:Ehird/Make_it_Better passed), and ending > immediately before the Sixth Era of B Nomic. > The Sixth Era of B Nomic is from nWeek 156, nDay 1 (approx.2 March 2009, > when a Fourth Era ruleset was restored as we discovered a broken comment > rule had messed up the game, and ending immediately before the Seventh Era > of B Nomic. "The Seventh Era of B Nomic is from nWeek <whatever>, nDay 1 (approx. <date>), when we discovered a broken emergency rule had messed up the game from <whatever> onward, and is currently in progress." If we stick with "Gamma Nomic", then change each "Seventh Era of B" to "First Era of Gamma". _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss