Gabriel Vistica on Wed, 12 Jan 2011 15:25:12 -0700 (MST) |
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Re: [s-d] [s-b] Emergency Resolution |
I apologize for not getting the ballot out on this sooner, but classes just started, so I've been kinda busy (I'm guessing that's also why nobody else pointed that out). I publish the first-round Emergency ballot. The following Refresh Proposals are on the ballot (in order of submission): {{ The RP submitted by compsciguy can be found here: http://b.nomic.net/index.php?title=User:Compsciguy/Era6RP&oldid=12850 The RP submitted by teucer: {{ Replace the ruleset in its entirety with that found at http://b.nomic.net/index.php?title=User:Wooble/Nweek_100_Rules&oldid=12835 with the omission of rule -1 [[this is believed to be the current ruleset, but we don't actually know for sure.]] Cause all players to cease becoming players, then cause all people who were eligible to vote in this emergency to become players, with their identifying names being the names under which they were most recently players of B Nomic. [[This bit sets everybody to default everything, so we've all got 500~ rather than the 0 we got by adopting this ruleset without giving any tildex to anybody. On the other hand, it also means an infinitely brief moment of armageddon during which the game is still occurring but has no players.]] Install compsciguy in the following ministries [[because e held all the old ones]]: Meta-Ministry, Ministry of Justice, Ministry of Forking Paths, Ministry of Twiddles, Ministry of the Roster, Ministry of the Rules, Webministry, Ministry of Arcana, Ministry of Change. Install teucer in the following ministries [[because the guy suggesting that we keep some large bits of gameplay we're not used to probably ought to be willing to keep track of it]]: Ministry of Cards, Ministry of the Game, Ministry of the Arena, Ministry of Society. Set the Big Ol' Book of Quotes to the empty set. [[We're obviously going to have to add to it, but dated quotes are dated.]] Set the card list to that found at http://web.archive.org/web/20041205131207/www.bnomic.org/display_all_cards.psp [[We're also going to need a Book of Piece. I volunteer to start writing one and solicit input.]] Set the value of the nweek to 1000 and the value of the nday to 1. }} }} Since the Pause is currently 7 (8 in a couple hours), but the ballot is just being published, I will tally the votes when the Pause is 10, unless those on the list of formally recognized Outsiders object, in which case I can publish the ballot before the Pause can increment to 8. ----- Original Message ---- > From: Gabriel Vistica <gvistica@xxxxxxxxx> > To: B Nomic Business <spoon-business@xxxxxxxxx> > Sent: Tue, January 4, 2011 11:54:33 PM > Subject: Re: [s-b] [s-d] Emergency Resolution > > Well, since nobody has objected to my being Emergency Coordinator, I initialize > > the Pause. > > The value of the Pause is zero. All those on the list of Outsiders may now > submit Refresh Proposals. > > > > > ----- Original Message ---- > > From: Geoffrey Spear <wooble@xxxxxxxxxxxxxx> > > To: B Nomic Business <spoon-business@xxxxxxxxx> > > Sent: Sun, December 26, 2010 12:16:18 PM > > Subject: Re: [s-b] [s-d] Emergency Resolution > > > > On Sun, Dec 26, 2010 at 2:22 PM, Craig Daniel <teucer@xxxxxxxxx> wrote: > > > On Sun, Dec 26, 2010 at 1:58 PM, Geoffrey Spear <wooble@xxxxxxxxxxxxxx> > >wrote: > > >> > > >> Which of the historical rulesets the die roll corresponds to is, > > >> conveniently, not the problem of the person resolving this decision. > > > > > > How I think we do this: > > > > > > 1E rulesets are allegedly all reconstructible, but I don't have access > > > to the tools that would do said reconstructing. > > > 2E rulesets, I have absolutely no idea where to get. If nobody has any > > > particular thoughts on this matter, we could all agree that they are > > > inaccessible; I'm against skipping that era if we can get at it, but > > > if we can't, we may have no choice. > > > 3E rulesets are easy enough - that's when the wiki starts tracking them. > > > 4E and 5E rulesets are not part of current B Nomic history, since they > > > were platonically never the rules. Exceptions: the initial rules of > > > those two eras, which were adopted but forbade gameplay. > > > 6E rulesets are also on the wiki. > > > > I think I can make a good argument that a roll of 5409 on 10d1000 > > corresponds, as closely as reasonably possible (as allowed by the > > former Rule 9) to the ruleset around nweek 100. Note that the dice > > server's limit of 1000 faces per die and my own insistence on sticking > > with ~10K possible values led to a worse mapping than may have been > > possible with more forethought, although I don't think that we're > > allowed to re-roll under Rule 9. The mapping from possible rolls to > > possible rulesets is probably just platonically more convoluted than > > it needed to be. > > > > I *do* actually have the ruleset for this nweek. > > http://b.nomic.net/index.php/User:Wooble/Nweek_100_Rules > > > > I don't necessarily think that this is the exact ruleset we've just > > enacted. However, it's conveniently in the middle of an era with a > > consistent Emergency Procedure so even if the other rules are > > different, there's a very high likelihood that Rule 0 now reads as > > follows: > > > > {{ > > Rule 0/4 > > Emergency Management > > Last Revision: nweek 76. Revision History > > Keywords: Administrator Emergency Forum Paradox Time > > Attributes: Chutzpah 8 > > > > There exists, in the context of the game that contains this rule > > (hereafter in this rule known as "The Game"), a procedure called the > > Emergency Management procedure. The Emergency Management procedure > > (hereafter in this rule known as "The Procedure") will be followed in > > the event of an Emergency, as recognized by the majority of the most > > recently formally recognized body of outsiders in The Game. > > > > An Emergency, in the context of this rule, is any event or > > circumstance, not already provided for in the rules of the Game, that > > prevents the continuance of the Game. Emergencies include, but are not > > limited to, the following: > > > > - The failure of, or lack of access to, the hosting services and/or > > equipment used to administer the Game (hereafter in this rule known as > > "The Host") for a period of seven days. > > > > - The failure of, or absence of, enough Ministers that the Game cannot > > continue, for a period of seven days. > > > > - The existence of a paradoxical condition that cannot be resolved > > under the current set of rules. > > > > The Procedure is as follows: > > > > 1. Game time is stopped. Whatever means used in the Game to track time > > is stopped as of the beginning of the Emergency. Pending events and > > deadlines relative to Game time, with the exception of those specified > > in this rule, are postponed until Game time resumes. Pending events > > and deadlines with absolute dates and times do not occur. > > > > 2. A Forum is established. The Procedure depends upon the availability > > of a means for Outsiders and an Emergency Co-Ordinator to communicate > > (hereafter in this rule known as "The Forum"). If a Forum does not > > exist or is not available, players will establish one by contacting > > one another and agreeing upon a new Forum. If a new Forum cannot be > > agreed upon, the Game ends. > > > > 3. An Emergency Co-Ordinator is established. Any Player may be > > established as the Emergency Co-Ordinator. If an Emergency > > Co-Ordinator cannot be agreed upon, the Game ends. > > > > 4. The Pause is initialized. The Procedure tracks time spent using the > > Pause. When the Procedure is begun, the Pause is zero; thereafter, > > until the completion of the Procedure, the Pause is increased by one > > each day at 00:00:00 UTC. > > > > 5. Refresh Proposals are submitted. The Forum will be used to submit, > > discuss, select and implement proposed changes to the state of the > > Game (hereafter in this rule known as "Refresh Proposals") for the > > purpose of either resuming or ending the Game. Players may each submit > > a Refresh Proposal. Refresh Proposals may affect any aspect of the > > Game or the state of the Game, including, but not limited to: rules, > > scores or other player attributes, the valid list of players, the > > identity of the Host, the legitimacy and/or actuality of any action > > taken in the context of the Game, etc. > > > > 6. A first-round Ballot is formed. When the value of the Pause is 5, > > the Emergency Co-ordinator will gather all submitted Refresh Proposals > > into a Ballot on which players will vote. > > > > 7. First-round votes are cast. Each player (including the Emergency > > Co-Ordinator) may cast a single vote to select one of the Refresh > > Proposals in the Ballot. Votes are cast by announcing them via the > > Forum. > > > > 8. First-round votes are counted. When the value of the Pause is 7, > > the Emergency Co-Ordinator will count all the submitted votes and > > announce to the Forum which Refresh Proposal received the largest > > number of votes. If only one Refresh Proposal received the largest > > number of votes it is selected for implementation and the procedure > > moves directly to step 12; otherwise the Procedure continues to Step > > 9. > > > > 9. A second-round Ballot is formed. Refresh Proposals that tied for > > the largest number of votes received in the prior Ballot will be > > gathered into a second Ballot on which players will vote. > > > > 10. Second-round votes are cast. Each player (including the Emergency > > Co-Ordinator casts a single vote to select one of the Refresh > > Proposals in the second Ballot. Votes are cast by announcing them via > > the Forum. > > > > 11. Second-round votes are counted. When the value of the Pause is 9, > > the Emergency Co-Ordinator will count all the submitted votes and > > announce to the Forum which Refresh Proposal in the second Ballot > > received the largest number of votes. If only one Refresh Proposal > > received the largest number of votes, it is selected for > > implementation; otherwise the Emergency Co-ordinator selects one of > > the Refresh Proposals. > > > > 12. The Refresh Proposal selected is implemented by the Emergency > > Co-ordinator. The Emergency Co-Ordinator ceases to be the Emergency > > Co-Ordinator. The Procedure ends. The value of the Pause is returned > > to zero and no longer increments. The standard timekeeping method > > restarts. Normal [[?!?]] Play resumes. > > > > > > If, during an emergency, a majority of the most recently recognized > > body of players recognizes that there is no longer an emergency, the > > Procedure immediately ends, if it is currently happening, and the > > Emergency ends with no change to the state of the game. > > }} > > > > Even *more* conveniently, if Era 2 was imaginary, this Rule 0 was > > probably never legally amended. Gamestate collapsed. > > > > I hereby formally recognize this body of Outsiders in the Game (this > > is, umm, probably dubious, but the purported Registrar's most recent > > report is probably sufficiently formal in any case.): > > {{ > > 0x44 > > Codae > > compsciguy > > DimShip > > Hose > > JamesB > > Marr965 > > Murphy > > teucer > > Wooble > > }} > > > > I recognize an Emergency. > > -- > > Wooble > > _______________________________________________ > > spoon-business mailing list > > spoon-business@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > > > > > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss