| James Baxter on Fri, 24 Dec 2010 03:40:09 -0700 (MST) |
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| Re: [s-d] [s-b] This game is boring, let's have an Emergency. |
> From: jebaxter@xxxxxxxxxxxxx
> To: spoon-discuss@xxxxxxxxx
> Date: Fri, 24 Dec 2010 10:11:53 +0000
> Subject: Re: [s-d] [s-b] This game is boring, let's have an Emergency.
>
>
> NttPF
Unless you were just posting that to check whether three PEPs do agree to start an emergency, in which case I agree to set my mental state to paranoid if compsciguy's RP passes and I'll change my vote if there is more support.
>
> > Date: Fri, 24 Dec 2010 01:48:09 -0800
> > From: gvistica@xxxxxxxxx
> > To: spoon-discuss@xxxxxxxxx
> > Subject: Re: [s-d] [s-b] This game is boring, let's have an Emergency.
> >
> > I vote for Compsciguy's Refresh Proposal, on the condition that at least three
> > other PEPs (that would be PEPs under that replaced ruleset) agree to set eir
> > Mental State to Paranoid upon the adoption of the new ruleset. If less than
> > three other PEPs agree, then I vote for teucer's Refresh Proposal (Refactor The
> > Map).
> >
> >
> >
> > ----- Original Message ----
> > > From: 0x44 <bnomic@xxxxxxxxxxxxxx>
> > > To: spoon-business@xxxxxxxxx
> > > Sent: Tue, December 21, 2010 1:17:24 AM
> > > Subject: Re: [s-b] [s-d] This game is boring, let's have an Emergency.
> > >
> > > I initiate the Emergency Decision.
> > >
> > > The following are Refresh Proposals for this Emergency:
> > >
> > > 0x44 – Refresh Proposal
> > > Replace the text of the ruleset with the text of a random historical ruleset
> > >determined by dice roll in accordance with Rule 9.
> > >
> > >
> > > Compsciguy – Compsciguy's Refresh Proposal
> > > The text of Compsciguy's refresh proposal can be found here:
> > >http://b.nomic.net/index.php?title=User:Compsciguy/Era6RP&oldid=12824
> > >
> > > DimShip – Make it Better
> > > The text of DimShip's refresh proposal can be found here:
> > >http://b.nomic.net/index.php?title=User:Ehird/Make_it_Better&oldid=8963&action=raw
> > >
> > >
> > > teucer – Refactor the Map
> > > {{
> > > Amend Rule 84 to read as follows:
> > > {{
> > > Locations are Attributes defined as Locations by the rules. No player
> > > may have more than one Location at any given time. A player is said to
> > > be "in" their Location. [[eg a player whose Location is the Piazza is
> > > in the Piazza.]]
> > >
> > > When a player joins the game who has not been a player at any time
> > > within the past two nweeks, that Player's Location is set to the
> > > Foyer.
> > >
> > > When a player joins the game who has been a player at some time within
> > > the past two nweeks, that Player's Location is set to whatever
> > > Location e occupied at eir most recent time of deregistration.
> > >
> > > All Locations are grouped into Regions. Each Region must have exactly
> > > one location within it that is its Entrance. From the entrance of a
> > > Region, players may move to the entrance of any other Region.
> > >
> > > Passages and Peepholes are ordered pairs of Locations defined as such
> > > by the rules. Neither of these is necessarily symmetric.
> > >
> > > A player who is otherwise allowed to change their Location can change
> > > their Location to a specific value if and only if their old and new
> > > Locations (in that order) are a Passage. Other attempts to change
> > > Location are INEFFECTIVE.
> > >
> > > A player cannot Commit Attempted Murder if eir Location and any other
> > > non-Victim player's Location (in that order) are a Peephole.
> > >
> > > All Regions have a Passage and a Peephole from their Entrances to the
> > > Entrances of all other Regions. No other Passages and Peepholes exist
> > > except within regions, as specified by the rules.
> > > }}
> > >
> > > Repeal rule 86.
> > >
> > > Create a rule entitled "The Manor (lower level)", reading as follows:
> > >
> > > {{
> > > The Manor (lower level) is a Region whose Entrance is the Foyer. The
> > > following Locations exist within the Manor (lower level):
> > >
> > > A. The Lancaster Room
> > > B. The Trophy Room
> > > C. The Drawing Room
> > > D. The Foyer
> > > E. The Library
> > > F. The Patio
> > > G. The Piazza
> > > H. The Hedge Maze
> > > I. The Winter Garden
> > > J. The Kitchen
> > > K. The Wine Cellar
> > > L. The Dining Hall
> > > M. The Main Hall
> > > N. The Downstairs Hall
> > > O. The Carriage House
> > >
> > > The following Passages exist within the Manor (lower level):
> > >
> > > (A,B) (A,H) (A,J) (A,N)
> > > (B,A) (B,C) (B,N)
> > > (C,D) (C,H) (C,M)
> > > (D,C) (D,E) (D,M) (D,G) (D,H)
> > > (E,D) (E,M) (E,F)
> > > (F,M) (F,G) (F,E)
> > > (G,F) (G,H) (G,D)
> > > (H,A) (H,C) (H,G) (H,I) (H,D)
> > > (I,H) (I,J)
> > > (J,A) (J,I) (J,K) (J,N)
> > > (K,J) (K,O)
> > > (L,M) (L,N) (L,O)
> > > (M,C) (M,D) (M,E) (M,F) (M,N)
> > > (N,A) (N,B) (N,J) (N,L) (N,M)
> > > (O,K) (O,L)
> > >
> > > The following Peepholes exist within the Manor (lower level):
> > >
> > > (A,B) (A,H) (A,J) (A,N) (A,A)
> > > (B,A) (B,C) (B,N) (B,B) (B,J)
> > > (C,D) (C,H) (C,M) (C,C) (C,E) (C,F)
> > > (D,C) (D,E) (D,M) (D,D)
> > > (E,D) (E,M) (E,E)
> > > (F,C) (F,M) (F,F) (F,G)
> > > (G,F) (G,H) (G,G)
> > > (H,A) (H,C) (H,G) (H,I) (H,H)
> > > (I,H) (I,J) (I,I) (I,K)
> > > (J,A) (J,I) (J,K) (J,N) (J,B) (J,J)
> > > (K,J) (K,O) (K,I) (K,K) (K,L)
> > > (L,M) (L,N) (L,O) (L,B) (L,K) (L,L)
> > > (M,C) (M,D) (M,E) (M,F) (M,N) (M,M)
> > > (N,A) (N,B) (N,J) (N,L) (N,M) (N,N)
> > > }}
> > >
> > > Create a rule, entitled "The Manor (upper level)", reading as follows:
> > > {{
> > > Any player can repeal this rule with the Consent of B, rules to the
> > > contrary notwithstanding. [[Oh noes, the Manor is in danger of
> > > collapsing!]] The Manor (upper level) is a Region whose entrance is
> > > the Upstairs Hall. It contains the following Locations:
> > >
> > > O. The Upstairs Hall
> > > P. The Master Suite
> > > Q. The Armory
> > > R. The Servants' Quarters
> > > S. The White Room
> > > T. The Greenhouse
> > > U. The Nursery
> > > V. The Lilac Room
> > > W. The Tennessee Room
> > > X. The Billiard Room
> > > Y. The Sitting Room
> > > Z. The Parlor
> > >
> > > The following Passages exist within the Manor (upper level):
> > >
> > > (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z)
> > > (P,O) (P,Q)
> > > (Q,P) (Q,R)
> > > (R,O) (R,Q) (R,S)
> > > (S,O) (S,R) (S,T)
> > > (T,S) (T,U)
> > > (U,O) (U,T) (U,V) (U,X)
> > > (V,O) (V,U) (V,W)
> > > (W,V) (W,X)
> > > (X,W) (X,Y) (X,Z) (X,U)
> > > (Y,X) (Y,Z)
> > > (Z,O) (Z,X) (Z,Y)
> > >
> > > The following Peepholes exist within the Manor (upper level):
> > >
> > > (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z) (O,O)
> > > (P,O) (P,Q) (P,P) (P,R) (P,V)
> > > (Q,P) (Q,R) (Q,Q)
> > > (R,O) (R,Q) (R,S) (R,P) (R,R) (R,T)
> > > (S,O) (S,R) (S,T) (S,S)
> > > (T,S) (T,U) (T,R) (T,T)
> > > (U,O) (U,T) (U,V) (U,U)
> > > (V,O) (V,U) (V,W) (V,P) (V,V)
> > > (W,V) (W,X) (W,W)
> > > (X,W) (X,Y) (X,Z) (X,X)
> > > (Y,X) (Y,Z) (Y,Y)
> > > (Z,O) (Z,X) (Z,Y) (Z,Z)
> > > }}
> > >
> > > [[This has moved a staircase and deleted another, btw - the Upstairs
> > > Hall now goes to the Foyer rather than the Downstairs Hall, and the
> > > Parlor and Main Hall no longer connect. Also, there's now a peephole
> > > between the two floors.]]
> > >
> > > Create a Rule entitled "The Village" reading as follows:
> > > {{
> > > The Village is a Region whose entrance is the Village Green.
> > >
> > > The following Locations exist within the Village:
> > >
> > > A. The Village Green.
> > >
> > > The following Passages exist within the Village:
> > > [[This space intentionally left blank.]]
> > >
> > > The following Peepholes exist within the Village:
> > > [[This space intentionally left blank.]]
> > >
> > > A player may, with the Consent of B, create a Location within the
> > > Village. [[Let's all build houses and shops and such!]] To do so, E
> > > must specify at least one extant Location within the Village which has
> > > a Passage to the new Location, at least one extant Location within the
> > > Village which the new Location has a Passage to, and at least one
> > > extant Location within the Village which has a Peephole to the new
> > > Location. This rule shall then amend itself by appending the new
> > > location to the end of the list of locations within the Village, and
> > > adding the new Passages and Peepholes to the end of the Village
> > > Passage and Peephole lists.
> > >
> > > This rule takes precedence over any rules which would prohibit it from
> > > amending itself. This rule shall not be interpreted as implying that
> > > it is possible to make changes to its content other than the addition
> > > of new locations by any mechanism other than proposals or emergencies.
> > > }}
> > >
> > > [[Yes, it's slightly odd that the Village Green is connected to the
> > > Upstairs Hall. Deal with it.]]
> > > }}
> > >
> > > On Dec 18, 2010, at 9:03 PM, Gabriel Vistica wrote:
> > >
> > > > Anybody want me to hold off on initiating the Emergency Decision? It's been
> > >over
> > >
> > > > four days, so anyone can initiate it at any time. If you have a Refresh
> > >Proposal
> > >
> > > > in the works, you'd better send it out soon (or at least ask for a little
> > >time
> > >
> > > > to finish it).
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > ----- Original Message ----
> > > >> From: 0x44 <bnomic@xxxxxxxxxxxxxx>
> > > >> To: spoon-business@xxxxxxxxx
> > > >> Sent: Mon, December 13, 2010 6:30:09 AM
> > > >> Subject: Re: [s-b] This game is boring, let's have an Emergency.
> > > >>
> > > >> Since I have received the Consent of B and four days have passed, I
> > >initiate
> > >
> > > >> the Emergency.
> > > >>
> > > >>
> > > >>
> > > >> On Dec 13, 2010, at 5:57 AM, comex wrote:
> > > >>
> > > >>> On Thu, Dec 9, 2010 at 5:23 AM, 0x44 <bnomic@xxxxxxxxxxxxxx> wrote:
> > > >>>> With Consent of B, I intend to initiate an Emergency.
> > > >>>
> > > >>> I support.
> > > >>> _______________________________________________
> > > >>> spoon-business mailing list
> > > >>> spoon-business@xxxxxxxxx
> > > >>> http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> > > >>
> > > >> _______________________________________________
> > > >> spoon-business mailing list
> > > >> spoon-business@xxxxxxxxx
> > > >> http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> > > >>
> > > >
> > > >
> > > >
> > > > _______________________________________________
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> > > > spoon-discuss@xxxxxxxxx
> > > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss
> > >
> > > _______________________________________________
> > > spoon-business mailing list
> > > spoon-business@xxxxxxxxx
> > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> > >
> >
> >
> >
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>
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