James Baxter on Fri, 24 Dec 2010 03:16:57 -0700 (MST)


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Re: [s-d] [s-b] This game is boring, let's have an Emergency.


NttPF

> Date: Fri, 24 Dec 2010 01:48:09 -0800
> From: gvistica@xxxxxxxxx
> To: spoon-discuss@xxxxxxxxx
> Subject: Re: [s-d] [s-b]   This game is boring, let's have an Emergency.
> 
> I vote for Compsciguy's Refresh Proposal, on the condition that at least three 
> other PEPs (that would be PEPs under that replaced ruleset) agree to set eir 
> Mental State to Paranoid upon the adoption of the new ruleset. If less than 
> three other PEPs agree, then I vote for teucer's Refresh Proposal (Refactor The 
> Map).
> 
> 
> 
> ----- Original Message ----
> > From: 0x44 <bnomic@xxxxxxxxxxxxxx>
> > To: spoon-business@xxxxxxxxx
> > Sent: Tue, December 21, 2010 1:17:24 AM
> > Subject: Re: [s-b] [s-d]  This game is boring, let's have an Emergency.
> > 
> > I initiate the Emergency Decision.
> > 
> > The following are Refresh Proposals  for this Emergency:
> > 
> > 0x44 – Refresh Proposal
> > Replace the text of the  ruleset with the text of a random historical ruleset 
> >determined by dice roll in  accordance with Rule 9. 
> >
> > 
> > Compsciguy – Compsciguy's Refresh  Proposal
> > The text of Compsciguy's refresh proposal can be found here:  
> >http://b.nomic.net/index.php?title=User:Compsciguy/Era6RP&oldid=12824
> > 
> > DimShip  – Make it Better
> > The text of DimShip's refresh proposal can be found here:  
> >http://b.nomic.net/index.php?title=User:Ehird/Make_it_Better&oldid=8963&action=raw
> >
> > 
> > teucer  – Refactor the Map
> > {{
> > Amend Rule 84 to read as  follows:
> > {{
> > Locations are Attributes defined as Locations by the rules. No  player
> > may have more than one Location at any given time. A player is said  to
> > be "in" their Location. [[eg a player whose Location is the Piazza  is
> > in the Piazza.]]
> > 
> > When a player joins the game who has not been a  player at any time
> > within the past two nweeks, that Player's Location is set  to the
> > Foyer.
> > 
> > When a player joins the game who has been a player at  some time within
> > the past two nweeks, that Player's Location is set to  whatever
> > Location e occupied at eir most recent time of  deregistration.
> > 
> > All Locations are grouped into Regions. Each Region must  have exactly
> > one location within it that is its Entrance. From the entrance  of a
> > Region, players may move to the entrance of any other  Region.
> > 
> > Passages and Peepholes are ordered pairs of Locations defined as  such
> > by the rules. Neither of these is necessarily symmetric.
> > 
> > A player  who is otherwise allowed to change their Location can change
> > their Location  to a specific value if and only if their old and new
> > Locations (in that  order) are a Passage. Other attempts to change
> > Location are  INEFFECTIVE.
> > 
> > A player cannot Commit Attempted Murder if eir Location and  any other
> > non-Victim player's Location (in that order) are a  Peephole.
> > 
> > All Regions have a Passage and a Peephole from their Entrances  to the
> > Entrances of all other Regions. No other Passages and Peepholes  exist
> > except within regions, as specified by the rules.
> > }}
> > 
> > Repeal  rule 86.
> > 
> > Create a rule entitled "The Manor (lower level)", reading as  follows:
> > 
> > {{
> > The Manor (lower level) is a Region whose Entrance is the  Foyer. The
> > following Locations exist within the Manor (lower  level):
> > 
> > A. The Lancaster Room
> > B. The Trophy Room
> > C. The Drawing  Room
> > D. The Foyer
> > E. The Library
> > F. The Patio
> > G. The Piazza
> > H.  The Hedge Maze
> > I. The Winter Garden
> > J. The Kitchen
> > K. The Wine  Cellar
> > L. The Dining Hall
> > M. The Main Hall
> > N. The Downstairs Hall
> > O.  The Carriage House
> > 
> > The following Passages exist within the Manor (lower  level):
> > 
> > (A,B) (A,H) (A,J) (A,N)
> > (B,A) (B,C) (B,N)
> > (C,D) (C,H)  (C,M)
> > (D,C) (D,E) (D,M) (D,G) (D,H)
> > (E,D) (E,M) (E,F)
> > (F,M) (F,G)  (F,E)
> > (G,F) (G,H) (G,D)
> > (H,A) (H,C) (H,G) (H,I) (H,D)
> > (I,H)  (I,J)
> > (J,A) (J,I) (J,K) (J,N)
> > (K,J) (K,O)
> > (L,M) (L,N) (L,O)
> > (M,C)  (M,D) (M,E) (M,F) (M,N)
> > (N,A) (N,B) (N,J) (N,L) (N,M)
> > (O,K)  (O,L)
> > 
> > The following Peepholes exist within the Manor (lower  level):
> > 
> > (A,B) (A,H) (A,J) (A,N) (A,A)
> > (B,A) (B,C) (B,N) (B,B)  (B,J)
> > (C,D) (C,H) (C,M) (C,C) (C,E) (C,F)
> > (D,C) (D,E) (D,M) (D,D)
> > (E,D)  (E,M) (E,E)
> > (F,C) (F,M) (F,F) (F,G)
> > (G,F) (G,H) (G,G)
> > (H,A) (H,C) (H,G)  (H,I) (H,H)
> > (I,H) (I,J) (I,I) (I,K)
> > (J,A) (J,I) (J,K) (J,N) (J,B)  (J,J)
> > (K,J) (K,O) (K,I) (K,K) (K,L)
> > (L,M) (L,N) (L,O) (L,B) (L,K)  (L,L)
> > (M,C) (M,D) (M,E) (M,F) (M,N) (M,M)
> > (N,A) (N,B) (N,J) (N,L) (N,M)  (N,N)
> > }}
> > 
> > Create a rule, entitled "The Manor (upper level)", reading as  follows:
> > {{
> > Any player can repeal this rule with the Consent of B, rules  to the
> > contrary notwithstanding. [[Oh noes, the Manor is in danger  of
> > collapsing!]] The Manor (upper level) is a Region whose entrance is
> > the  Upstairs Hall. It contains the following Locations:
> > 
> > O. The Upstairs  Hall
> > P. The Master Suite
> > Q. The Armory
> > R. The Servants' Quarters
> > S.  The White Room
> > T. The Greenhouse
> > U. The Nursery
> > V. The Lilac Room
> > W.  The Tennessee Room
> > X. The Billiard Room
> > Y. The Sitting Room
> > Z. The  Parlor
> > 
> > The following Passages exist within the Manor (upper  level):
> > 
> > (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z)
> > (P,O) (P,Q)
> > (Q,P)  (Q,R)
> > (R,O) (R,Q) (R,S)
> > (S,O) (S,R) (S,T)
> > (T,S) (T,U)
> > (U,O) (U,T)  (U,V) (U,X)
> > (V,O) (V,U) (V,W)
> > (W,V) (W,X)
> > (X,W) (X,Y) (X,Z)  (X,U)
> > (Y,X) (Y,Z)
> > (Z,O) (Z,X) (Z,Y)
> > 
> > The following Peepholes exist  within the Manor (upper level):
> > 
> > (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z)  (O,O)
> > (P,O) (P,Q) (P,P) (P,R) (P,V)
> > (Q,P) (Q,R) (Q,Q)
> > (R,O) (R,Q) (R,S)  (R,P) (R,R) (R,T)
> > (S,O) (S,R) (S,T) (S,S)
> > (T,S) (T,U) (T,R) (T,T)
> > (U,O)  (U,T) (U,V) (U,U)
> > (V,O) (V,U) (V,W) (V,P) (V,V)
> > (W,V) (W,X) (W,W)
> > (X,W)  (X,Y) (X,Z) (X,X)
> > (Y,X) (Y,Z) (Y,Y)
> > (Z,O) (Z,X) (Z,Y)  (Z,Z)
> > }}
> > 
> > [[This has moved a staircase and deleted another, btw - the  Upstairs
> > Hall now goes to the Foyer rather than the Downstairs Hall, and  the
> > Parlor and Main Hall no longer connect. Also, there's now a  peephole
> > between the two floors.]]
> > 
> > Create a Rule entitled "The  Village" reading as follows:
> > {{
> > The Village is a Region whose entrance is  the Village Green.
> > 
> > The following Locations exist within the  Village:
> > 
> > A. The Village Green.
> > 
> > The following Passages exist within  the Village:
> > [[This space intentionally left blank.]]
> > 
> > The following  Peepholes exist within the Village:
> > [[This space intentionally left  blank.]]
> > 
> > A player may, with the Consent of B, create a Location within  the
> > Village. [[Let's all build houses and shops and such!]] To do so,  E
> > must specify at least one extant Location within the Village which has
> > a  Passage to the new Location, at least one extant Location within the
> > Village  which the new Location has a Passage to, and at least one
> > extant Location  within the Village which has a Peephole to the new
> > Location. This rule shall  then amend itself by appending the new
> > location to the end of the list of  locations within the Village, and
> > adding the new Passages and Peepholes to  the end of the Village
> > Passage and Peephole lists.
> > 
> > This rule takes  precedence over any rules which would prohibit it from
> > amending itself. This  rule shall not be interpreted as implying that
> > it is possible to make changes  to its content other than the addition
> > of new locations by any mechanism  other than proposals or emergencies.
> > }}
> > 
> > [[Yes, it's slightly odd that  the Village Green is connected to the
> > Upstairs Hall. Deal with  it.]]
> > }}
> > 
> > On Dec 18, 2010, at 9:03 PM, Gabriel Vistica  wrote:
> > 
> > > Anybody want me to hold off on initiating the Emergency  Decision? It's been 
> >over 
> >
> > > four days, so anyone can initiate it at any  time. If you have a Refresh 
> >Proposal 
> >
> > > in the works, you'd better send it  out soon (or at least ask for a little 
> >time 
> >
> > > to finish it).
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > ----- Original Message  ----
> > >> From: 0x44 <bnomic@xxxxxxxxxxxxxx>
> > >>  To: spoon-business@xxxxxxxxx
> > >>  Sent: Mon, December 13, 2010 6:30:09 AM
> > >> Subject: Re: [s-b] This game  is boring, let's have an Emergency.
> > >> 
> > >> Since I have  received the Consent of B and four days have passed, I 
> >initiate 
> >
> > >>  the  Emergency.
> > >> 
> > >> 
> > >> 
> > >> On Dec  13, 2010, at 5:57 AM, comex wrote:
> > >> 
> > >>> On Thu, Dec 9,  2010 at 5:23 AM, 0x44 <bnomic@xxxxxxxxxxxxxx>   wrote:
> > >>>> With Consent of B, I intend to initiate an  Emergency.
> > >>> 
> > >>> I support.
> > >>>  _______________________________________________
> > >>> spoon-business  mailing  list
> > >>> spoon-business@xxxxxxxxx
> > >>>  http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> > >> 
> > >> _______________________________________________
> > >>  spoon-business  mailing list
> > >> spoon-business@xxxxxxxxx
> > >> http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> > >> 
> > > 
> > > 
> > > 
> > >  _______________________________________________
> > > spoon-discuss mailing  list
> > > spoon-discuss@xxxxxxxxx
> > >  http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss
> > 
> > _______________________________________________
> > spoon-business  mailing list
> > spoon-business@xxxxxxxxx
> > http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> > 
> 
> 
>       
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