James Baxter on Fri, 24 Dec 2010 03:16:57 -0700 (MST) |
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Re: [s-d] [s-b] This game is boring, let's have an Emergency. |
NttPF > Date: Fri, 24 Dec 2010 01:48:09 -0800 > From: gvistica@xxxxxxxxx > To: spoon-discuss@xxxxxxxxx > Subject: Re: [s-d] [s-b] This game is boring, let's have an Emergency. > > I vote for Compsciguy's Refresh Proposal, on the condition that at least three > other PEPs (that would be PEPs under that replaced ruleset) agree to set eir > Mental State to Paranoid upon the adoption of the new ruleset. If less than > three other PEPs agree, then I vote for teucer's Refresh Proposal (Refactor The > Map). > > > > ----- Original Message ---- > > From: 0x44 <bnomic@xxxxxxxxxxxxxx> > > To: spoon-business@xxxxxxxxx > > Sent: Tue, December 21, 2010 1:17:24 AM > > Subject: Re: [s-b] [s-d] This game is boring, let's have an Emergency. > > > > I initiate the Emergency Decision. > > > > The following are Refresh Proposals for this Emergency: > > > > 0x44 – Refresh Proposal > > Replace the text of the ruleset with the text of a random historical ruleset > >determined by dice roll in accordance with Rule 9. > > > > > > Compsciguy – Compsciguy's Refresh Proposal > > The text of Compsciguy's refresh proposal can be found here: > >http://b.nomic.net/index.php?title=User:Compsciguy/Era6RP&oldid=12824 > > > > DimShip – Make it Better > > The text of DimShip's refresh proposal can be found here: > >http://b.nomic.net/index.php?title=User:Ehird/Make_it_Better&oldid=8963&action=raw > > > > > > teucer – Refactor the Map > > {{ > > Amend Rule 84 to read as follows: > > {{ > > Locations are Attributes defined as Locations by the rules. No player > > may have more than one Location at any given time. A player is said to > > be "in" their Location. [[eg a player whose Location is the Piazza is > > in the Piazza.]] > > > > When a player joins the game who has not been a player at any time > > within the past two nweeks, that Player's Location is set to the > > Foyer. > > > > When a player joins the game who has been a player at some time within > > the past two nweeks, that Player's Location is set to whatever > > Location e occupied at eir most recent time of deregistration. > > > > All Locations are grouped into Regions. Each Region must have exactly > > one location within it that is its Entrance. From the entrance of a > > Region, players may move to the entrance of any other Region. > > > > Passages and Peepholes are ordered pairs of Locations defined as such > > by the rules. Neither of these is necessarily symmetric. > > > > A player who is otherwise allowed to change their Location can change > > their Location to a specific value if and only if their old and new > > Locations (in that order) are a Passage. Other attempts to change > > Location are INEFFECTIVE. > > > > A player cannot Commit Attempted Murder if eir Location and any other > > non-Victim player's Location (in that order) are a Peephole. > > > > All Regions have a Passage and a Peephole from their Entrances to the > > Entrances of all other Regions. No other Passages and Peepholes exist > > except within regions, as specified by the rules. > > }} > > > > Repeal rule 86. > > > > Create a rule entitled "The Manor (lower level)", reading as follows: > > > > {{ > > The Manor (lower level) is a Region whose Entrance is the Foyer. The > > following Locations exist within the Manor (lower level): > > > > A. The Lancaster Room > > B. The Trophy Room > > C. The Drawing Room > > D. The Foyer > > E. The Library > > F. The Patio > > G. The Piazza > > H. The Hedge Maze > > I. The Winter Garden > > J. The Kitchen > > K. The Wine Cellar > > L. The Dining Hall > > M. The Main Hall > > N. The Downstairs Hall > > O. The Carriage House > > > > The following Passages exist within the Manor (lower level): > > > > (A,B) (A,H) (A,J) (A,N) > > (B,A) (B,C) (B,N) > > (C,D) (C,H) (C,M) > > (D,C) (D,E) (D,M) (D,G) (D,H) > > (E,D) (E,M) (E,F) > > (F,M) (F,G) (F,E) > > (G,F) (G,H) (G,D) > > (H,A) (H,C) (H,G) (H,I) (H,D) > > (I,H) (I,J) > > (J,A) (J,I) (J,K) (J,N) > > (K,J) (K,O) > > (L,M) (L,N) (L,O) > > (M,C) (M,D) (M,E) (M,F) (M,N) > > (N,A) (N,B) (N,J) (N,L) (N,M) > > (O,K) (O,L) > > > > The following Peepholes exist within the Manor (lower level): > > > > (A,B) (A,H) (A,J) (A,N) (A,A) > > (B,A) (B,C) (B,N) (B,B) (B,J) > > (C,D) (C,H) (C,M) (C,C) (C,E) (C,F) > > (D,C) (D,E) (D,M) (D,D) > > (E,D) (E,M) (E,E) > > (F,C) (F,M) (F,F) (F,G) > > (G,F) (G,H) (G,G) > > (H,A) (H,C) (H,G) (H,I) (H,H) > > (I,H) (I,J) (I,I) (I,K) > > (J,A) (J,I) (J,K) (J,N) (J,B) (J,J) > > (K,J) (K,O) (K,I) (K,K) (K,L) > > (L,M) (L,N) (L,O) (L,B) (L,K) (L,L) > > (M,C) (M,D) (M,E) (M,F) (M,N) (M,M) > > (N,A) (N,B) (N,J) (N,L) (N,M) (N,N) > > }} > > > > Create a rule, entitled "The Manor (upper level)", reading as follows: > > {{ > > Any player can repeal this rule with the Consent of B, rules to the > > contrary notwithstanding. [[Oh noes, the Manor is in danger of > > collapsing!]] The Manor (upper level) is a Region whose entrance is > > the Upstairs Hall. It contains the following Locations: > > > > O. The Upstairs Hall > > P. The Master Suite > > Q. The Armory > > R. The Servants' Quarters > > S. The White Room > > T. The Greenhouse > > U. The Nursery > > V. The Lilac Room > > W. The Tennessee Room > > X. The Billiard Room > > Y. The Sitting Room > > Z. The Parlor > > > > The following Passages exist within the Manor (upper level): > > > > (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z) > > (P,O) (P,Q) > > (Q,P) (Q,R) > > (R,O) (R,Q) (R,S) > > (S,O) (S,R) (S,T) > > (T,S) (T,U) > > (U,O) (U,T) (U,V) (U,X) > > (V,O) (V,U) (V,W) > > (W,V) (W,X) > > (X,W) (X,Y) (X,Z) (X,U) > > (Y,X) (Y,Z) > > (Z,O) (Z,X) (Z,Y) > > > > The following Peepholes exist within the Manor (upper level): > > > > (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z) (O,O) > > (P,O) (P,Q) (P,P) (P,R) (P,V) > > (Q,P) (Q,R) (Q,Q) > > (R,O) (R,Q) (R,S) (R,P) (R,R) (R,T) > > (S,O) (S,R) (S,T) (S,S) > > (T,S) (T,U) (T,R) (T,T) > > (U,O) (U,T) (U,V) (U,U) > > (V,O) (V,U) (V,W) (V,P) (V,V) > > (W,V) (W,X) (W,W) > > (X,W) (X,Y) (X,Z) (X,X) > > (Y,X) (Y,Z) (Y,Y) > > (Z,O) (Z,X) (Z,Y) (Z,Z) > > }} > > > > [[This has moved a staircase and deleted another, btw - the Upstairs > > Hall now goes to the Foyer rather than the Downstairs Hall, and the > > Parlor and Main Hall no longer connect. Also, there's now a peephole > > between the two floors.]] > > > > Create a Rule entitled "The Village" reading as follows: > > {{ > > The Village is a Region whose entrance is the Village Green. > > > > The following Locations exist within the Village: > > > > A. The Village Green. > > > > The following Passages exist within the Village: > > [[This space intentionally left blank.]] > > > > The following Peepholes exist within the Village: > > [[This space intentionally left blank.]] > > > > A player may, with the Consent of B, create a Location within the > > Village. [[Let's all build houses and shops and such!]] To do so, E > > must specify at least one extant Location within the Village which has > > a Passage to the new Location, at least one extant Location within the > > Village which the new Location has a Passage to, and at least one > > extant Location within the Village which has a Peephole to the new > > Location. This rule shall then amend itself by appending the new > > location to the end of the list of locations within the Village, and > > adding the new Passages and Peepholes to the end of the Village > > Passage and Peephole lists. > > > > This rule takes precedence over any rules which would prohibit it from > > amending itself. This rule shall not be interpreted as implying that > > it is possible to make changes to its content other than the addition > > of new locations by any mechanism other than proposals or emergencies. > > }} > > > > [[Yes, it's slightly odd that the Village Green is connected to the > > Upstairs Hall. Deal with it.]] > > }} > > > > On Dec 18, 2010, at 9:03 PM, Gabriel Vistica wrote: > > > > > Anybody want me to hold off on initiating the Emergency Decision? It's been > >over > > > > > four days, so anyone can initiate it at any time. If you have a Refresh > >Proposal > > > > > in the works, you'd better send it out soon (or at least ask for a little > >time > > > > > to finish it). > > > > > > > > > > > > > > > > > > > > > ----- Original Message ---- > > >> From: 0x44 <bnomic@xxxxxxxxxxxxxx> > > >> To: spoon-business@xxxxxxxxx > > >> Sent: Mon, December 13, 2010 6:30:09 AM > > >> Subject: Re: [s-b] This game is boring, let's have an Emergency. > > >> > > >> Since I have received the Consent of B and four days have passed, I > >initiate > > > > >> the Emergency. > > >> > > >> > > >> > > >> On Dec 13, 2010, at 5:57 AM, comex wrote: > > >> > > >>> On Thu, Dec 9, 2010 at 5:23 AM, 0x44 <bnomic@xxxxxxxxxxxxxx> wrote: > > >>>> With Consent of B, I intend to initiate an Emergency. > > >>> > > >>> I support. > > >>> _______________________________________________ > > >>> spoon-business mailing list > > >>> spoon-business@xxxxxxxxx > > >>> http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > >> > > >> _______________________________________________ > > >> spoon-business mailing list > > >> spoon-business@xxxxxxxxx > > >> http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > >> > > > > > > > > > > > > _______________________________________________ > > > spoon-discuss mailing list > > > spoon-discuss@xxxxxxxxx > > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > > > _______________________________________________ > > spoon-business mailing list > > spoon-business@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > > > > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss