Gabriel Vistica on Mon, 26 Jul 2010 22:47:35 -0700 (MST) |
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Re: [s-d] [s-b] Let's add some gameplay, shall we? |
So how does a player move about? Should they do it by posting to the public forum? Also, could you have the rule explicitly state that it refers to "the player compsciguy". I want to avoid problems with Rule 2. ----- Original Message ---- > From: Craig Daniel <teucer@xxxxxxxxx> > To: spoon-business <spoon-business@xxxxxxxxx> > Sent: Mon, July 26, 2010 9:45:16 PM > Subject: Re: [s-b] Let's add some gameplay, shall we? > > I submit the following proposal, entitled "Gosh, that guy sure does > seem to be somewhat fortunate, doesn't he?" ttPF: > > {{ > [[Note: this version has been edited from the unintentionally-proto; > all changes are indicated by comments. Also I'm going to summarize the > gameplay in comments along the way in this version, so people can > follow in not-legalese.]] > > Amend Rule 49 by adding the following sections: > {{ > B.9. Body Count > > If at any time a player's Body Count exceeds that of all other players > by at least two, that player is immediately awarded a win. > > B.10. Failure > > When a player joins the game who has not been a player at any time > during the past two nweeks, that player gains 1d8 Failure points. > Players may destroy their own Failure points at any time. > > A player whose Location did not change during the previous Phase may > gain one Failure point by announcement; gaining Failure in this way > more than once in a Phase is INEFFECTIVE. > }} > > [[Removed redundant Body Count reset.]] > > Set each player's Failure to 1d8. > > Amend Rule 3 by adding the following text to the end: > {{ > A Phase is a unit of ntime shorter than the nweek but longer than the > nday. Phases begin at the start of every Mulberry, Joel, and Zarpint, > and each Phase ends the moment the next Phase begins. [[No new phase > begins on Breakday; there are three starting each nweek.]] > }} > > Create a Rule entitled "The Minister of Crime": > {{ > The Minister of Crime, also called the Victim, is a ministry. The > Victim has no duties and does not have an nweekly report, but CAN and > SHOULD track changes of Location, Failure, and Body Count on behalf of > the Registra and update the Wiki accordingly. > > If the Victim forfeits the game or the ministry otherwise becomes > vacant, then the Minister of Default immediately also becomes the > Minister of Crime. > }} > > [[Yeah, the proto forgot to mention that it is in fact a ministry. > While any sane judge would infer this, I don't want to look for sane > judges in B. Also, now there's a backup Victim; it's the obvious > choice for backup anyhow.]] > > Make compsciguy the Minister of Crime. > > [[That's new. Thanks for volunteering, compsciguy.]] > > Create a Rule entitled "Location, Location, Location": > {{ > Locations are Attributes defined as Locations by the rules. No player > may have more than one Location at any given time. A player is said to > be "in" their Location. [[eg a player whose Location is the Piazza is > in the Piazza.]] > > Each possible Location has associated with it a number of other > Locations to which players who have that Location can change their > Locations. Changing to a Location not on this list is INEFFECTIVE. > }} > > Create a rule entitled "Movement": > {{ > Once per Phase, a player MAY change their Location. Any time the > Victim enters the same room as another player, that player MAY change > their Location an additional time during that Phase. > > The Victim CAN and MUST change their Location twice during every > Phase. The Victim MAY NOT change to a Location e was in during that > Phase or the previous one. [[eg if the Victim moves from the > Downstairs Hall to the Trophy Room, e MAY NOT move back to the > Downstairs Hall Hall and therefore MUST next move to the Lancaster > Room.]] > > [[Or, in normal-person speak: we wander from Location to Location; if > we get a visit from the Victim, we get to move around even more so > that we can try to maneuver ourselves into a position to Commit > Attempted Murder. The Victim has to move to new places - all you have > to do to get a kill is exploit that fact.]] > }} > > [[I gave the Victim a little more freedom and simplified the rule in > the process, while keeping enough predictability that you can > hopefully get your murder on.]] > > [[Wishlist for future proposals, item 1: the game this is all based on > has cards that let you move Doctor Lucky around to open up more > opportunities to kill him. Something along those lines might be > useful, though I do not wish to try to implement a card mechanic and > have gone to great lengths to avoid it. Perhaps we could move the > Victim by spending Failure? I dunno. But let's get used to this > version for a little while first, then tweak it.]] > > Create a Rule entitled "The Blueprint": > {{ > The following Locations exist: > > A. The Lancaster Room > B. The Trophy Room > C. The Drawing Room > D. The Foyer > E. The Library > F. The Patio > G. The Piazza > H. The Hedge Maze > I. The Winter Garden > J. The Kitchen > K. The Wine Cellar > L. The Dining Hall > M. The Main Hall > N. The Downstairs Hall > O. The Upstairs Hall > P. The Master Suite > Q. The Armory > R. The Servants' Quarters > S. The White Room > T. The Greenhouse > U. The Nursery > V. The Lilac Room > W. The Tennessee Room > X. The Billiard Room > Y. The Sitting Room > Z. The Parlor > *. The Carriage House > > Passages and Peepholes are ordered pairs of Locations defined as such > by the rules. Neither of these is necessarily symmetric. > > A player who is otherwise allowed to change their Location can change > their Location to a specific value if and only if their old and new > Locations (in that order) are a Passage. > > A player cannot Commit Attempted Murder if eir Location and any other > player's Location (in that order) are a Peephole. > > The following Passages exist: > > (A,B) (A,H) (A,J) (A,N) > (B,A) (B,C) (B,N) > (C,D) (C,H) (C,M) > (D,C) (D,E) (D,M) (D,G) (D,H) > (E,D) (E,M) (E,F) > (F,M) (F,G) (F,E) > (G,F) (G,H) (G,D) > (H,A) (H,C) (H,G) (H,I) (H,D) > (I,H) (I,J) > (J,A) (J,I) (J,K) (J,N) > (K,J) (K,*) > (L,M) (L,N) (L,*) > (M,C) (M,D) (M,E) (M,F) (M,N) (M,Z) > (N,A) (N,B) (N,J) (N,L) (N,M) (N,O) > (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z) (O,N) > (P,O) (P,Q) > (Q,P) (Q,R) > (R,O) (R,Q) (R,S) > (S,O) (S,R) (S,T) > (T,S) (T,U) > (U,O) (U,T) (U,V) (U,X) > (V,O) (V,U) (V,W) > (W,V) (W,X) > (X,W) (X,Y) (X,Z) (X,U) > (Y,X) (Y,Z) > (Z,O) (Z,X) (Z,Y) (Z,M) > (*,K) (*,L) > > The following Peepholes exist: > > (A,B) (A,H) (A,J) (A,N) (A,A) > (B,A) (B,C) (B,N) (B,B) (B,J) > (C,D) (C,H) (C,M) (C,C) (C,E) (C,F) > (D,C) (D,E) (D,M) (D,D) > (E,D) (E,M) (E,E) > (F,C) (F,M) (F,F) (F,G) > (G,F) (G,H) (G,G) > (H,A) (H,C) (H,G) (H,I) (H,H) > (I,H) (I,J) (I,I) (I,K) > (J,A) (J,I) (J,K) (J,N) (J,B) (J,J) > (K,J) (K,*) (K,I) (K,K) (K,L) > (L,M) (L,N) (L,*) (L,B) (L,K) (L,L) > (M,C) (M,D) (M,E) (M,F) (M,N) (M,M) > (N,A) (N,B) (N,J) (N,L) (N,M) (N,N) > (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z) (O,O) > (P,O) (P,Q) (P,P) (P,R) (P,V) > (Q,P) (Q,R) (Q,Q) > (R,O) (R,Q) (R,S) (R,P) (R,R) (R,T) > (S,O) (S,R) (S,T) (S,S) > (T,S) (T,U) (T,R) (T,T) > (U,O) (U,T) (U,V) (U,U) > (V,O) (V,U) (V,W) (V,P) (V,V) > (W,V) (W,X) (W,W) > (X,W) (X,Y) (X,Z) (X,X) > (Y,X) (Y,Z) (Y,Y) > (Z,O) (Z,X) (Z,Y) (Z,Z) > (*,K) (*,L) (*,*) > > [[Peepholes without Passages are at the ends of their rows on the > Peephole list and vice versa; otherwise they are alphabetized. Every > Location currently has a Peephole to itself. Also, all current > Passages and Peepholes are symmetric except for (B,C). Passages > without Peepholes are rare.]] > }} > > [[The above is refactored in a way that is less formatting trouble > than Murphy's but basically per his suggestion. The list has been > edited slightly because the refactoring called my attention to some > unintended asymmetries. Also, the restrictions that go at the end of > the refactored version, I decided are fussy but not in a way that's > worth it. Ergo, they are gone.]] > > [[Wishlist item 2: Let's make this map our own, shall we? The strength > of Nomic is its editability; there's no good reason for this > shamelessly ripped off map to last. Also, I want more creative > locations. the Altar To Some Dark Forgotten God, Here There Be > Dragons, the Outhouse, and so forth.]] > > Put all players in the Foyer except the Victim. Put the Victim in the > Drawing Room. > > Create a new rule entitled "Murder Most Foul": > {{ > Players who are in the same Location as the Victim CAN and MAY Commit > Attempted Murder by announcement, unless a rule indicates otherwise. > > [[Basically: the two of you have to be away from prying eyes, where > the closeness of witnesses is defined by the list of locations.]] > > No player may Commit Attempted Murder during a Phase in which they > have already gained Failure or Committed Attempted Murder. [[Give the > Victim a breather.]] > > Two ndays after a player Commits Attempted Murder, if the sum of eir > Failure and the Victim's Failure is less than the number of Failure > points destroyed during that two-nday period, the player who Committed > Attempted Murder gains one Failure. Otherwise, the following events > occur, in order: > > 1. That player's Body Count increases by one. > 2. That player becomes the Victim. > 3. All players except the Victim are placed in the Foyer. > 4. All players who have destroyed any of their Failure points in the > past nweek have their Failure set to 1d8. > }} > > [[The restriction on other players being in the room with you is gone > - because, instead, it's part of the location list.]] > > Amend Rule 79 by adding the following to the LOGAS: > {{ > Attempting IMPOSSIBLE changes of Location [[as it causes headaches for > the Registrar]] > }} > }} > > I transfer one point each to compsciguy and Murphy for assistance with > this proposal. (The latest Registrar's report shows me at -2, but I > believe I have received five since then and thus have three to give > away.) > > - teucer > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss