Craig Daniel on Thu, 28 May 2009 23:39:09 -0700 (MST)


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Re: [s-d] [s-b] [Promotor] Distribution of Proposals 1950-1954


On Thu, May 28, 2009 at 6:10 PM, Alex Smith <ais523@xxxxxxxxxx> wrote:
> On Thu, 2009-05-28 at 14:39 -0700, Kerim Aydin wrote:
>> > 1953 D 1 2.0 C-walker            Gnomes
>> AGAINST.  My idea of a good currency system:  "Here are some beans.
>> If you do something good you get some beans.  If you do something
>> bad you lose some beans.  If you want to do something active you
>> spend some beans.  There is only one kind of bean.  If you need
>> something more fine scale, you can have millibeans."
> Given that this is B, they should almost certainly be called mackerel.
> Gnomes are traditional too, but as a gameplay element rather than as
> currency.

B has typically conflated score with currency, I think, and kept more
interesting objects as almost subgames. Gnomes in era 1 were relevant
to the geographical fun and also to making various drinks to try to
get yourself to a desirable amount of Charm and Style without getting
your BAC so high as to make you start voting randomly. At that time,
the currency was "points." When we had Mackerel in later eras they
were sometimes our only scoring system.

Mixing the two is definitely not something B has tried, but I like it.
We just need a way to make booze relevant or otherwise use our
high-level mixed gnomes.
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