Jamie Dallaire on Sun, 26 Apr 2009 08:07:35 -0700 (MST) |
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Re: [s-d] [s-b] Consultation 234 |
On Sun, Apr 26, 2009 at 3:49 AM, James Baxter <jebaxter@xxxxxxxxxxxxx>wrote: > > > From: bad.leprechaun@xxxxxxxxx > > Date: Sun, 26 Apr 2009 01:31:29 -0400 > > To: spoon-discuss@xxxxxxxxx > > Subject: Re: [s-d] [s-b] Consultation 234 > > > > > > Being the supplicant, I can't make a claim here, but if I could I would > say > > this answer is inconsistent with itself, unfortunately. If P1911 did not > > change the past, then it did not change the fact that Sgeo's Hit Points > had > > been reduced in the past. So wouldn't that mean this Sgeo's HP should be > > increased ndaily? > > > > BP > > > No, because I assume gamestate to include everything about the game, > including things which are not tracked like whether a value has been > reduced. This is distinct from the past which affects the players memories > of the past gamestate (which is, of course, impossible, hence the Temporal > Prime Directive). Oh, ok. Makes sense, then! BP _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss