Jamie Dallaire on Sun, 26 Apr 2009 08:07:35 -0700 (MST)


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Re: [s-d] [s-b] Consultation 234


On Sun, Apr 26, 2009 at 3:49 AM, James Baxter <jebaxter@xxxxxxxxxxxxx>wrote:

>
> > From: bad.leprechaun@xxxxxxxxx
> > Date: Sun, 26 Apr 2009 01:31:29 -0400
> > To: spoon-discuss@xxxxxxxxx
> > Subject: Re: [s-d] [s-b] Consultation 234
> >
> >
> > Being the supplicant, I can't make a claim here, but if I could I would
> say
> > this answer is inconsistent with itself, unfortunately. If P1911 did not
> > change the past, then it did not change the fact that Sgeo's Hit Points
> had
> > been reduced in the past. So wouldn't that mean this Sgeo's HP should be
> > increased ndaily?
> >
> > BP
>
>
> No, because I assume gamestate to include everything about the game,
> including things which are not tracked like whether a value has been
> reduced. This is distinct from the past which affects the players memories
> of the past gamestate (which is, of course, impossible, hence the Temporal
> Prime Directive).


Oh, ok. Makes sense, then!

BP
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