bnomic on Wed, 4 Mar 2009 14:10:24 -0700 (MST)


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Re: [s-d] [s-b] Proposal: GameBoard


The bug is that Parry references a non-existent Device Rapier.

On Wed, 4 Mar 2009 21:09:32 +0000, James Baxter <jebaxter@xxxxxxxxxxxxx>
wrote:
> 
> Interesting point but then we can always use loose interpretation and
> assume you must have a target.
>  
>> Date: Wed, 4 Mar 2009 20:30:34 +0000
>> From: bnomic@xxxxxxxxxxxxxx
>> To: spoon-business@xxxxxxxxx
>> Subject: Re: [s-b] [s-d] Proposal: GameBoard
>> 
>> I object to the creation of the Buckling Sword Blueprint (there's a bug
> in
>> it).
>> 
>> I revise my Proposal GameBoard to read:
>> {
>> 
>> Create a New Rule with the title "The Game Board" consisting of the
>> following
>> {
>> Squares are a type of Game Object which may contain a single Player and
>> at most one Device, excluding any Devices owned by a Player. Squares
> have
>> an Attribute Color, which is defined below. Squares have an Attribute
>> Altitude, which is defined below. 
>> 
>> There is an Attribute Color with a Scope of all Squares, Devices, and
>> Agreements, a Range of all hexadecimal colors and undefined, and a
> default
>> value of undefined.
>> 
>> There is an Attribute Altitude with a Scope of all Squares, a Range of
>> the integers -5 through 5 inclusive and a default value of 0. Any Square
>> with an altitude greater-than 3 or less-than negative 3 is said to be
>> impassible, and cannot be entered by a Player without some Device or
>> Attribute that permits it. Any Square with an altitude equal to five or
>> negative five is completely impassible and may not be entered by a
> Player.
>> Any Player Resident in a Square with an altitude lower than zero is said
> to
>> be Swimming, and eir movement is halved, rounding down. Any Player
> Resident
>> in a Square with an altitude greater than zero is said to be Climbing,
> and
>> eir movement is halved, rounding down. A Player who runs out of movement
>> for the nday in a Square with an Altitude lower than zero is Drowning
> and
>> eir HP attribute is decreased by one for each nday they remain in a
> Square
>> with a negative Altitude.
>> 
>> The Game Board is a Game Object that is a two-dimensional array of
>> Squares, 20 Squares on a side. As a game action, each Living Player may
>> Travel along the Game Board, by specifying which adjacent Square they
> are
>> entering. Upon entering the new Square, e ceases to be Resident in the
>> previous Square and becomes Resident of the new Square. Each Living
> Player
>> may move up to five times per nday, and cannot move while the Clock is
> Off.
>> }
>> 
>> Create the following non-unique Blueprint entitled "A Buckling Sword"
>> {
>> Device: A Rusty Scimitar
>> Power: Slash
>> Effect: Reduces a Target Player's Hit Points are reduced by 2
>> Conditions: Owner is living, target player is living. Target is in an
>> adjacent square. Owner has not used this Rusty Scimitar to Slash or
> Parry
>> during the current or previous nday.
>> Trigger: Game Action by owner. 
>> Power: Parry
>> Effect: Until device owner uses this Rusty Scimitar to slash, m2 is
>> subtracted and 2 HP are added to device owner whenever he is stabbed.
>> Conditions: Device owner has not used this Rusty Scimitar to Slash
>> during the current or previous nday.
>> Trigger: Game Action by owner. 
>> Cost: m25
>> }
>> 
>> Create the following non-unique Blueprint entitled "Everyone's Fifteen
>> Minutes"
>> {
>> Device: A Bucket of Paint
>> Power: Paint
>> Effect: Colors the Resident Square and any devices within it the
>> specified Color.
>> Trigger: Game Action by owner specifying the Color as a hexidecimal
>> RGB color.
>> Cost: m25
>> 
>> }
>> 
>> Create the following non-unique Blueprint entitled "A Wall"
>> {
>> Device: Another Brick Wall
>> Power: Build
>> Effect: Places an impassible barrier in one of the Cardinal Squares
>> adjacent to the Resident Square of the Owner. Any player who attempts to
>> move into a Square containing a wall is rebuffed, unless they have a
>> Rickety Ladder and use the Climb Power.
>> Trigger: Game Action by the Owner specifying the Target Square.
>> Cost: m50
>> }
>> 
>> Create the following non-unique Blueprint entitled "A Ladder"
>> {
>> Device: A Rickety Ladder
>> Power: Climb
>> Effect: The Owner may move into and out of a Square containing a
>> Wall.
>> Trigger: Game Action by the Owner specifying the Target Wall.
>> Cost: m50
>> }
>> 
>> Create the following unique Blueprint entitled "A Mountain"
>> {
>> Device: Don't Matterhorn
>> Power: Comes to Mohammed
>> Effect: Places an impassible barrier on the Resident Square of the
>> Owner, dislodges the Owner and moves em three Squares in the Cardinal
>> Direction specified. The Squares surrounding the Resident Square become
>> permanently impassible. The Squares surrounding those Squares become
>> impassible, but may be climbed as though they contained Another Brick
> Wall.
>> Don't Matterhorn is destroyed after this Power is Activated.
>> Trigger: Game Action by the Owner.
>> Cost: m250
>> }
>> 
>> Create the following unique Blueprint entitled "A Castle"
>> {
>> Device: CAMELOT!
>> Power: A Silly Place
>> Effect: The Squares Surrounding the Owner's Resident Square become
>> impassible as though they contained Don't Matterhorn. The Squares become
>> Colored with the Color of the Owner's Resident Square, and change to
> match
>> that Square whenever that Square is Colored. One Square becomes an Exit
>> which may be Opened or Closed by Game Action. CAMELOT! is destroyed
> after
>> this Power is activated.
>> Trigger: Game Action by the Owner specifying which Cardinal Direction
>> the Exit faces.
>> Cost: m500
>> }
>> 
>> Create the following unique Blueprint entitled "A Moat"
>> {
>> Device: Water
>> Power: Hold Back the North Sea Little Hans.
>> Effect: All Squares two Squares away from the Owner's Resident Square
>> become Flooded and are impassible except over a Bridge. The Squares
> become
>> Colored Blue. Water is destroyed after this Power is Activated.
>> Trigger: Game Action by the Owner
>> Cost: m500
>> }
>> 
>> Create the following non-unique Blueprint entitled "A Drawbridge"
>> {
>> Device: Army Corps of Engineers.
>> Power: Get me over there.
>> Effect: Creates a permanent passage over a single Square made
>> impassible by Water. The Army Corps of Engineers is destroyed after this
>> Power is Activated.
>> Trigger: Game Action by the Owner.
>> Cost: m150
>> }
>> 
>> Each Player is Squared upon the Game Board in a Randomly Determined
>> Square. If a Player would be Squared where another Player is already
>> Resident, that Player is Squared into another Randomly Determined Square
>> until e is Squared. 
>> }
>> } 
>> 
>> 
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> 
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