bnomic on Wed, 4 Mar 2009 14:10:24 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] [s-b] Proposal: GameBoard |
The bug is that Parry references a non-existent Device Rapier. On Wed, 4 Mar 2009 21:09:32 +0000, James Baxter <jebaxter@xxxxxxxxxxxxx> wrote: > > Interesting point but then we can always use loose interpretation and > assume you must have a target. > >> Date: Wed, 4 Mar 2009 20:30:34 +0000 >> From: bnomic@xxxxxxxxxxxxxx >> To: spoon-business@xxxxxxxxx >> Subject: Re: [s-b] [s-d] Proposal: GameBoard >> >> I object to the creation of the Buckling Sword Blueprint (there's a bug > in >> it). >> >> I revise my Proposal GameBoard to read: >> { >> >> Create a New Rule with the title "The Game Board" consisting of the >> following >> { >> Squares are a type of Game Object which may contain a single Player and >> at most one Device, excluding any Devices owned by a Player. Squares > have >> an Attribute Color, which is defined below. Squares have an Attribute >> Altitude, which is defined below. >> >> There is an Attribute Color with a Scope of all Squares, Devices, and >> Agreements, a Range of all hexadecimal colors and undefined, and a > default >> value of undefined. >> >> There is an Attribute Altitude with a Scope of all Squares, a Range of >> the integers -5 through 5 inclusive and a default value of 0. Any Square >> with an altitude greater-than 3 or less-than negative 3 is said to be >> impassible, and cannot be entered by a Player without some Device or >> Attribute that permits it. Any Square with an altitude equal to five or >> negative five is completely impassible and may not be entered by a > Player. >> Any Player Resident in a Square with an altitude lower than zero is said > to >> be Swimming, and eir movement is halved, rounding down. Any Player > Resident >> in a Square with an altitude greater than zero is said to be Climbing, > and >> eir movement is halved, rounding down. A Player who runs out of movement >> for the nday in a Square with an Altitude lower than zero is Drowning > and >> eir HP attribute is decreased by one for each nday they remain in a > Square >> with a negative Altitude. >> >> The Game Board is a Game Object that is a two-dimensional array of >> Squares, 20 Squares on a side. As a game action, each Living Player may >> Travel along the Game Board, by specifying which adjacent Square they > are >> entering. Upon entering the new Square, e ceases to be Resident in the >> previous Square and becomes Resident of the new Square. Each Living > Player >> may move up to five times per nday, and cannot move while the Clock is > Off. >> } >> >> Create the following non-unique Blueprint entitled "A Buckling Sword" >> { >> Device: A Rusty Scimitar >> Power: Slash >> Effect: Reduces a Target Player's Hit Points are reduced by 2 >> Conditions: Owner is living, target player is living. Target is in an >> adjacent square. Owner has not used this Rusty Scimitar to Slash or > Parry >> during the current or previous nday. >> Trigger: Game Action by owner. >> Power: Parry >> Effect: Until device owner uses this Rusty Scimitar to slash, m2 is >> subtracted and 2 HP are added to device owner whenever he is stabbed. >> Conditions: Device owner has not used this Rusty Scimitar to Slash >> during the current or previous nday. >> Trigger: Game Action by owner. >> Cost: m25 >> } >> >> Create the following non-unique Blueprint entitled "Everyone's Fifteen >> Minutes" >> { >> Device: A Bucket of Paint >> Power: Paint >> Effect: Colors the Resident Square and any devices within it the >> specified Color. >> Trigger: Game Action by owner specifying the Color as a hexidecimal >> RGB color. >> Cost: m25 >> >> } >> >> Create the following non-unique Blueprint entitled "A Wall" >> { >> Device: Another Brick Wall >> Power: Build >> Effect: Places an impassible barrier in one of the Cardinal Squares >> adjacent to the Resident Square of the Owner. Any player who attempts to >> move into a Square containing a wall is rebuffed, unless they have a >> Rickety Ladder and use the Climb Power. >> Trigger: Game Action by the Owner specifying the Target Square. >> Cost: m50 >> } >> >> Create the following non-unique Blueprint entitled "A Ladder" >> { >> Device: A Rickety Ladder >> Power: Climb >> Effect: The Owner may move into and out of a Square containing a >> Wall. >> Trigger: Game Action by the Owner specifying the Target Wall. >> Cost: m50 >> } >> >> Create the following unique Blueprint entitled "A Mountain" >> { >> Device: Don't Matterhorn >> Power: Comes to Mohammed >> Effect: Places an impassible barrier on the Resident Square of the >> Owner, dislodges the Owner and moves em three Squares in the Cardinal >> Direction specified. The Squares surrounding the Resident Square become >> permanently impassible. The Squares surrounding those Squares become >> impassible, but may be climbed as though they contained Another Brick > Wall. >> Don't Matterhorn is destroyed after this Power is Activated. >> Trigger: Game Action by the Owner. >> Cost: m250 >> } >> >> Create the following unique Blueprint entitled "A Castle" >> { >> Device: CAMELOT! >> Power: A Silly Place >> Effect: The Squares Surrounding the Owner's Resident Square become >> impassible as though they contained Don't Matterhorn. The Squares become >> Colored with the Color of the Owner's Resident Square, and change to > match >> that Square whenever that Square is Colored. One Square becomes an Exit >> which may be Opened or Closed by Game Action. CAMELOT! is destroyed > after >> this Power is activated. >> Trigger: Game Action by the Owner specifying which Cardinal Direction >> the Exit faces. >> Cost: m500 >> } >> >> Create the following unique Blueprint entitled "A Moat" >> { >> Device: Water >> Power: Hold Back the North Sea Little Hans. >> Effect: All Squares two Squares away from the Owner's Resident Square >> become Flooded and are impassible except over a Bridge. The Squares > become >> Colored Blue. Water is destroyed after this Power is Activated. >> Trigger: Game Action by the Owner >> Cost: m500 >> } >> >> Create the following non-unique Blueprint entitled "A Drawbridge" >> { >> Device: Army Corps of Engineers. >> Power: Get me over there. >> Effect: Creates a permanent passage over a single Square made >> impassible by Water. The Army Corps of Engineers is destroyed after this >> Power is Activated. >> Trigger: Game Action by the Owner. >> Cost: m150 >> } >> >> Each Player is Squared upon the Game Board in a Randomly Determined >> Square. If a Player would be Squared where another Player is already >> Resident, that Player is Squared into another Randomly Determined Square >> until e is Squared. >> } >> } >> >> >> _______________________________________________ >> spoon-business mailing list >> spoon-business@xxxxxxxxx >> http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > _________________________________________________________________ > View your Twitter and Flickr updates from one place â Learn more! > http://clk.atdmt.com/UKM/go/137984870/direct/01/ > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss