James Baxter on Wed, 4 Mar 2009 14:09:39 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: GameBoard |
Interesting point but then we can always use loose interpretation and assume you must have a target. > Date: Wed, 4 Mar 2009 20:30:34 +0000 > From: bnomic@xxxxxxxxxxxxxx > To: spoon-business@xxxxxxxxx > Subject: Re: [s-b] [s-d] Proposal: GameBoard > > I object to the creation of the Buckling Sword Blueprint (there's a bug in > it). > > I revise my Proposal GameBoard to read: > { > > Create a New Rule with the title "The Game Board" consisting of the > following > { > Squares are a type of Game Object which may contain a single Player and > at most one Device, excluding any Devices owned by a Player. Squares have > an Attribute Color, which is defined below. Squares have an Attribute > Altitude, which is defined below. > > There is an Attribute Color with a Scope of all Squares, Devices, and > Agreements, a Range of all hexadecimal colors and undefined, and a default > value of undefined. > > There is an Attribute Altitude with a Scope of all Squares, a Range of > the integers -5 through 5 inclusive and a default value of 0. Any Square > with an altitude greater-than 3 or less-than negative 3 is said to be > impassible, and cannot be entered by a Player without some Device or > Attribute that permits it. Any Square with an altitude equal to five or > negative five is completely impassible and may not be entered by a Player. > Any Player Resident in a Square with an altitude lower than zero is said to > be Swimming, and eir movement is halved, rounding down. Any Player Resident > in a Square with an altitude greater than zero is said to be Climbing, and > eir movement is halved, rounding down. A Player who runs out of movement > for the nday in a Square with an Altitude lower than zero is Drowning and > eir HP attribute is decreased by one for each nday they remain in a Square > with a negative Altitude. > > The Game Board is a Game Object that is a two-dimensional array of > Squares, 20 Squares on a side. As a game action, each Living Player may > Travel along the Game Board, by specifying which adjacent Square they are > entering. Upon entering the new Square, e ceases to be Resident in the > previous Square and becomes Resident of the new Square. Each Living Player > may move up to five times per nday, and cannot move while the Clock is Off. > } > > Create the following non-unique Blueprint entitled "A Buckling Sword" > { > Device: A Rusty Scimitar > Power: Slash > Effect: Reduces a Target Player's Hit Points are reduced by 2 > Conditions: Owner is living, target player is living. Target is in an > adjacent square. Owner has not used this Rusty Scimitar to Slash or Parry > during the current or previous nday. > Trigger: Game Action by owner. > Power: Parry > Effect: Until device owner uses this Rusty Scimitar to slash, m2 is > subtracted and 2 HP are added to device owner whenever he is stabbed. > Conditions: Device owner has not used this Rusty Scimitar to Slash > during the current or previous nday. > Trigger: Game Action by owner. > Cost: m25 > } > > Create the following non-unique Blueprint entitled "Everyone's Fifteen > Minutes" > { > Device: A Bucket of Paint > Power: Paint > Effect: Colors the Resident Square and any devices within it the > specified Color. > Trigger: Game Action by owner specifying the Color as a hexidecimal > RGB color. > Cost: m25 > > } > > Create the following non-unique Blueprint entitled "A Wall" > { > Device: Another Brick Wall > Power: Build > Effect: Places an impassible barrier in one of the Cardinal Squares > adjacent to the Resident Square of the Owner. Any player who attempts to > move into a Square containing a wall is rebuffed, unless they have a > Rickety Ladder and use the Climb Power. > Trigger: Game Action by the Owner specifying the Target Square. > Cost: m50 > } > > Create the following non-unique Blueprint entitled "A Ladder" > { > Device: A Rickety Ladder > Power: Climb > Effect: The Owner may move into and out of a Square containing a > Wall. > Trigger: Game Action by the Owner specifying the Target Wall. > Cost: m50 > } > > Create the following unique Blueprint entitled "A Mountain" > { > Device: Don't Matterhorn > Power: Comes to Mohammed > Effect: Places an impassible barrier on the Resident Square of the > Owner, dislodges the Owner and moves em three Squares in the Cardinal > Direction specified. The Squares surrounding the Resident Square become > permanently impassible. The Squares surrounding those Squares become > impassible, but may be climbed as though they contained Another Brick Wall. > Don't Matterhorn is destroyed after this Power is Activated. > Trigger: Game Action by the Owner. > Cost: m250 > } > > Create the following unique Blueprint entitled "A Castle" > { > Device: CAMELOT! > Power: A Silly Place > Effect: The Squares Surrounding the Owner's Resident Square become > impassible as though they contained Don't Matterhorn. The Squares become > Colored with the Color of the Owner's Resident Square, and change to match > that Square whenever that Square is Colored. One Square becomes an Exit > which may be Opened or Closed by Game Action. CAMELOT! is destroyed after > this Power is activated. > Trigger: Game Action by the Owner specifying which Cardinal Direction > the Exit faces. > Cost: m500 > } > > Create the following unique Blueprint entitled "A Moat" > { > Device: Water > Power: Hold Back the North Sea Little Hans. > Effect: All Squares two Squares away from the Owner's Resident Square > become Flooded and are impassible except over a Bridge. The Squares become > Colored Blue. Water is destroyed after this Power is Activated. > Trigger: Game Action by the Owner > Cost: m500 > } > > Create the following non-unique Blueprint entitled "A Drawbridge" > { > Device: Army Corps of Engineers. > Power: Get me over there. > Effect: Creates a permanent passage over a single Square made > impassible by Water. The Army Corps of Engineers is destroyed after this > Power is Activated. > Trigger: Game Action by the Owner. > Cost: m150 > } > > Each Player is Squared upon the Game Board in a Randomly Determined > Square. If a Player would be Squared where another Player is already > Resident, that Player is Squared into another Randomly Determined Square > until e is Squared. > } > } > > > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business _________________________________________________________________ View your Twitter and Flickr updates from one place – Learn more! http://clk.atdmt.com/UKM/go/137984870/direct/01/ _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss