Jamie Dallaire on Mon, 9 Feb 2009 15:42:56 -0700 (MST) |
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Re: [s-d] [s-b] A gamestate clarification request to the Administrator |
Oh yeah... We also have to figure out how to scam a ratification in that ruleset given the lack of a functioning clock... Yay! Co-op nomic puzzle! BP On Mon, Feb 9, 2009 at 5:39 PM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx>wrote: > On Mon, Feb 9, 2009 at 1:43 PM, Alex Smith <ais523@xxxxxxxxxx> wrote: > >> On Mon, 2009-02-09 at 18:29 +0000, Alex Smith wrote: >> > I advise anyone who has a Panic Button to Hit it. Per discussion on IRC, >> > it's dubious whether the 5th Era probably never started. In fact, we're >> > not even certain if the 3rd Era ever started. >> > >> > Wooble or 0x44 will probably be along to explain soon, just as soon as >> > they work out exactly what happened. >> >> I ask the Administrator whether the following statement is true: "B >> Nomic's current Ruleset is that displayed at >> <http://b.nomic.net/index.php?title=Rules&direction=next&oldid=1508>." >> >> My reasoning (based on an IRC discussion with Wooble and 0x44): >> >> That version of the ruleset is the first in which the following text >> appears (in rule 1-6/0): >> {{{ >> In each Game Document, with the exception of this paragraph, text >> between doubled square brackets (that is, text between "[[" and "]]") >> shall be deemed Comment Text. Comment Text has no direct effect on the >> state of the game, although it can be read. >> }}} >> >> Rule 2-1/0 says, in part: >> {{{ >> [[An online UTC clock is available at http://www.time.gov/.]] >> >> If the nday would be set to a value greater than 12, instead it is set >> to 1, and the nweek is incremented by 1. >> >> The Clock may be changed from Off to On or from On to Off as a Game >> Action by the Administrator. When the Clock is turned On, the ndelay is >> set to zero. >> >> >> Durations >> A duration to the effect of "X ndays", where X is a number, shall be >> interpreted to mean that the duration ends at the end of the nday after >> X consecutive changes of that value. [[Thus, if it is currently the >> middle of nday 2, something happening "in 2 ndays" will occur at the end >> of nday 4.]] >> }}} >> It is clear that all of the above quote, with the exception of the first >> [[ and last ]], is between a [[ and a ]]. Therefore, it has no effect on >> the state of the game; therefore, I can only conclude that the nweek in >> which that rule first appeared has never ended, and thus the Ruleset is >> still the same. >> >> I invite people to comment on this even if they are not the >> Administrator; consensus would be nice. Also, I'm afraid that not even >> Panic Buttons will get us out of this one; there seems not to be an >> Emergency rule. Anyone find a way to scam a proposal to fix the bug? > > Wow. Good one. > I guess the easy way out is to take a good look at that old ruleset (which > I think you're right in concluding is our current ruleset), figure out who > is a player or how we can become players, and pull a massive ratification. > Isn't that always how we avoid massive recalculations? > BP > > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss