Jamie Dallaire on Mon, 9 Feb 2009 15:40:06 -0700 (MST) |
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Re: [s-d] [s-b] A gamestate clarification request to the Administrator |
On Mon, Feb 9, 2009 at 1:43 PM, Alex Smith <ais523@xxxxxxxxxx> wrote: > On Mon, 2009-02-09 at 18:29 +0000, Alex Smith wrote: > > I advise anyone who has a Panic Button to Hit it. Per discussion on IRC, > > it's dubious whether the 5th Era probably never started. In fact, we're > > not even certain if the 3rd Era ever started. > > > > Wooble or 0x44 will probably be along to explain soon, just as soon as > > they work out exactly what happened. > > I ask the Administrator whether the following statement is true: "B > Nomic's current Ruleset is that displayed at > <http://b.nomic.net/index.php?title=Rules&direction=next&oldid=1508>." > > My reasoning (based on an IRC discussion with Wooble and 0x44): > > That version of the ruleset is the first in which the following text > appears (in rule 1-6/0): > {{{ > In each Game Document, with the exception of this paragraph, text > between doubled square brackets (that is, text between "[[" and "]]") > shall be deemed Comment Text. Comment Text has no direct effect on the > state of the game, although it can be read. > }}} > > Rule 2-1/0 says, in part: > {{{ > [[An online UTC clock is available at http://www.time.gov/.]] > > If the nday would be set to a value greater than 12, instead it is set > to 1, and the nweek is incremented by 1. > > The Clock may be changed from Off to On or from On to Off as a Game > Action by the Administrator. When the Clock is turned On, the ndelay is > set to zero. > > > Durations > A duration to the effect of "X ndays", where X is a number, shall be > interpreted to mean that the duration ends at the end of the nday after > X consecutive changes of that value. [[Thus, if it is currently the > middle of nday 2, something happening "in 2 ndays" will occur at the end > of nday 4.]] > }}} > It is clear that all of the above quote, with the exception of the first > [[ and last ]], is between a [[ and a ]]. Therefore, it has no effect on > the state of the game; therefore, I can only conclude that the nweek in > which that rule first appeared has never ended, and thus the Ruleset is > still the same. > > I invite people to comment on this even if they are not the > Administrator; consensus would be nice. Also, I'm afraid that not even > Panic Buttons will get us out of this one; there seems not to be an > Emergency rule. Anyone find a way to scam a proposal to fix the bug? Wow. Good one. I guess the easy way out is to take a good look at that old ruleset (which I think you're right in concluding is our current ruleset), figure out who is a player or how we can become players, and pull a massive ratification. Isn't that always how we avoid massive recalculations? BP _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss