Jamie Dallaire on Mon, 9 Feb 2009 15:40:06 -0700 (MST)


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Re: [s-d] [s-b] A gamestate clarification request to the Administrator


On Mon, Feb 9, 2009 at 1:43 PM, Alex Smith <ais523@xxxxxxxxxx> wrote:

> On Mon, 2009-02-09 at 18:29 +0000, Alex Smith wrote:
> > I advise anyone who has a Panic Button to Hit it. Per discussion on IRC,
> > it's dubious whether the 5th Era probably never started. In fact, we're
> > not even certain if the 3rd Era ever started.
> >
> > Wooble or 0x44 will probably be along to explain soon, just as soon as
> > they work out exactly what happened.
>
> I ask the Administrator whether the following statement is true: "B
> Nomic's current Ruleset is that displayed at
> <http://b.nomic.net/index.php?title=Rules&direction=next&oldid=1508>."
>
> My reasoning (based on an IRC discussion with Wooble and 0x44):
>
> That version of the ruleset is the first in which the following text
> appears (in rule 1-6/0):
> {{{
> In each Game Document, with the exception of this paragraph, text
> between doubled square brackets (that is, text between "[[" and "]]")
> shall be deemed Comment Text. Comment Text has no direct effect on the
> state of the game, although it can be read.
> }}}
>
> Rule 2-1/0 says, in part:
> {{{
> [[An online UTC clock is available at http://www.time.gov/.]]
>
> If the nday would be set to a value greater than 12, instead it is set
> to 1, and the nweek is incremented by 1.
>
> The Clock may be changed from Off to On or from On to Off as a Game
> Action by the Administrator. When the Clock is turned On, the ndelay is
> set to zero.
>
>
> Durations
> A duration to the effect of "X ndays", where X is a number, shall be
> interpreted to mean that the duration ends at the end of the nday after
> X consecutive changes of that value. [[Thus, if it is currently the
> middle of nday 2, something happening "in 2 ndays" will occur at the end
> of nday 4.]]
> }}}
> It is clear that all of the above quote, with the exception of the first
> [[ and last ]], is between a [[ and a ]]. Therefore, it has no effect on
> the state of the game; therefore, I can only conclude that the nweek in
> which that rule first appeared has never ended, and thus the Ruleset is
> still the same.
>
> I invite people to comment on this even if they are not the
> Administrator; consensus would be nice. Also, I'm afraid that not even
> Panic Buttons will get us out of this one; there seems not to be an
> Emergency rule. Anyone find a way to scam a proposal to fix the bug?

Wow. Good one.
I guess the easy way out is to take a good look at that old ruleset (which I
think you're right in concluding is our current ruleset), figure out who is
a player or how we can become players, and pull a massive ratification.
Isn't that always how we avoid massive recalculations?
BP
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