Jamie Dallaire on Sun, 8 Feb 2009 18:03:07 -0700 (MST)


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Re: [s-d] [s-b] Fix


On Sun, Feb 8, 2009 at 12:33 PM, Ed Murphy <emurphy42@xxxxxxxxxxxx> wrote:

> Billy Pilgrim wrote:
>
> > On Sat, Feb 7, 2009 at 5:03 PM, Elliott Hird <
> > penguinofthegods@xxxxxxxxxxxxxx> wrote:
> >
> >> Dude, nobody noticed this...
> >
> >
> > Hmmm, now that I look at it, sadly, you activated it too fast anyway.
> >
> > 1 nday after submitted it (if the clock was on) or 2 ndays after
> submission.
> > In any event, too fast to have an effect.
> >
> > Remember a duration of 2 ndays implies 3 midnights, not 2.
> >
> > BP
> >
> >>
> >> 2009/1/25 Elliott Hird <penguinofthegods@xxxxxxxxxxxxxx>:
> >>  >
> >>> On 23 Jan 2009, at 13:49, Elliott Hird wrote:
> >>>
> >>>> I intend to activate the following Tweak: {
> >>>> In rule 5E42, replace "No Game Object may come to have the same name
> >>>> as another Game Object." with "No Legal Entity or Contract can have
> >>>> the same name as any other Legal Entity or Contract."
> >>>> }
> >>>
> >>> I activate this Tweak.
>
> I activate each tweak that I unsuccessfully attempted to activate
> within the past 48 hours.
>
> Remind me to propose expanding the Tweak window (and possibly some
> others as well).


Nah, you successfully did it I think. nday 1 submit ---> nday 4 activate.
difference = 2 ndays. Also, you couldn't re-activate tweaks you tried but
failed to activate earlier, I think, since the tweak that would allow that
kind of action is one of yours (and would have failed previousllly)...
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