James Baxter on Fri, 23 Jan 2009 15:31:53 -0700 (MST) |
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Re: [s-d] [s-b] (no subject) |
> From: penguinofthegods@xxxxxxxxxxxxxx > Date: Fri, 23 Jan 2009 16:39:49 +0000 > To: spoon-discuss@xxxxxxxxx > Subject: Re: [s-d] [s-b] (no subject) > > > On 23 Jan 2009, at 16:25, Jamie Dallaire wrote: > > > I think oracularities might be nice too. But there are many ways of > > implementing changes that the priest can use (proposal, tweak, > > approve). Of > > course, they are slower or more prone to objection that were > > oracularities, > > so these might be useful to get back. > > > > But I think that those are separate questions. As is, a > > consultation like > > 168 should be answered SOMETIMES rather than NO, technically. That > > doesn't > > change the fact that the priest should submit an oracularity to fix > > the > > problem (in the case of 168, of course, it's not really a > > problem...). An > > oracularity is appropriate even if the answer isn't forcibly wrong. > > Thing is, with "the judgment is true" we build up precedence and end up > like Agora/real world legal systems... which is no fun, as newbies > should > be able to read the ruleset and PDs and know everything they need to. I agree. Bringing Ocularities back would be a good idea and people can declare them consistent/inconsistent so it is democratic. The result would be a more secure ruleset where all the fiddly rules questions that have come up are patched with an explicit explanation that new Players can easily read along with the other rules. _________________________________________________________________ Love Hotmail? Check out the new services from Windows Live! http://clk.atdmt.com/UKM/go/132630768/direct/01/ _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss