Jamie Dallaire on Fri, 19 Dec 2008 15:49:57 -0700 (MST) |
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Re: [s-d] Proto: Power Squares |
sounds good. On Fri, Dec 19, 2008 at 5:34 PM, Craig Daniel <teucer@xxxxxxxxx> wrote: > Proto: Some squares have special powers, which may affect players on > them, players doing stuff with the color of those squares, or players > on squares of those colors. > > Powers would be had by all squares whose coordinates are both drawn > from the following list or one vaguely similar: {-20, 20, -40, 40, > -80, 80, -160, 160}. This spreads exponentially far from the origin > and puts many powers into the Desert if that passes, making going > after their effects risky. Another possibility, which reduces the > number to encourage competing over them, is {-20, 20, -50, 50, -125, > 125}. We can also do a non-symmetric version, such as {-10, -50, -200, > 30, 50, 100} or something. > > Players may not deliberately land within a certain range of these > squares. When the proposal passes, we might want it to unsquare > everyone in that range and uncolor the squares also. > > Further from the center, powers should be better. Possible powers > include costing less to revive, paying half price for weapons, getting > extra health which goes away when you leave the color, doing extra > damage with certain weapons, or getting extra votes on proposals. > > Thoughts? > > - teucer > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss