Sgeo on Mon, 15 Dec 2008 15:27:51 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: Consistent mack spending (revised) |
On Mon, Dec 15, 2008 at 5:20 PM, Ed Murphy <emurphy42@xxxxxxxxxxxx> wrote: > I revise my proposal "Consistent mack spending" as follows. > > Amend Rule 5E28 (Currency) by appending this text: > > Text to the effect of "X may destroy Y units of currency" refers > to currency owned by X, unless otherwise specified. > > Text to the effect of "X may spend Y units of currency to do Z" > or "X may do Z by spending Y units of currency" should be > interpreted as successful (with "spend" as a synonym of > "destroy") if and only if all of the following are true: > > a) Y is a non-negative integer > b) X owns at least Y units of that currency > c) X is not otherwise prevented from destroying Y of eir units > of that currency > d) X is not attempting to count the destruction of any unit of > currency toward more than one Z > > As a special case, if Y is zero, then the text should be > interpreted as equivalent to "X may do Z as a Game Action". > > Amend Rule 5E49 (Health, Food and Weapons) by replacing this text: > > Players may increase their Health by any integer amount, as long > as they have at least (amount / 5) macks, rounded up. Those macks > are then destroyed. Dead players cannot increase their Health. > > with this text: > > Any non-Dead Player may spend N macks (where N is any positive > integer) to increase their Health by 5*N. > > and by replacing this text: > > A Player may Purchase a Weapon if they have the same or more macks > than the Weapon's Cost, causing them to destroy the macks and > causing an instance of that Weapon to be created in their > possession. > > with this text: > > A Player may Purchase a Weapon (i.e. an instance of that Weapon is > created in their possession) by spending macks equal to its Cost. > > and by replacing this text: > > a Weapon they own > > with this text: > > a Weapon they own by paying its Usage Cost > > and by removing this text: > > If the Weapon has a Usage Cost: If the Player has less macks than > the Usage Cost of the weapon, the usage fails. Otherwise, that > amount of macks are destroyed in the Player's possession. > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > It almost implies that when you say to spend stuff, you have to specify it as literally "5 units of currency" or whatever.., but tht might be just me. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss