Ed Murphy on Fri, 5 Dec 2008 15:42:13 -0700 (MST) |
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Re: [s-d] [s-b] ais523's Refresh Proposal |
ais523 wrote: > Agora doesn't have any easy way to get out of emergencies, but a lot of > ways to prevent them occurring in the first place. The main ones are: > * Many important reports are automatically ratified (= Approved) > after one week, the others are ratified by hand every now and > then. (This solves nearly all retroactivity crises; Agora's only > one like that was the Annabel Crisis, and that was before the > rules in question were introduced.) There was also the Quantum Crisis (major economic revamp turning out to have failed due to a bug in a vote-affecting ability). Annabel was a player who, a couple years after leaving the game, admitted to having actually been a sock puppet of another player; thus, that other player had left the game, invalidating their subsequent actions (including processing lots of proposals). That was eventually patched by ratifying the legal fiction that Annabel had been a separate person during the time in question. > * It's platonically impossible to make it impossible to get out of > a mess, unless that rule is specifically repealed or overruled. > (Anything which would make further arbitrary rule changes > impossible just Does Not Happen. I don't know that that rule's > ever been invoked, though; however, it would protect against > stupid things like accidentally repealing the proposal > mechanism, or all the offices.) Anything which would make them impossible within four weeks, in fact (one of the Terrible Proposals from Nomic World was to make voting periods last for decades). > * Things which could cause a lot of unknown gamestate if they > stalled or went wrong, such as assigning CFJs (= Oracularities; > this matters because judges can't judge for a while after having > a case assigned to them), and setting voting power, always > succeed whenever anyone attempts them; trying to do this when > not allowed to is very illegal, though, and would carry a high > punishment. (This is called 'pragmatisation', my RP tries to add > it to B's Clock, and it would solve the current > can't-turn-the-clock-on crisis.) This is not quite absolute; for instance, supine (= non-Ordained) players platonically cannot be assigned. There's a criminal judgement of UNAWARE for good-faith errors. > * There's a mechanism known as "deputisation" which allows most > brokenness in offices to be fixed; if an officer (= Minister) > hasn't done their job on time for any reason, anyone else can > step in and do their job instead with 2 days notice. This both > fixes for nonexistent and unknown offices, and also officers > unable or unwilling to do their job. (This would fix all the > Ministry problems that B's been having.) And vacant offices. > * Many rules specify fallbacks in the case that they don't work; > for instance, if there are ever no usable Public Fora, it > becomes possible to send public messages by sending to all other > players. (This is possible anyway but inconvenient so rarely > used.) Likewise, there are fallbacks for things like voting > limits, and the rules are worded to discourage creating rules > without sane fallback behaviour (because it's harder to use many > of the definitions in them in that case). A couple of old Public Fora have also been retained as backups, and have been used on a few occasions when the main ones temporarily failed. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss