Justin Ahmann on Thu, 12 Jun 2008 17:22:35 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: But what if he DOESN'T? |
Obligations don't work, since game time's stopped. Codae ----- Original Message ---- From: ihope <ihope127@xxxxxxxxx> To: discussion list for B Nomic <spoon-business@xxxxxxxxx> Sent: Thursday, June 12, 2008 4:48:52 PM Subject: [s-b] Proposal: But what if he DOESN'T? I submit a proposal, titled "But what if he DOESN'T?": {In Rule 0, replace the ordered list and everything after it with the following: {1. Game time is stopped. Whatever means used in the Game to track time is stopped as of the beginning of the Emergency. Pending events and deadlines relative to Game time, with the exception of those specified in this rule, are postponed until Game time resumes. Pending events and deadlines with absolute dates and times do not occur. 2. The PEP who most recently held the Minister of Ministries becomes the Emergency Coordinator. 3. The Emergency Coordinator shall designate a means for PEPs to communicate as the Emergency Forum and make a reasonable effort to notify other PEPs about the Forum's existence. If the Emergency Coordinator fails to do either of these within 24 hours, any PEP can designate an Emergency Forum if he notifies the other PEPs of its existence. The Emergency Forum must be reasonably accessible to all PEPs. 4. The Emergency Coordinator shall make a statement to the Emergency Forum that he is initializing the Pause. If he fails to do so within 24 hours, any PEP can do so instead. The Procedure tracks time spent using the Pause. When the the pause is initialized it is zero. Thereafter, until the completion of the Procedure, the Pause is increased by one each day at 00:00:00 UTC. Once per day, the Emergency Coordinator may announce to the Emergency forum their intention to increment the pause. If no PEP voices objection to this action on the Emergency Forum within 24 hours, then the value of the Pause is incremented by one. If, at any time, the Pause has been initialized but has not been incremented in the last 48 hours, it is incremented by one. 5. At any time before the value of the pause is 5, each PEP may submit a Refresh Proposal, aimed at either resuming or ending the Game, and may revise or withdraw his own Refresh Proposal, via the Emergency Forum. A Refresh Proposal consists of a list of changes which may affect any aspect of the Game or the state of the Game, including, but not limited to: rules, scores or other player attributes, the valid list of players, current holders of any Ministries, the legitimacy and/or actuality of any action taken in the context of the Game, etc. 6. When the value of the Pause is 5, any PEP can, and the Emergency Coordinator shall, gather all submitted Refresh Proposals into a first-round Ballot and publish it. 7. Each PEP may cast a single vote to select one of the Refresh Proposals in the Ballot by announcing his vote via the Emergency Forum. 8. When the value of the Pause is 6, any PEP can, and the Emergency Coordinator shall, count all submitted votes and announce to the Emergency Forum the number of votes received by each Refresh Proposal. If a Refresh Proposal received more than half the votes, it is selected and the Procedure skips to step 15; otherwise the Procedure continues to Step 9. 9. Any PEP can, and the Emergency Coordinator shall, publish a second-round Ballot formed of those Refresh Proposals that received at least two votes in the first round. If there are less than two Refresh Proposals that received at least two votes in the first round, then all Refresh Proposals that received one vote are also included in the second-round Ballot. If there are less than two Refresh Proposals that received at least one vote in the first round, then all Refresh Proposals are included in the second-round Ballot. 10. Each PEP may cast a single vote to select one of the Refresh Proposals in the Ballot by announcing his vote via the Emergency Forum. 11. When the value of the Pause is 7, any PEP can, and the Emergency Coordinator shall, count all submitted votes and announce to the Emergency Forum the number of votes received by each Refresh Proposal. If a Refresh Proposal received more than half the votes, it is selected and the Procedure skips to step 15; otherwise the Procedure continues to Step 12. 12. Any PEP can, and the Emergency Coordinator shall, publish an *n*th-round Ballot, where *n* is the number of voting rounds that have previously taken place in the current Emergency plus one. The Ballot includes only the two Refresh Proposals that received the largest number of votes in the previous round. If any Refresh Proposals are tied for the second largest number of votes in the previous round, they are included in the Ballot as well. 13. Each PEP may cast a single vote to select one of the Refresh Proposals in the Ballot by announcing his vote via the Emergency Forum. 14. When the value of the Pause is 5 + *n*, any PEP can, and the Emergency Coordinator shall, count all submitted votes and announce to the Emergency Forum the number of votes received by each Refresh Proposal. If a Refresh Proposal received more than half the votes, it is selected and the Procedure skips to step 15; otherwise the Procedure returns to Step 12. 15. All changes listed in the selected Refresh Proposal occur, implemented by the Emergency Coordinator as needed. All PEPs become Calm. If all current Emergency Procedures have been running for 14 days or more, any PEP can initiate another one, to run independently of the current one. This Emergency Procedure will start at step 3, and the PEP that initiated it will be the Emergency Coordinator. If, at any point during the State of Emergency, there are less than four Paranoid PEPs, all running Emergency Procedures stop and B Nomic stops being in a State of Emergency, and normal Game time resumes. At the beginning of Mulberry, nday 3, any PEPs who are Paranoid become Calm if, and only if, the value of the Threat Flag is Pink Ponies.}} After all, if the rule says that a person does something and then he doesn't, B Nomic will be left just sitting there with a dumb look on its face (as my history teacher would say), and the Emergency Procedure will get stuck. With this change, rule 0 would both obligate the Emergency Coordinator and allow anybody else to do stuff, rather than using its magical influence to force the Emergency Coordinator to do it, and if the Procedure still gets stuck somehow (perhaps the Emergency Forum disappears?), anyone can start a new one. --Ivan Hope CXXVII _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss