Justin Ahmann on Thu, 12 Jun 2008 17:22:35 -0700 (MST)


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Re: [s-d] [s-b] Proposal: But what if he DOESN'T?


Obligations don't work, since game time's stopped.
Codae



----- Original Message ----
From: ihope <ihope127@xxxxxxxxx>
To: discussion list for B Nomic <spoon-business@xxxxxxxxx>
Sent: Thursday, June 12, 2008 4:48:52 PM
Subject: [s-b] Proposal: But what if he DOESN'T?

I submit a proposal, titled "But what if he DOESN'T?":

{In Rule 0, replace the ordered list and everything after it with the following:

{1. Game time is stopped. Whatever means used in the Game to track
time is stopped as of the beginning of the Emergency. Pending events
and deadlines relative to Game time, with the exception of those
specified in this rule, are postponed until Game time resumes. Pending
events and deadlines with absolute dates and times do not occur.

2. The PEP who most recently held the Minister of Ministries becomes
the Emergency Coordinator.

3. The Emergency Coordinator shall designate a means for PEPs to
communicate as the Emergency Forum and make a reasonable effort to
notify other PEPs about the Forum's existence. If the Emergency
Coordinator fails to do either of these within 24 hours, any PEP can
designate an Emergency Forum if he notifies the other PEPs of its
existence. The Emergency Forum must be reasonably accessible to all
PEPs.

4. The Emergency Coordinator shall make a statement to the Emergency
Forum that he is initializing the Pause. If he fails to do so within
24 hours, any PEP can do so instead. The Procedure tracks time spent
using the Pause. When the the pause is initialized it is zero.
Thereafter, until the completion of the Procedure, the Pause is
increased by one each day at 00:00:00 UTC. Once per day, the Emergency
Coordinator may announce to the Emergency forum their intention to
increment the pause. If no PEP voices objection to this action on the
Emergency Forum within 24 hours, then the value of the Pause is
incremented by one. If, at any time, the Pause has been initialized
but has not been incremented in the last 48 hours, it is incremented
by one.

5. At any time before the value of the pause is 5, each PEP may submit
a Refresh Proposal, aimed at either resuming or ending the Game, and
may revise or withdraw his own Refresh Proposal, via the Emergency
Forum. A Refresh Proposal consists of a list of changes which may
affect any aspect of the Game or the state of the Game, including, but
not limited to: rules, scores or other player attributes, the valid
list of players, current holders of any Ministries, the legitimacy
and/or actuality of any action taken in the context of the Game, etc.

6. When the value of the Pause is 5, any PEP can, and the Emergency
Coordinator shall, gather all submitted Refresh Proposals into a
first-round Ballot and publish it.

7. Each PEP may cast a single vote to select one of the Refresh
Proposals in the Ballot by announcing his vote via the Emergency
Forum.

8. When the value of the Pause is 6, any PEP can, and the Emergency
Coordinator shall, count all submitted votes and announce to the
Emergency Forum the number of votes received by each Refresh Proposal.
If a Refresh Proposal received more than half the votes, it is
selected and the Procedure skips to step 15; otherwise the Procedure
continues to Step 9.

9. Any PEP can, and the Emergency Coordinator shall, publish a
second-round Ballot formed of those Refresh Proposals that received at
least two votes in the first round. If there are less than two Refresh
Proposals that received at least two votes in the first round, then
all Refresh Proposals that received one vote are also included in the
second-round Ballot. If there are less than two Refresh Proposals that
received at least one vote in the first round, then all Refresh
Proposals are included in the second-round Ballot.

10. Each PEP may cast a single vote to select one of the Refresh
Proposals in the Ballot by announcing his vote via the Emergency
Forum.

11. When the value of the Pause is 7, any PEP can, and the Emergency
Coordinator shall, count all submitted votes and announce to the
Emergency Forum the number of votes received by each Refresh Proposal.
If a Refresh Proposal received more than half the votes, it is
selected and the Procedure skips to step 15; otherwise the Procedure
continues to Step 12.

12. Any PEP can, and the Emergency Coordinator shall, publish an
*n*th-round Ballot, where *n* is the number of voting rounds that have
previously taken place in the current Emergency plus one. The Ballot
includes only the two Refresh Proposals that received the largest
number of votes in the previous round. If any Refresh Proposals are
tied for the second largest number of votes in the previous round,
they are included in the Ballot as well.

13. Each PEP may cast a single vote to select one of the Refresh
Proposals in the Ballot by announcing his vote via the Emergency
Forum.

14. When the value of the Pause is 5 + *n*, any PEP can, and the
Emergency Coordinator shall, count all submitted votes and announce to
the Emergency Forum the number of votes received by each Refresh
Proposal. If a Refresh Proposal received more than half the votes, it
is selected and the Procedure skips to step 15; otherwise the
Procedure returns to Step 12.

15. All changes listed in the selected Refresh Proposal occur,
implemented by the Emergency Coordinator as needed. All PEPs become
Calm.

If all current Emergency Procedures have been running for 14 days or
more, any PEP can initiate another one, to run independently of the
current one. This Emergency Procedure will start at step 3, and the
PEP that initiated it will be the Emergency Coordinator.

If, at any point during the State of Emergency, there are less than
four Paranoid PEPs, all running Emergency Procedures stop and B Nomic
stops being in a State of Emergency, and normal Game time resumes.

At the beginning of Mulberry, nday 3, any PEPs who are Paranoid become
Calm if, and only if, the value of the Threat Flag is Pink Ponies.}}

After all, if the rule says that a person does something and then he
doesn't, B Nomic will be left just sitting there with a dumb look on
its face (as my history teacher would say), and the Emergency
Procedure will get stuck. With this change, rule 0 would both obligate
the Emergency Coordinator and allow anybody else to do stuff, rather
than using its magical influence to force the Emergency Coordinator to
do it, and if the Procedure still gets stuck somehow (perhaps the
Emergency Forum disappears?), anyone can start a new one.

--Ivan Hope CXXVII
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