Roger Hicks on Thu, 7 Feb 2008 13:40:08 -0700 (MST) |
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Re: [s-d] [s-b] Out of bounds |
On Feb 7, 2008 6:40 AM, Geoffrey Spear <geoffspear@xxxxxxxxx> wrote: > I actually think the old system was written correctly, but that > Oracularities were woefully underused. The Answer should guide future > play in that it sets the gamestate to be what it would be if the > Answer were correct, but any underlying ambiguity in the rules that > led to the Question should be repaired by an Oracularity that is > separate from the Answer and voted on as an ordinary proposal is. > I think you may have hit the nail on the head here. Answers shouldn't guide future play (in that they resolve ambiguities of the rules in the future), but they should correct gamestate. For example, if I submit a consultation "Does Game Object X exist?" and you answer it NO, then when your answer becomes pondered the gamestate should be set so that object X does not exist. However, if Object X's existance was questionable because the rule that defined objects of that type was ambiguous, then your answer should not have an effect upon how that rule is interpreted in the future. Instead an Oracularity should be submitted which clarifies that ambiguity in the rules. I believe this is what occurs under our present system, but I am all for changing the wording to make it more clear as to the effect answers have on the gamestate. BobTHJ _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss