Justin Ahmann on Sat, 15 Dec 2007 12:44:14 -0700 (MST)


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Re: [s-d] [s-b] Billy Pilgrim's Refresh Proposal


Well, if you want to fix it with a Tidiness List, I, for one, will "look the other way."

Wooble's RP does avoid that ratification/actions order problem--although it ratifies the Public Display after the rule changes, it then reapplies the rule changes.

Codae


----- Original Message ----
From: Jamie Dallaire <bad.leprechaun@xxxxxxxxx>
To: discussion list for B Nomic <spoon-discuss@xxxxxxxxx>
Sent: Saturday, December 15, 2007 12:44:43 PM
Subject: Re: [s-d] [s-b] Billy Pilgrim's Refresh Proposal

Indeed. If that passes we will have to fix that as early as possible. darn
why didn't my snap votes proposal get quorum ? :)

Billy Pilgrim

PS: That's too big an error for a tidiness list, huh?

On Dec 15, 2007 10:26 AM, Justin Ahmann <quesmarktion@xxxxxxxxxxxxx> wrote:

> Well, if yours passes, it seems that if you try to become a player,
> technically, you don't "request" to join the game; you "request may
> request."  This oddity doesn't actually do anything.
>
> Codae
>
>
> ----- Original Message ----
> From: Jamie Dallaire <bad.leprechaun@xxxxxxxxx>
> To: discussion list for B Nomic <spoon-discuss@xxxxxxxxx>
> Sent: Saturday, December 15, 2007 12:09:46 AM
> Subject: Re: [s-d] [s-b] Billy Pilgrim's Refresh Proposal
>
> It means I made a booboo :-D
>
> BP
>
> On Dec 14, 2007 6:47 PM, Justin Ahmann <quesmarktion@xxxxxxxxxxxxx> wrote:
>
> > "Any Human External Force that is not already a Player may request may
> > request to join the game"
> >
> > What does this mean?
> >
> > Codae
> >
> > ----- Original Message ----
> > From: Jamie Dallaire <bad.leprechaun@xxxxxxxxx>
> > To: B Nomic - business <spoon-business@xxxxxxxxx>
> > Sent: Friday, December 14, 2007 6:41:52 PM
> > Subject: [s-b] Billy Pilgrim's Refresh Proposal
> >
> > I submit the following Refresh Proposal:
> >
> > {
> >
> >
> > *1) No More Invalidation* (directly ripped off from Wooble, see point 5
> > for
> > repeal of monopoly mode...)
> >
> > In Rule 1-10, remove the following text:
> >
> >
> > {{{
> > Any player (as a Game Action) may declare any Game Action which has
> > occurred within the past NDay to be Invalid, unless that Game Action
> > was to declare another Game Action invalid, or to submit a
> > consultation. An invalid Game Action is treated as if it never
> >
> >
> > occurred. An Outsider whose Game Action has been declared invalid may
> > submit a consultation whose text reads "XXX is valid", where XXX is
> > the Game Action they attempted to perform. When that consultation
> >
> >
> > becomes Pondered, if the priest answered it Yes, the Player who
> > declared that game action to be invalid loses 10 Points.
> >
> > Any Game Action which has not been declared invalid by the above
> > within the allowed timespan is considered to be valid in every way,
> >
> >
> > even if it is in contradiction to the rules. [[Note: This ensures that
> > illegal actions can not cause the gamestate to be reversed more than
> > one day]]
> > }}}
> >
> >
> > * 2) Ratify some displays *(idea + format from Wooble, different rules
> and
> > players (just points differ) displays)
> >
> > The gamestate is changed to what it would be if the following Public
> >
> >
> > Displays were correct:
> >
> > http://b.nomic.net/index.php?title=Players&oldid=4460
> >
> >
> > http://b.nomic.net/index.php?title=Ministries&oldid=4461
> >
> > The Rules are set to what they would have been immediately at the
> > start of nweek 135,
> > including the changes wrought by Won proposals from nweek 134 if Billy
> > Pilgrim had never
> >
> >
> > changed or attempted to change any Rule Numbers prior to the end of
> > this nweek. [[In
> > other words, the proposals that passed pass onto the late-nweek-134
> > rules exactly as
> > intended when written, being applied to the rules they were intended
> > to be applied to. i-e Rule
> >
> >
> > 1-17 is indeed repealed, and Rule 1-1 still exists and the game is
> > still called B Nomic.]].
> >
> > Any subsequent changes to Player Attributes or Rules mentioned in this
> > Refresh Proposal
> > take place after the ratification of the above Public Displays.
> >
> >
> > *3) Enough is Too Much*
> >
> >
> > /* Pass Proposal 200 (Enough is Too Much, by Hose) with slightly less
> > awkward wording in the first amendment. I believe this to be necessary
> in
> > order to avoid massive lockups like we had after nweek 134, with a large
> > number of proposals staying pending. This is not an *urgent* matter as
> > such,
> > but prefer to rectify the situation through RP than by a regular
> proposal
> > that may fail to meet quorum..... PS Hose gets no points since voting
> was
> > tied on this. */
> >
> > Give Proposal 200 the Status of Historical and the Success State of
> > Undecided.
> >
> > Amend Rule 3-6 by replacing the the following:
> > {{
> > A Quorum is defined to be any number greater than half the number of
> > Active Players.
> > }}
> >
> >
> > with
> > {{
> > A Quorum is the greatest integer less than or equal to one third (1/3)
> > of the number of Active Players, but shall never be less than 2.
> > A value has said to have "met a Quorum" if the value is greater than
> >
> >
> > or equal to the Quorum.
> > }}
> >
> > Amend Rule 3-5 by adding the following:
> > {{
> > As a Game Action, a Player may remove his Active Property.
> > }}
> >
> > Amend Rule 2-2 by replacing the following:
> > {{
> > Each Open proposal with a Stamina less than the Quorum becomes Pending.
> > }}
> > with
> > {{
> > Each Open Proposal with a Stamina that has not met a Quorum becomes
> > Pending.
> >
> >
> > *4) Speedy Emergencies*
> >
> >
> > /* Pass Proposal 210 (Speedy Emergencies, by 0x44) verbatim. This is
> > needed
> > so that emergencies don't drag on so, in the (not outlandish) event that
> > we
> > have another before the end of nweek 135... 0x44 gets 8 points for this
> > proposal's strength of 4 (it failed quorum). */
> >
> > Give Proposal 210 the Status of Historical and the Success State of Won.
> >
> > Increase, by 8, the points of the Player named "0x44".
> >
> > Amend Rule 0 clause 4 to read:
> >
> > {{
> >    4. The Emergency Coordinator makes a statement to the Emergency
> >
> >
> > Forum that he is initializing the Pause. The Procedure tracks time spent
> > using the Pause. When the Emergency Coordinator initializes the Pause it
> > is zero. Thereafter, until the completion of the Procedure, the Pause is
> >
> >
> > increased by one each day at 00:00:00 UTC. Once per day, the Emergency
> > Coordinator may announce to the Emergency forum their intention to
> > increment the pause. If no PEP voices objection to this action on the
> >
> >
> > Emergency Forum within 24 hours, then the value of the Pause is
> > incremented by one.
> > }}
> >
> >
> >
> > *5) Explicit Protection of Game Objects + We're not playing Monopoly*
> >
> > /* Pass Proposal 211 (Explicit Protection of Game Objects) verbatim
> (save
> > for curly brackets...). This is should protect us from any tomfoolery,
> at
> > least for the moment, and stabilize gameplay. It can be repealed (and I
> > think should, eventually) in due time if we want to move to something
> more
> > monopoly-ish. Wooble gets 16 points for this proposal's strength of 8
> (it
> > failed quorum). */
> >
> > Repeal Rule 1-18.
> >
> > Give Proposal 211 the Status of Historical and the Success State of Won.
> >
> > Increase, by 16, the points of the Player named "Wooble".
> >
> > In Rule 1-2, add the text, at the end:
> >
> > {{
> > Game Objects that are not Outsiders can only be created, destroyed, or
> > modified
> > if allowed by the Rules, in a manner explicitly governed by the Rules.
> > [[Note that
> >
> >
> > while Outsiders are exempt from this rule, their Attributes within the
> > game are also
> > Game Objects and are not themselves Outsiders, so an Outsider's
> Attributes
> > are
> > subject to this rule.]]
> > }}
> >
> >
> > *6) Fixing Admission* (pulled from Wonko's message: [s-d] RFC:
> Admissions
> > reorg, and subsequent comments)
> >
> > /* I was debating either doing this and allowing invalidation with 2
> > support
> > to occur (this would prevent AFO and Agora's Child from joining to
> support
> > pikhq's invalidation of stuff) or blocking monopoly mode and leaving
> this
> > open. Then I realized the registration system is broken anyway and we
> may
> > as
> > well make everything as stable as possible to leave the emergency! */
> >
> > Amend Rule 1-4 to read:
> > {{
> > A Player is an Outsider who consents to be governed by the rules,
> > fulfills all requirements for continued playerhood specified by the
> > rules, and has become a Player in a manner specified by the rules
> > that were in effect at the time e became a Player.
> >
> > Any Human External Force that is not already a Player may request
> > may request to join the game by posting a message to a Public
> > Forum containing a request to become a Player and a uniquely
> > identifying name that e wishes to be known by.
> >
> > Any player may Ratify or Reject such a request within 10 ndays of its
> > being made. The External Force making the request becomes a Player as
> > soon as the following are true:
> > * At least two ndays have passed since the request was made
> > * The request has been Ratified by at least two Players
> > * Fewer than two players have Rejected the request.
> >
> > A Player may cease to be a Player by Forfeiting the game; this must be
> > done in a Public Forum unless there are no working public fora, in
> > which case he may notify the Player he most recently knew was
> > Registrar privately instead.
> >
> > No restrictions may be placed on when a player may forfeit; any player
> > may forfeit the game at any time (regardless of any timekeeping device
> > used in the game).
> > }}
> >
> >
> >
> >
> > }
> >
> > Vote for me!
> >
> > Billy Pilgrim
> > _______________________________________________
> > spoon-business mailing list
> > spoon-business@xxxxxxxxx
> > http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> > _______________________________________________
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> > spoon-discuss@xxxxxxxxx
> > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss
> >
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