Jamie Dallaire on Sat, 15 Dec 2007 10:44:49 -0700 (MST) |
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Re: [s-d] [s-b] Billy Pilgrim's Refresh Proposal |
Indeed. If that passes we will have to fix that as early as possible. darn why didn't my snap votes proposal get quorum ? :) Billy Pilgrim PS: That's too big an error for a tidiness list, huh? On Dec 15, 2007 10:26 AM, Justin Ahmann <quesmarktion@xxxxxxxxxxxxx> wrote: > Well, if yours passes, it seems that if you try to become a player, > technically, you don't "request" to join the game; you "request may > request." This oddity doesn't actually do anything. > > Codae > > > ----- Original Message ---- > From: Jamie Dallaire <bad.leprechaun@xxxxxxxxx> > To: discussion list for B Nomic <spoon-discuss@xxxxxxxxx> > Sent: Saturday, December 15, 2007 12:09:46 AM > Subject: Re: [s-d] [s-b] Billy Pilgrim's Refresh Proposal > > It means I made a booboo :-D > > BP > > On Dec 14, 2007 6:47 PM, Justin Ahmann <quesmarktion@xxxxxxxxxxxxx> wrote: > > > "Any Human External Force that is not already a Player may request may > > request to join the game" > > > > What does this mean? > > > > Codae > > > > ----- Original Message ---- > > From: Jamie Dallaire <bad.leprechaun@xxxxxxxxx> > > To: B Nomic - business <spoon-business@xxxxxxxxx> > > Sent: Friday, December 14, 2007 6:41:52 PM > > Subject: [s-b] Billy Pilgrim's Refresh Proposal > > > > I submit the following Refresh Proposal: > > > > { > > > > > > *1) No More Invalidation* (directly ripped off from Wooble, see point 5 > > for > > repeal of monopoly mode...) > > > > In Rule 1-10, remove the following text: > > > > > > {{{ > > Any player (as a Game Action) may declare any Game Action which has > > occurred within the past NDay to be Invalid, unless that Game Action > > was to declare another Game Action invalid, or to submit a > > consultation. An invalid Game Action is treated as if it never > > > > > > occurred. An Outsider whose Game Action has been declared invalid may > > submit a consultation whose text reads "XXX is valid", where XXX is > > the Game Action they attempted to perform. When that consultation > > > > > > becomes Pondered, if the priest answered it Yes, the Player who > > declared that game action to be invalid loses 10 Points. > > > > Any Game Action which has not been declared invalid by the above > > within the allowed timespan is considered to be valid in every way, > > > > > > even if it is in contradiction to the rules. [[Note: This ensures that > > illegal actions can not cause the gamestate to be reversed more than > > one day]] > > }}} > > > > > > * 2) Ratify some displays *(idea + format from Wooble, different rules > and > > players (just points differ) displays) > > > > The gamestate is changed to what it would be if the following Public > > > > > > Displays were correct: > > > > http://b.nomic.net/index.php?title=Players&oldid=4460 > > > > > > http://b.nomic.net/index.php?title=Ministries&oldid=4461 > > > > The Rules are set to what they would have been immediately at the > > start of nweek 135, > > including the changes wrought by Won proposals from nweek 134 if Billy > > Pilgrim had never > > > > > > changed or attempted to change any Rule Numbers prior to the end of > > this nweek. [[In > > other words, the proposals that passed pass onto the late-nweek-134 > > rules exactly as > > intended when written, being applied to the rules they were intended > > to be applied to. i-e Rule > > > > > > 1-17 is indeed repealed, and Rule 1-1 still exists and the game is > > still called B Nomic.]]. > > > > Any subsequent changes to Player Attributes or Rules mentioned in this > > Refresh Proposal > > take place after the ratification of the above Public Displays. > > > > > > *3) Enough is Too Much* > > > > > > /* Pass Proposal 200 (Enough is Too Much, by Hose) with slightly less > > awkward wording in the first amendment. I believe this to be necessary > in > > order to avoid massive lockups like we had after nweek 134, with a large > > number of proposals staying pending. This is not an *urgent* matter as > > such, > > but prefer to rectify the situation through RP than by a regular > proposal > > that may fail to meet quorum..... PS Hose gets no points since voting > was > > tied on this. */ > > > > Give Proposal 200 the Status of Historical and the Success State of > > Undecided. > > > > Amend Rule 3-6 by replacing the the following: > > {{ > > A Quorum is defined to be any number greater than half the number of > > Active Players. > > }} > > > > > > with > > {{ > > A Quorum is the greatest integer less than or equal to one third (1/3) > > of the number of Active Players, but shall never be less than 2. > > A value has said to have "met a Quorum" if the value is greater than > > > > > > or equal to the Quorum. > > }} > > > > Amend Rule 3-5 by adding the following: > > {{ > > As a Game Action, a Player may remove his Active Property. > > }} > > > > Amend Rule 2-2 by replacing the following: > > {{ > > Each Open proposal with a Stamina less than the Quorum becomes Pending. > > }} > > with > > {{ > > Each Open Proposal with a Stamina that has not met a Quorum becomes > > Pending. > > > > > > *4) Speedy Emergencies* > > > > > > /* Pass Proposal 210 (Speedy Emergencies, by 0x44) verbatim. This is > > needed > > so that emergencies don't drag on so, in the (not outlandish) event that > > we > > have another before the end of nweek 135... 0x44 gets 8 points for this > > proposal's strength of 4 (it failed quorum). */ > > > > Give Proposal 210 the Status of Historical and the Success State of Won. > > > > Increase, by 8, the points of the Player named "0x44". > > > > Amend Rule 0 clause 4 to read: > > > > {{ > > 4. The Emergency Coordinator makes a statement to the Emergency > > > > > > Forum that he is initializing the Pause. The Procedure tracks time spent > > using the Pause. When the Emergency Coordinator initializes the Pause it > > is zero. Thereafter, until the completion of the Procedure, the Pause is > > > > > > increased by one each day at 00:00:00 UTC. Once per day, the Emergency > > Coordinator may announce to the Emergency forum their intention to > > increment the pause. If no PEP voices objection to this action on the > > > > > > Emergency Forum within 24 hours, then the value of the Pause is > > incremented by one. > > }} > > > > > > > > *5) Explicit Protection of Game Objects + We're not playing Monopoly* > > > > /* Pass Proposal 211 (Explicit Protection of Game Objects) verbatim > (save > > for curly brackets...). This is should protect us from any tomfoolery, > at > > least for the moment, and stabilize gameplay. It can be repealed (and I > > think should, eventually) in due time if we want to move to something > more > > monopoly-ish. Wooble gets 16 points for this proposal's strength of 8 > (it > > failed quorum). */ > > > > Repeal Rule 1-18. > > > > Give Proposal 211 the Status of Historical and the Success State of Won. > > > > Increase, by 16, the points of the Player named "Wooble". > > > > In Rule 1-2, add the text, at the end: > > > > {{ > > Game Objects that are not Outsiders can only be created, destroyed, or > > modified > > if allowed by the Rules, in a manner explicitly governed by the Rules. > > [[Note that > > > > > > while Outsiders are exempt from this rule, their Attributes within the > > game are also > > Game Objects and are not themselves Outsiders, so an Outsider's > Attributes > > are > > subject to this rule.]] > > }} > > > > > > *6) Fixing Admission* (pulled from Wonko's message: [s-d] RFC: > Admissions > > reorg, and subsequent comments) > > > > /* I was debating either doing this and allowing invalidation with 2 > > support > > to occur (this would prevent AFO and Agora's Child from joining to > support > > pikhq's invalidation of stuff) or blocking monopoly mode and leaving > this > > open. Then I realized the registration system is broken anyway and we > may > > as > > well make everything as stable as possible to leave the emergency! */ > > > > Amend Rule 1-4 to read: > > {{ > > A Player is an Outsider who consents to be governed by the rules, > > fulfills all requirements for continued playerhood specified by the > > rules, and has become a Player in a manner specified by the rules > > that were in effect at the time e became a Player. > > > > Any Human External Force that is not already a Player may request > > may request to join the game by posting a message to a Public > > Forum containing a request to become a Player and a uniquely > > identifying name that e wishes to be known by. > > > > Any player may Ratify or Reject such a request within 10 ndays of its > > being made. The External Force making the request becomes a Player as > > soon as the following are true: > > * At least two ndays have passed since the request was made > > * The request has been Ratified by at least two Players > > * Fewer than two players have Rejected the request. > > > > A Player may cease to be a Player by Forfeiting the game; this must be > > done in a Public Forum unless there are no working public fora, in > > which case he may notify the Player he most recently knew was > > Registrar privately instead. > > > > No restrictions may be placed on when a player may forfeit; any player > > may forfeit the game at any time (regardless of any timekeeping device > > used in the game). > > }} > > > > > > > > > > } > > > > Vote for me! > > > > Billy Pilgrim > > _______________________________________________ > > spoon-business mailing list > > spoon-business@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss