Roger Hicks on Wed, 12 Dec 2007 16:05:03 -0700 (MST) |
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Re: [s-d] ParaNomic XP (proto-initial rules) |
Cross posting, because I'm not sure where to send this. Looks rather interesting to me. My only gripe is with the Suber numbering system which I have always found to be highly annoying (pet peeve I guess). Begin rule and proposal numbers with 0 or 1 and I would participate. BobTHJ On 12/12/07, Ed Murphy <emurphy42@xxxxxxxxxxxx> wrote: > Would anyone be interested in starting a new game using the rules > below? Are there any problems that would kill it before it started? > > > Rule 101/0 > > A citizen shall not commit treason (disobey the rules). > > Rule 102/0 (Blue) > > At the moment the game starts, the rules consist of Rules 101-117 > (Blue clearance) and 201-213 (Red clearance). > > All references to the rules pertain to the rules in their current > form, unless explicitly stated otherwise. > > Rule 103/0 (Blue) > > A rule change is any of the following: > > (a) The creation of a rule. > (b) The repeal of a rule. > (c) The alteration of a rule's text. > (d) The alteration of a rule's clearance. > > A rule can only be changed by a proposal of higher or equal > clearance. > > Rule 104/0 (Blue) > > Each proposal shall be voted on, and is adopted if and only if > the votes on it satisfy the requirements imposed by other rules. > > Rule 105/0 (Blue) > > The eligible voters on a proposal are the citizens with clearance > higher than or equal to its clearance. > > Rule 106/0 (Blue) > > All proposals shall be recorded in written form before they are > voted on. Adopted proposals shall guide play in the form in > which they were voted on. > > Rule 107/0 (Blue) > > No proposal can take effect earlier than the time of its adoption, > even if its text explicitly states otherwise. > > Rule 108/0 (Blue) > > Each proposal shall be given a number for reference. The numbers > shall begin with 301, and each proposal shall receive the next > successive integer, whether or not it is adopted. > > Each rule shall be given a rule number for reference. The numbers > shall begin with 301 (not counting the initial rules), and each > rule created shall receive the next successive integer. A rule > cannot be given the same rule number as another rule. A rule's > rule number cannot be changed once assigned. > > Each rule shall be given an amendment number for reference. The > numbers shall begin with 0, and each alteration to the rule shall > cause it to receive the next successive integer. > > Rule 109/0 (Blue) > > If a proposal would otherwise have no eligible voters, then each > leading citizen is breveted to the proposal's clearance for the > purpose of voting on it, and the proposal is adopted if and only > all votes cast on it are in favor. > > Rule 110/0 (Blue) > > In a conflict between two rules of different clearances, the > higher-clearance rule takes precedence. > > Rule 111/0 (Blue) > > The author of a proposal can choose the time to begin voting on > it, and (prior to this time) may revise its text and/or clearance > (default Red). > > Rule 112/0 (Blue) > > When a citizen becomes a High Programmer, he wins the game. > > Rule 113/0 (Blue) > > A citizen can always report for termination (leave the game) > rather than continue to play or incur a game penalty. No > game penalty worse than this, in the opinion of the citizen, > may be imposed. > > Rule 114/0 (Blue) > > Any change that would make it impossible to make arbitrary > changes to the rules within a four-week period is impossible. > > Rule 115/0 (Blue) > > All rules, including the rules pertaining to rule changes, can > apply to themselves. > > Rule 116/0 (Blue) > > Any action not declared impossible by the rules is possible. Any > action declared possible in limited circumstances is impossible > outside those circumstances. > > Any action not declared treasonous by the rules is legal. Any > action declared legal in limited circumstances is treasonous > outside those circumstances. > > Rule changes are impossible except as explicitly stated by the > rules. > > Rule 117/0 (Blue) > > Clearances are as follows, from lowest to highest: > > * Infrared > * Red > * Orange > * Yellow > * Green > * Blue > * Indigo > * Violet > * Ultraviolet > > A leading citizen is a citizen whose clearance is higher than or > equal to that of any other citizen. > > A High Programmer is a citizen whose clearance is Ultraviolet. > > Rumors of Gamma clearance are treason. Report all rumors. > > Rule 201/0 (Red) > > When a citizen reports for duty (joins the game), he begins > with Red clearance, 6 clones, and 0 plasticreds. > > Rule 202/0 (Red) > > Upon the moment of the completion of voting on a proposal, its > author receives a number of plasticreds equal to (N-291) * (F/A) > (where N is the proposal's number, F is the number of votes for > it, and A is the number of votes against it), rounded to the > nearest integer, breaking ties toward even integers. > > Rule 203/0 (Red) > > A proposal is adopted if and only if more than half of the > votes cast on it are in favor. > > Rule 204/0 (Red) > > Upon the adoption of a proposal, each citizen who voted against > it receives 10 plasticreds. > > Rule 205/0 (Red) > > An adopted proposal takes full effect when adopted. > > Rule 206/0 (Red) > > Upon the rejection of a proposal, the author loses 10 plasticreds. > > Rule 207/0 (Red) > > Each eligible voter on a proposal can cast exactly one vote on > that proposal. > > Rule 208/0 (Red) > > A citizen can buy 1 clone by spending 1000 of their plasticreds > for that sole purpose. > > Rule 209/0 (Red) > > Any natural person can report for duty (become a citizen). > > Rule 210/0 (Red) > > Voting on a proposal concludes one week after it begins. > > Rule 211/0 (Red) > > In a conflict between two rules of the same clearance, the > lower-numbered rule takes precedence. > > Rule 212/0 (Red) > > A citizen (hereafter the caller) can call for judgement of a > true/false statement. The judgement shall be made by a leading > citizen; if there is more than one, then the caller shall > randomly select which one shall judge. The judgement shall be > made based on the rules; if they are silent, inconsistent, or > unclear on the statement, then the judgement shall be made > based on game custom and the spirit of the game before > applying other standards. > > Rule 213/0 (Red) > > When a statement alleging that a portion of the gamestate > is impossible to determine is judged true, the caller wins > the game, and shall make a reasonable attempt to resolve > the paradox. > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss