comex on Wed, 12 Dec 2007 16:04:30 -0700 (MST) |
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Re: [s-d] ParaNomic XP (proto-initial rules) |
On Wednesday 12 December 2007, 0x44 wrote: > Ed Murphy wrote: > > Would anyone be interested in starting a new game using the rules > > below? Are there any problems that would kill it before it started? > > > > > > Rule 101/0 > > > > A citizen shall not commit treason (disobey the rules). > > > > Rule 102/0 (Blue) > > > > At the moment the game starts, the rules consist of Rules > > 101-117 (Blue clearance) and 201-213 (Red clearance). > > > > All references to the rules pertain to the rules in their > > current form, unless explicitly stated otherwise. > > > > Rule 103/0 (Blue) > > > > A rule change is any of the following: > > > > (a) The creation of a rule. > > (b) The repeal of a rule. > > (c) The alteration of a rule's text. > > (d) The alteration of a rule's clearance. > > > > A rule can only be changed by a proposal of higher or equal > > clearance. > > > > Rule 104/0 (Blue) > > > > Each proposal shall be voted on, and is adopted if and only if > > the votes on it satisfy the requirements imposed by other > > rules. > > > > Rule 105/0 (Blue) > > > > The eligible voters on a proposal are the citizens with > > clearance higher than or equal to its clearance. > > > > Rule 106/0 (Blue) > > > > All proposals shall be recorded in written form before they are > > voted on. Adopted proposals shall guide play in the form in > > which they were voted on. > > > > Rule 107/0 (Blue) > > > > No proposal can take effect earlier than the time of its > > adoption, even if its text explicitly states otherwise. > > > > Rule 108/0 (Blue) > > > > Each proposal shall be given a number for reference. The > > numbers shall begin with 301, and each proposal shall receive the next > > successive integer, whether or not it is adopted. > > > > Each rule shall be given a rule number for reference. The > > numbers shall begin with 301 (not counting the initial rules), and > > each rule created shall receive the next successive integer. A rule > > cannot be given the same rule number as another rule. A rule's rule > > number cannot be changed once assigned. > > > > Each rule shall be given an amendment number for reference. > > The numbers shall begin with 0, and each alteration to the rule shall > > cause it to receive the next successive integer. > > > > Rule 109/0 (Blue) > > > > If a proposal would otherwise have no eligible voters, then > > each leading citizen is breveted to the proposal's clearance for the > > purpose of voting on it, and the proposal is adopted if and only all > > votes cast on it are in favor. > > > > Rule 110/0 (Blue) > > > > In a conflict between two rules of different clearances, the > > higher-clearance rule takes precedence. > > > > Rule 111/0 (Blue) > > > > The author of a proposal can choose the time to begin voting on > > it, and (prior to this time) may revise its text and/or > > clearance (default Red). > > > > Rule 112/0 (Blue) > > > > When a citizen becomes a High Programmer, he wins the game. > > > > Rule 113/0 (Blue) > > > > A citizen can always report for termination (leave the game) > > rather than continue to play or incur a game penalty. No > > game penalty worse than this, in the opinion of the citizen, > > may be imposed. > > > > Rule 114/0 (Blue) > > > > Any change that would make it impossible to make arbitrary > > changes to the rules within a four-week period is impossible. > > > > Rule 115/0 (Blue) > > > > All rules, including the rules pertaining to rule changes, can > > apply to themselves. > > > > Rule 116/0 (Blue) > > > > Any action not declared impossible by the rules is possible. > > Any action declared possible in limited circumstances is impossible > > outside those circumstances. > > > > Any action not declared treasonous by the rules is legal. Any > > action declared legal in limited circumstances is treasonous > > outside those circumstances. > > > > Rule changes are impossible except as explicitly stated by the > > rules. > > > > Rule 117/0 (Blue) > > > > Clearances are as follows, from lowest to highest: > > > > * Infrared > > * Red > > * Orange > > * Yellow > > * Green > > * Blue > > * Indigo > > * Violet > > * Ultraviolet > > > > A leading citizen is a citizen whose clearance is higher than > > or equal to that of any other citizen. > > > > A High Programmer is a citizen whose clearance is Ultraviolet. > > > > Rumors of Gamma clearance are treason. Report all rumors. > > > > Rule 201/0 (Red) > > > > When a citizen reports for duty (joins the game), he begins > > with Red clearance, 6 clones, and 0 plasticreds. > > > > Rule 202/0 (Red) > > > > Upon the moment of the completion of voting on a proposal, its > > author receives a number of plasticreds equal to (N-291) * > > (F/A) (where N is the proposal's number, F is the number of votes for > > it, and A is the number of votes against it), rounded to the nearest > > integer, breaking ties toward even integers. > > > > Rule 203/0 (Red) > > > > A proposal is adopted if and only if more than half of the > > votes cast on it are in favor. > > > > Rule 204/0 (Red) > > > > Upon the adoption of a proposal, each citizen who voted against > > it receives 10 plasticreds. > > > > Rule 205/0 (Red) > > > > An adopted proposal takes full effect when adopted. > > > > Rule 206/0 (Red) > > > > Upon the rejection of a proposal, the author loses 10 > > plasticreds. > > > > Rule 207/0 (Red) > > > > Each eligible voter on a proposal can cast exactly one vote on > > that proposal. > > > > Rule 208/0 (Red) > > > > A citizen can buy 1 clone by spending 1000 of their plasticreds > > for that sole purpose. > > > > Rule 209/0 (Red) > > > > Any natural person can report for duty (become a citizen). > > > > Rule 210/0 (Red) > > > > Voting on a proposal concludes one week after it begins. > > > > Rule 211/0 (Red) > > > > In a conflict between two rules of the same clearance, the > > lower-numbered rule takes precedence. > > > > Rule 212/0 (Red) > > > > A citizen (hereafter the caller) can call for judgement of a > > true/false statement. The judgement shall be made by a leading > > citizen; if there is more than one, then the caller shall > > randomly select which one shall judge. The judgement shall be > > made based on the rules; if they are silent, inconsistent, or > > unclear on the statement, then the judgement shall be made > > based on game custom and the spirit of the game before > > applying other standards. > > > > Rule 213/0 (Red) > > > > When a statement alleging that a portion of the gamestate > > is impossible to determine is judged true, the caller wins > > the game, and shall make a reasonable attempt to resolve > > the paradox. > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > I'm game. I think that rule 209 might be problematic, though. Someone > reporting for duty should start out as an Infrared until confirmed by a > Yellow or Higher or a Quorum of Red Clearance citizens. We wouldn't want > Communists or Secret Societies (of Communists) to subvert our City, > would we? > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss trim your quotes
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