comex on Wed, 12 Dec 2007 16:04:30 -0700 (MST)


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Re: [s-d] ParaNomic XP (proto-initial rules)


On Wednesday 12 December 2007, 0x44 wrote:
> Ed Murphy wrote:
> > Would anyone be interested in starting a new game using the rules
> > below?  Are there any problems that would kill it before it started?
> >
> >
> > Rule 101/0
> >
> >        A citizen shall not commit treason (disobey the rules).
> >
> > Rule 102/0 (Blue)
> >
> >        At the moment the game starts, the rules consist of Rules
> > 101-117 (Blue clearance) and 201-213 (Red clearance).
> >
> >        All references to the rules pertain to the rules in their
> > current form, unless explicitly stated otherwise.
> >
> > Rule 103/0 (Blue)
> >
> >        A rule change is any of the following:
> >
> >          (a) The creation of a rule.
> >          (b) The repeal of a rule.
> >          (c) The alteration of a rule's text.
> >          (d) The alteration of a rule's clearance.
> >
> >        A rule can only be changed by a proposal of higher or equal
> >        clearance.
> >
> > Rule 104/0 (Blue)
> >
> >        Each proposal shall be voted on, and is adopted if and only if
> >        the votes on it satisfy the requirements imposed by other
> > rules.
> >
> > Rule 105/0 (Blue)
> >
> >        The eligible voters on a proposal are the citizens with
> > clearance higher than or equal to its clearance.
> >
> > Rule 106/0 (Blue)
> >
> >        All proposals shall be recorded in written form before they are
> >        voted on.  Adopted proposals shall guide play in the form in
> >        which they were voted on.
> >
> > Rule 107/0 (Blue)
> >
> >        No proposal can take effect earlier than the time of its
> > adoption, even if its text explicitly states otherwise.
> >
> > Rule 108/0 (Blue)
> >
> >        Each proposal shall be given a number for reference.  The
> > numbers shall begin with 301, and each proposal shall receive the next
> > successive integer, whether or not it is adopted.
> >
> >        Each rule shall be given a rule number for reference.  The
> > numbers shall begin with 301 (not counting the initial rules), and
> > each rule created shall receive the next successive integer.  A rule
> > cannot be given the same rule number as another rule.  A rule's rule
> > number cannot be changed once assigned.
> >
> >        Each rule shall be given an amendment number for reference. 
> > The numbers shall begin with 0, and each alteration to the rule shall
> > cause it to receive the next successive integer.
> >
> > Rule 109/0 (Blue)
> >
> >        If a proposal would otherwise have no eligible voters, then
> > each leading citizen is breveted to the proposal's clearance for the
> > purpose of voting on it, and the proposal is adopted if and only all
> > votes cast on it are in favor.
> >
> > Rule 110/0 (Blue)
> >
> >        In a conflict between two rules of different clearances, the
> >        higher-clearance rule takes precedence.
> >
> > Rule 111/0 (Blue)
> >
> >        The author of a proposal can choose the time to begin voting on
> >        it, and (prior to this time) may revise its text and/or
> > clearance (default Red).
> >
> > Rule 112/0 (Blue)
> >
> >        When a citizen becomes a High Programmer, he wins the game.
> >
> > Rule 113/0 (Blue)
> >
> >        A citizen can always report for termination (leave the game)
> >        rather than continue to play or incur a game penalty.  No
> >        game penalty worse than this, in the opinion of the citizen,
> >        may be imposed.
> >
> > Rule 114/0 (Blue)
> >
> >        Any change that would make it impossible to make arbitrary
> >        changes to the rules within a four-week period is impossible.
> >
> > Rule 115/0 (Blue)
> >
> >        All rules, including the rules pertaining to rule changes, can
> >        apply to themselves.
> >
> > Rule 116/0 (Blue)
> >
> >        Any action not declared impossible by the rules is possible. 
> > Any action declared possible in limited circumstances is impossible
> > outside those circumstances.
> >
> >        Any action not declared treasonous by the rules is legal.  Any
> >        action declared legal in limited circumstances is treasonous
> >        outside those circumstances.
> >
> >        Rule changes are impossible except as explicitly stated by the
> >        rules.
> >
> > Rule 117/0 (Blue)
> >
> >        Clearances are as follows, from lowest to highest:
> >
> >          * Infrared
> >          * Red
> >          * Orange
> >          * Yellow
> >          * Green
> >          * Blue
> >          * Indigo
> >          * Violet
> >          * Ultraviolet
> >
> >        A leading citizen is a citizen whose clearance is higher than
> > or equal to that of any other citizen.
> >
> >        A High Programmer is a citizen whose clearance is Ultraviolet.
> >
> >        Rumors of Gamma clearance are treason.  Report all rumors.
> >
> > Rule 201/0 (Red)
> >
> >        When a citizen reports for duty (joins the game), he begins
> >        with Red clearance, 6 clones, and 0 plasticreds.
> >
> > Rule 202/0 (Red)
> >
> >        Upon the moment of the completion of voting on a proposal, its
> >        author receives a number of plasticreds equal to (N-291) *
> > (F/A) (where N is the proposal's number, F is the number of votes for
> > it, and A is the number of votes against it), rounded to the nearest
> > integer, breaking ties toward even integers.
> >
> > Rule 203/0 (Red)
> >
> >        A proposal is adopted if and only if more than half of the
> >        votes cast on it are in favor.
> >
> > Rule 204/0 (Red)
> >
> >        Upon the adoption of a proposal, each citizen who voted against
> >        it receives 10 plasticreds.
> >
> > Rule 205/0 (Red)
> >
> >        An adopted proposal takes full effect when adopted.
> >
> > Rule 206/0 (Red)
> >
> >        Upon the rejection of a proposal, the author loses 10
> > plasticreds.
> >
> > Rule 207/0 (Red)
> >
> >        Each eligible voter on a proposal can cast exactly one vote on
> >        that proposal.
> >
> > Rule 208/0 (Red)
> >
> >        A citizen can buy 1 clone by spending 1000 of their plasticreds
> >        for that sole purpose.
> >
> > Rule 209/0 (Red)
> >
> >        Any natural person can report for duty (become a citizen).
> >
> > Rule 210/0 (Red)
> >
> >        Voting on a proposal concludes one week after it begins.
> >
> > Rule 211/0 (Red)
> >
> >        In a conflict between two rules of the same clearance, the
> >        lower-numbered rule takes precedence.
> >
> > Rule 212/0 (Red)
> >
> >        A citizen (hereafter the caller) can call for judgement of a
> >        true/false statement.  The judgement shall be made by a leading
> >        citizen; if there is more than one, then the caller shall
> >        randomly select which one shall judge.  The judgement shall be
> >        made based on the rules; if they are silent, inconsistent, or
> >        unclear on the statement, then the judgement shall be made
> >        based on game custom and the spirit of the game before
> >        applying other standards.
> >
> > Rule 213/0 (Red)
> >
> >        When a statement alleging that a portion of the gamestate
> >        is impossible to determine is judged true, the caller wins
> >        the game, and shall make a reasonable attempt to resolve
> >        the paradox.
> > _______________________________________________
> > spoon-discuss mailing list
> > spoon-discuss@xxxxxxxxx
> > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss
>
> I'm game. I think that rule 209 might be problematic, though. Someone
> reporting for duty should start out as an Infrared until confirmed by a
> Yellow or Higher or a Quorum of Red Clearance citizens. We wouldn't want
> Communists or Secret Societies (of Communists) to subvert our City,
> would we?
> _______________________________________________
> spoon-discuss mailing list
> spoon-discuss@xxxxxxxxx
> http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss

trim your quotes

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