Geoffrey Spear on Wed, 28 Nov 2007 20:28:53 +0100 (CET) |
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Re: [s-d] [s-b] Codae's Refresh Proposal |
Honestly I'm not sure that revamping the Oracularities process is really so urgent that it needs to be dealt with in a Refresh Proposal. As for a speedy process for uncontroversial changes to the gamestate or rules, I'd be in favor of a rule allowing players to make such changes without objection and possible with N support for some reasonable value of N (just to make sure someone else actually sees the "uncontroversial" proposal and has a chance to object, so no one can shove things through when everyone else happens to not read the mailing list for 2 ndays). I'd propose such a rule now (I think this would also be beyond the scope of what I'd like to see a RP do), but I suspect we'll adopt a RP that would eliminate my open proposal so I'll wait on that. On Nov 28, 2007 11:59 AM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote: > On Nov 27, 2007 5:38 PM, Justin Ahmann <quesmarktion@xxxxxxxxxxxxx> wrote: > > > > > Append to the section of Rule 2-2 entitled "Voting": > > > > { > > As a Game Action with 2 Support, the Oracle or the Chairman may declare a > > Voting Period for Oracularities only. This impromptu Voting Period begins > > once the second Player to pledge his Support for this Game Action does so, > > and ends three ndays later. In all other ways this Voting Period behaves > > like an nweekly Voting Period. > > } > > [[I'm not entirely sure yet how to fit this in with Conflicts, > > Dependencies, and Vote Power. Any suggestions?]] > > > For one, I'd suggest giving the impromptu voting period an official name by > which it's always referred to distinguish it from the regular voting period. > Perhaps smth as simple as "Impromptu Voting Period"? > > Secondly, as for conflicts and dependencies and such, I'm thinking that > proposals voted on on an impromptu basis could be ascribed conflicts or > dependencies by other proposals proposed during the same nweek, as long as > the impromptu-voted proposal is not yet historical. Then conflict and > dependency culling could happen at the end of the nweek including those snap > voted ones. BUT then that either brings up a quantum gamestate problem where > a proposal is passed or not depending on future culling, or we say we wait > till the end of the nweek which sort of defeats the purpose of the impromptu > vote. That, or we just say that snap voted proposals can't list dependencies > or conflicts and also can't have conflicts listed on them (dependencies are > ok but just redundant as a proposal can be withdrawn) except by other > proposals voted on in the same impromptu voting period. Perhaps if called > within the same nday or something two proposals belong to the same impromptu > voting period? So... I don't really have a good answer, just throwing out > some ideas. > > Billy Pilgrim > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > -- Geoffrey Spear http://www.geoffreyspear.com/ _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss