William P. Berard on Tue, 27 Nov 2007 02:36:29 +0100 (CET) |
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Re: [s-d] [s-b] Revising 0x44's Refresh Proposal |
Le 27 nov. 07, à 01:14, 0x44 a écrit : > The majority of this is lifted unedited from BobTHJ's Refresh > proposal. My changes lie only in Rule 3-12 and 3-14. The gist of my > changes remove the concept of blueprints, make device creation a > proposal by the Artisan, and clean up the auctions. > > I revise my refresh proposal to read as follows: > Amend Rule 3-12 to state: > {{ > Devices: > --- > A "device" is a type of game object. > > Only players may own devices. > > There is an attribute "device owner": its scope is all devices; its > range is all players. The default value is defined when the device is > defined. The owner of any given device is the value of the device > owner attribute of that device. As a game action the owner of a device > may transfer ownership to any other player. In this case, the > ownership attribute changes to the new player. > > All devices are either "unique" or "non-unique". There cannot be more > than one of each unique device in the game at any given time. When a > non-unique device is defined, the definition must state how many such > devices exist. > > A device may have powers. Each power consists of an "effect" - what > happens when the power is used; "conditions" - things that must be > true for the effect to take place; and optionally a "trigger" - > something that must happen to trigger the effect. The rule or rules > defining a device detail the powers associated with it. > > If there is any choice to be made about how a device is triggered or > what objects it affects then the owner and only the owner of the > device makes that decision; and must make it when it is triggered. The > rules must explicitly state the nature of the choice. If there is any > other ambiguity in the rules about how a power assigned to a device > works, then that power has no effect. > > Price is an Attribute with a Scope of all devices, a Range of > nonnegative rational amounts of currency, and a Default Value of 50 > mackerel. > }} How about including the possibility for an owner to destroy a device? I submitted this proposal today before the emergency. how about device-destroying devices? > > Amend Rule 3-14 to state: > {{ > There exists a ministry known as the Ministry of Goods. The Minister > of Goods, also known as the Artisan, is responsible for maintaining a > Public Display of all currently existing devices and their Attributes, > Properties, and current states. In addition, the Artisan must maintain > a Public Display of all currently existing blueprints and their > Attributes, Properties, and default states. > > Once per nweek, the Artisan may, as a game action on behalf of the > Ministry of Goods create a proposal to define a single device, and can > do so no later than Ballotday of that nweek. On Ballotday this > proposal shall be made Open and voted upon. On nday1, if the proposal > succeeds, the device is created. If the proposal does not succeed, the > device is not created, cannot ever be created, and the Artisan loses > m50. I like the idea of making the Artisan lose money there. Would the proposal be voted upon in the same fashion as regular proposals? tallying, quorum, awarding of points? > > Any player with sufficient currency may purchase a device from the > Ministry of Goods. Upon purchase, a device is instantly defined based > on a blueprint designated by this player, who becomes the device > owner. The price, as specified by the blueprint in question, is > instantly subtracted from this player's currency. tsk tsk tsk.. what blueprint? you removed the concept of blueprint? > > To purchase a non-unique device, a player announces his intent via a > Public Forum, as a Game Action. The Artisan may, at any time and > without 2 objections within 2 ndays, alter the price of any non-unique > blueprint. > > Any unique device is put to auction immediately upon creation. Any > player, including the Artisan, may, as a Game Action, submit a > non-retractable bid via a Public Forum, specifying an amount of > mackerel. The highest amount of mackerel bid on a device is its price. What if several players bid the full price? maybe the underlying assumption, there, is that the artisan will define a very high price so the maximum cannot be reached? I don't think a maximum bidding price is necessary... it is an auction, after all. > Bidding ends at the start of Halfday [[nday 6]], at which time the > unique device is purchased, if possible, by the highest bidder. A > highest bidder with insufficient mackerel may attempt to collect > sufficient mackerel during 1 additional nday, at the end of which > purchase occurs if possible. If he fails to collect sufficient > mackerel, his Voting Power that nweek is set to 0, he loses 25 points, > and the next highest bidder may purchase the unique device 1 nday > later. If neither of the two highest bidders successfully purchases > the unique device, or if such bidders do not exist, the device ceases > to exist. > > }} > I think you're onto something good, but it needs a couple of tweak. Conceptually, however, I would appreciate it if players could submit device proposals. This could be amended later, mind you. I'd love to see a B nomic game where people could build, buy and sell things. This is why I ma attached to the notion of blueprints... _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss