Jamie Dallaire on Tue, 27 Nov 2007 02:27:05 +0100 (CET)


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Re: [s-d] [s-b] Revising 0x44's Refresh Proposal


interesting, but you've still got blueprints in the 4th paragraph of rule
3-14 ;-)

On 11/26/07, 0x44 <bnomic@xxxxxxxxxxxxxx> wrote:
>
> The majority of this is lifted unedited from BobTHJ's Refresh proposal. My
> changes lie only in Rule 3-12 and 3-14. The gist of my changes remove the
> concept of blueprints, make device creation a proposal by the Artisan, and
> clean up the auctions.
>
> I revise my refresh proposal to read as follows:
>
> {
> All Proposals which have been assigned a number with a status of
> Pending or Open become Historical with a win-state
> of Lost. No awards or penalties are assessed. All Proposals which have
> not yet been assigned a number cease to be proposals.
>
> All Consultations which have been assigned a number and are currently
> Waiting become Zotted. All Consultations which have not yet been
> assigned a number cease to be Consultations.
>
> The AFO ceases to be a player (if it is one). The AFO ceases to
> be a Faction (if it is one).
>
> Agora ceases to be a player or a faction (if it is one).
>
> Dice Master ceases to be a player (if it is one).
>
> All Devices and Blueprints are destroyed.
>
> Amend Rule 3-12 to state:
> {{
> Devices:
> ---
> A "device" is a type of game object.
>
> Only players may own devices.
>
> There is an attribute "device owner": its scope is all devices; its range
> is all players. The default value is defined when the device is defined. The
> owner of any given device is the value of the device owner attribute of that
> device. As a game action the owner of a device may transfer ownership to any
> other player. In this case, the ownership attribute changes to the new
> player.
>
> All devices are either "unique" or "non-unique". There cannot be more than
> one of each unique device in the game at any given time. When a non-unique
> device is defined, the definition must state how many such devices exist.
>
> A device may have powers. Each power consists of an "effect" - what
> happens when the power is used; "conditions" - things that must be true for
> the effect to take place; and optionally a "trigger" - something that must
> happen to trigger the effect. The rule or rules defining a device detail the
> powers associated with it.
>
> If there is any choice to be made about how a device is triggered or what
> objects it affects then the owner and only the owner of the device makes
> that decision; and must make it when it is triggered. The rules must
> explicitly state the nature of the choice. If there is any other ambiguity
> in the rules about how a power assigned to a device works, then that power
> has no effect.
>
> Price is an Attribute with a Scope of all devices, a Range of nonnegative
> rational amounts of currency, and a Default Value of 50 mackerel.
> }}
>
> Amend Rule 3-14 to state:
> {{
> There exists a ministry known as the Ministry of Goods. The Minister of
> Goods, also known as the Artisan, is responsible for maintaining a Public
> Display of all currently existing devices and their Attributes, Properties,
> and current states. In addition, the Artisan must maintain a Public Display
> of all currently existing blueprints and their Attributes, Properties, and
> default states.
>
> Once per nweek, the Artisan may, as a game action on behalf of the
> Ministry of Goods create a proposal to define a single device, and can do so
> no later than Ballotday of that nweek. On Ballotday this proposal shall be
> made Open and voted upon. On nday1, if the proposal succeeds, the device is
> created. If the proposal does not succeed, the device is not created, cannot
> ever be created, and the Artisan loses m50.
>
> Any player with sufficient currency may purchase a device from the
> Ministry of Goods. Upon purchase, a device is instantly defined based on a
> blueprint designated by this player, who becomes the device owner. The
> price, as specified by the blueprint in question, is instantly subtracted
> from this player's currency.
>
> To purchase a non-unique device, a player announces his intent via a
> Public Forum, as a Game Action. The Artisan may, at any time and without 2
> objections within 2 ndays, alter the price of any non-unique blueprint.
>
> Any unique device is put to auction immediately upon creation. Any player,
> including the Artisan, may, as a Game Action, submit a non-retractable bid
> via a Public Forum, specifying an amount of mackerel. The highest amount of
> mackerel bid on a device is its price. Bidding ends at the start of Halfday
> [[nday 6]], at which time the unique device is purchased, if possible, by
> the highest bidder. A highest bidder with insufficient mackerel may attempt
> to collect sufficient mackerel during 1 additional nday, at the end of which
> purchase occurs if possible. If he fails to collect sufficient mackerel, his
> Voting Power that nweek is set to 0, he loses 25 points, and the next
> highest bidder may purchase the unique device 1 nday later. If neither of
> the two highest bidders successfully purchases the unique device, or if such
> bidders do not exist, the device ceases to exist.
>
> }}
>
>
> Amend Rule 1-4 by removing:
> {{
> He may do this if and only if he fulfills the following requirements:
>
>   * He is capable of passing a Membership Test, although he may not
> be required to take said test
>   * He is not currently a Player
>   * He has a working e-mail address
> }}
>
> and by replacing:
> {{
> The Registrar may refuse to allow any External Force to become a
> player, and may refuse to recognize any otherwise-legal name change,
> if e believes the External Force's proposed name (or existing player's
> new name) would be ambiguous or confusing, or could otherwise damage
> the integrity of this game. The Registrar is encouraged, but not
> required, to state the reason for such refusal.
> }}
>
> with:
> {{
> The Registrar may cause any Player who has become a player within the
> past 12 ndays to cease to be a Player with 2 Support. He must state
> the reason for such action, which must be one of the following:
> * The Player's name is ambiguous, unclear, or in conflict with the
> name of an already existing Player
> * The Registrar believes that the new Player is identical to an
> already existing Player or Faction.
> * The Player was previously denied playerhood for any valid
> still-existant reason.
> }}
>
> In Rule 5-2 replace:
> {{
> * The Agreement is not already a Faction
> }}
> with:
> {{
> * The Agreement is not already a Faction or Player
> }}
>
> Add the following rule to Section 1:
> {{
> Whatever is not prohibited or regulated by a rule is permitted and
> unregulated. However, for the purposes of this rule an action or object is
> regulated if described by a rule.
> }}
>
> Append to Rule 1-10 "Game Actions":
> {{
> Any player (as a Game Action) may declare any Game Action which has
> occurred within the past NDay to be Invalid, unless that Game Action
> was to declare another Game Action invalid, or to submit a
> consultation. An invalid Game Action is treated as if it never
> occurred. An Outsider whose Game Action has been declared invalid may
> submit a consultation whose text reads "XXX is valid", where XXX is
> the Game Action they attempted to perform. When that consultation
> becomes Pondered, the Player who declared that game action to be
> invalid loses 10 Points.
>
> Any Game Action which has not been declared invalid by the above
> within the allowed timespan is considered to be valid in every way,
> even if it is in contradiction to the rules.
> [[Note: This ensures that illegal actions can not cause the gamestate
> to be reversed more than one day]]
> }}
>
> Delete the section titled "Oculatiries" from Rule 2-2
>
> Revise the last sentence of the section "Consultations" in Rule 2-5 to
> read:
> {{
> A Consultation is in one of the states of Waiting, Answered, ZOTTED
> and Pondered. A Consultation is initially Waiting.
> }}
>
> In rule 2-5 under the section "The Answer" replace:
> {{
> At the beginning of the fourth nday (or ndelay if the clock is off)
> after the Answer has been submitted to a public forum, the state of
> the Consultation becomes Pondered.
> }}
> with:
> {{
> When a Priest submits the answer to a public forum that Consultation
> becomes Answered. If a Consultation remains Answered for four full
> Ndays (or Ndelays if the clock is off), it becomes Pondered.
> }}
>
> Delete the section titled "The Whole Point" from Rule 2-5
>
> Append a section titled "Ocularities" to rule 2-5 under the section
> titled "The Answer" with the text:
> {{
> As part of their answer a Priest may submit an Ocularity. An Ocularity
> is a lGame Document which includes a list of changes to the rules and
> gamestate of B Nomic. By nature, an Ocularity is a transaction and is
> implied to be enclosed in "BEGIN TRANSACTION" and "END TRANSACTION"
> clauses.
>
> If the answered question is in relation to an ambiguity in the rules,
> the Ocularity should address that ambiguity by including changes to
> the rules in question to clarify.
>
> If the answered question is in relation to the validity of a Game
> Action that has been declared invalid, and the priest determines that
> action to be valid, then the Ocularity should include a list of
> changes to current the gamestate to simulate what it might be if the
> action in question had actually occurred.
>
> When a Consultation becomes Pondered, if the answer for that
> Consultation is the same as the answer originally supplied by its
> Priest, then any Ocularity submitted with that answer is followed and
> the gamestate and rule changes it calls for take effect.
> }}
>
> Rewrite the section of rule 2-5 titled "Overriding Consultations" to read:
> {{
> When a Priest submits an answer to a consultation, within three ndays
> (or ndelays if the clock is off) since its submission, any player
> except the Unbeliever and the Supplicant may, as a Game Action, make a
> Claim as to the Answer's (and Ocularity's) Consistency with the
> current rules. Such Claims will ultimately state that the player
> believes the answer to be Consistent or Inconsistent. If a Player
> submits multiple Claims, only the last one submitted shall be counted.
>
> At the end of the third nday (or ndelay) since the Answer has been
> submitted the Oracle shall tally any such Claims. If there exist more
> Claims of Inconsistency than claims of Consistency, the consultation
> ceases to be Answered and becomes Waiting. The Oracle shall then
> immediately assign a new Priest to the Consultation. The previous
> Priest's answer and Ocularity (if any) is discarded.
> }
>
> --
> --
> 0x44;
>
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>
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