Jamie Dallaire on Tue, 27 Nov 2007 02:27:05 +0100 (CET) |
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Re: [s-d] [s-b] Revising 0x44's Refresh Proposal |
interesting, but you've still got blueprints in the 4th paragraph of rule 3-14 ;-) On 11/26/07, 0x44 <bnomic@xxxxxxxxxxxxxx> wrote: > > The majority of this is lifted unedited from BobTHJ's Refresh proposal. My > changes lie only in Rule 3-12 and 3-14. The gist of my changes remove the > concept of blueprints, make device creation a proposal by the Artisan, and > clean up the auctions. > > I revise my refresh proposal to read as follows: > > { > All Proposals which have been assigned a number with a status of > Pending or Open become Historical with a win-state > of Lost. No awards or penalties are assessed. All Proposals which have > not yet been assigned a number cease to be proposals. > > All Consultations which have been assigned a number and are currently > Waiting become Zotted. All Consultations which have not yet been > assigned a number cease to be Consultations. > > The AFO ceases to be a player (if it is one). The AFO ceases to > be a Faction (if it is one). > > Agora ceases to be a player or a faction (if it is one). > > Dice Master ceases to be a player (if it is one). > > All Devices and Blueprints are destroyed. > > Amend Rule 3-12 to state: > {{ > Devices: > --- > A "device" is a type of game object. > > Only players may own devices. > > There is an attribute "device owner": its scope is all devices; its range > is all players. The default value is defined when the device is defined. The > owner of any given device is the value of the device owner attribute of that > device. As a game action the owner of a device may transfer ownership to any > other player. In this case, the ownership attribute changes to the new > player. > > All devices are either "unique" or "non-unique". There cannot be more than > one of each unique device in the game at any given time. When a non-unique > device is defined, the definition must state how many such devices exist. > > A device may have powers. Each power consists of an "effect" - what > happens when the power is used; "conditions" - things that must be true for > the effect to take place; and optionally a "trigger" - something that must > happen to trigger the effect. The rule or rules defining a device detail the > powers associated with it. > > If there is any choice to be made about how a device is triggered or what > objects it affects then the owner and only the owner of the device makes > that decision; and must make it when it is triggered. The rules must > explicitly state the nature of the choice. If there is any other ambiguity > in the rules about how a power assigned to a device works, then that power > has no effect. > > Price is an Attribute with a Scope of all devices, a Range of nonnegative > rational amounts of currency, and a Default Value of 50 mackerel. > }} > > Amend Rule 3-14 to state: > {{ > There exists a ministry known as the Ministry of Goods. The Minister of > Goods, also known as the Artisan, is responsible for maintaining a Public > Display of all currently existing devices and their Attributes, Properties, > and current states. In addition, the Artisan must maintain a Public Display > of all currently existing blueprints and their Attributes, Properties, and > default states. > > Once per nweek, the Artisan may, as a game action on behalf of the > Ministry of Goods create a proposal to define a single device, and can do so > no later than Ballotday of that nweek. On Ballotday this proposal shall be > made Open and voted upon. On nday1, if the proposal succeeds, the device is > created. If the proposal does not succeed, the device is not created, cannot > ever be created, and the Artisan loses m50. > > Any player with sufficient currency may purchase a device from the > Ministry of Goods. Upon purchase, a device is instantly defined based on a > blueprint designated by this player, who becomes the device owner. The > price, as specified by the blueprint in question, is instantly subtracted > from this player's currency. > > To purchase a non-unique device, a player announces his intent via a > Public Forum, as a Game Action. The Artisan may, at any time and without 2 > objections within 2 ndays, alter the price of any non-unique blueprint. > > Any unique device is put to auction immediately upon creation. Any player, > including the Artisan, may, as a Game Action, submit a non-retractable bid > via a Public Forum, specifying an amount of mackerel. The highest amount of > mackerel bid on a device is its price. Bidding ends at the start of Halfday > [[nday 6]], at which time the unique device is purchased, if possible, by > the highest bidder. A highest bidder with insufficient mackerel may attempt > to collect sufficient mackerel during 1 additional nday, at the end of which > purchase occurs if possible. If he fails to collect sufficient mackerel, his > Voting Power that nweek is set to 0, he loses 25 points, and the next > highest bidder may purchase the unique device 1 nday later. If neither of > the two highest bidders successfully purchases the unique device, or if such > bidders do not exist, the device ceases to exist. > > }} > > > Amend Rule 1-4 by removing: > {{ > He may do this if and only if he fulfills the following requirements: > > * He is capable of passing a Membership Test, although he may not > be required to take said test > * He is not currently a Player > * He has a working e-mail address > }} > > and by replacing: > {{ > The Registrar may refuse to allow any External Force to become a > player, and may refuse to recognize any otherwise-legal name change, > if e believes the External Force's proposed name (or existing player's > new name) would be ambiguous or confusing, or could otherwise damage > the integrity of this game. The Registrar is encouraged, but not > required, to state the reason for such refusal. > }} > > with: > {{ > The Registrar may cause any Player who has become a player within the > past 12 ndays to cease to be a Player with 2 Support. He must state > the reason for such action, which must be one of the following: > * The Player's name is ambiguous, unclear, or in conflict with the > name of an already existing Player > * The Registrar believes that the new Player is identical to an > already existing Player or Faction. > * The Player was previously denied playerhood for any valid > still-existant reason. > }} > > In Rule 5-2 replace: > {{ > * The Agreement is not already a Faction > }} > with: > {{ > * The Agreement is not already a Faction or Player > }} > > Add the following rule to Section 1: > {{ > Whatever is not prohibited or regulated by a rule is permitted and > unregulated. However, for the purposes of this rule an action or object is > regulated if described by a rule. > }} > > Append to Rule 1-10 "Game Actions": > {{ > Any player (as a Game Action) may declare any Game Action which has > occurred within the past NDay to be Invalid, unless that Game Action > was to declare another Game Action invalid, or to submit a > consultation. An invalid Game Action is treated as if it never > occurred. An Outsider whose Game Action has been declared invalid may > submit a consultation whose text reads "XXX is valid", where XXX is > the Game Action they attempted to perform. When that consultation > becomes Pondered, the Player who declared that game action to be > invalid loses 10 Points. > > Any Game Action which has not been declared invalid by the above > within the allowed timespan is considered to be valid in every way, > even if it is in contradiction to the rules. > [[Note: This ensures that illegal actions can not cause the gamestate > to be reversed more than one day]] > }} > > Delete the section titled "Oculatiries" from Rule 2-2 > > Revise the last sentence of the section "Consultations" in Rule 2-5 to > read: > {{ > A Consultation is in one of the states of Waiting, Answered, ZOTTED > and Pondered. A Consultation is initially Waiting. > }} > > In rule 2-5 under the section "The Answer" replace: > {{ > At the beginning of the fourth nday (or ndelay if the clock is off) > after the Answer has been submitted to a public forum, the state of > the Consultation becomes Pondered. > }} > with: > {{ > When a Priest submits the answer to a public forum that Consultation > becomes Answered. If a Consultation remains Answered for four full > Ndays (or Ndelays if the clock is off), it becomes Pondered. > }} > > Delete the section titled "The Whole Point" from Rule 2-5 > > Append a section titled "Ocularities" to rule 2-5 under the section > titled "The Answer" with the text: > {{ > As part of their answer a Priest may submit an Ocularity. An Ocularity > is a lGame Document which includes a list of changes to the rules and > gamestate of B Nomic. By nature, an Ocularity is a transaction and is > implied to be enclosed in "BEGIN TRANSACTION" and "END TRANSACTION" > clauses. > > If the answered question is in relation to an ambiguity in the rules, > the Ocularity should address that ambiguity by including changes to > the rules in question to clarify. > > If the answered question is in relation to the validity of a Game > Action that has been declared invalid, and the priest determines that > action to be valid, then the Ocularity should include a list of > changes to current the gamestate to simulate what it might be if the > action in question had actually occurred. > > When a Consultation becomes Pondered, if the answer for that > Consultation is the same as the answer originally supplied by its > Priest, then any Ocularity submitted with that answer is followed and > the gamestate and rule changes it calls for take effect. > }} > > Rewrite the section of rule 2-5 titled "Overriding Consultations" to read: > {{ > When a Priest submits an answer to a consultation, within three ndays > (or ndelays if the clock is off) since its submission, any player > except the Unbeliever and the Supplicant may, as a Game Action, make a > Claim as to the Answer's (and Ocularity's) Consistency with the > current rules. Such Claims will ultimately state that the player > believes the answer to be Consistent or Inconsistent. If a Player > submits multiple Claims, only the last one submitted shall be counted. > > At the end of the third nday (or ndelay) since the Answer has been > submitted the Oracle shall tally any such Claims. If there exist more > Claims of Inconsistency than claims of Consistency, the consultation > ceases to be Answered and becomes Waiting. The Oracle shall then > immediately assign a new Priest to the Consultation. The previous > Priest's answer and Ocularity (if any) is discarded. > } > > -- > -- > 0x44; > > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss