0x4461736864617368 on Fri, 23 Nov 2007 22:53:10 +0100 (CET) |
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Re: [s-d] [s-b] Proposal: Give Ministries Their Props |
Doesn't that latter rule allow Kurt Gödel to create a miniministry that allows its minister to change the game state at will? Jamie Dallaire wrote: > The current rule defining ministries is outdated, as it confers nothing but > responsiblity upon a minister. Ministers already do more than that, such as > selecting priests, creating blueprints, changing messages of the nweek, > creating miniministries, etc. > > Therefore, I submit the following Proposal entitled "Give Ministries Their > Props": > > {{ > In Rule 6-1, amend the paragraph that reads > { > A Ministry is a Game Object that can be assigned to at most one Player. It > represents the responsibility of that Player to keep Players aware of the > state of a particular aspect of the game. > } > to read > { > A Ministry is a Game Object that can be assigned to at most one Player. It > represents the responsibility of that Player to keep Players aware of the > state of a particular aspect of the game, and may also represent the power > of that Player to affect the gamestate in ways specified in the Ministry's > definition. If a Ministry's defined powers conflict with any other part of > the Rules, the latter takes precedence. > } > }} > > Billy Pilgrim > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss