0x4461736864617368 on Fri, 23 Nov 2007 22:53:10 +0100 (CET)


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Re: [s-d] [s-b] Proposal: Give Ministries Their Props


Doesn't that latter rule allow Kurt Gödel to create a miniministry that
allows its minister to change the game state at will?

Jamie Dallaire wrote:
> The current rule defining ministries is outdated, as it confers nothing but
> responsiblity upon a minister. Ministers already do more than that, such as
> selecting priests, creating blueprints, changing messages of the nweek,
> creating miniministries, etc.
>
> Therefore, I submit the following Proposal entitled "Give Ministries Their
> Props":
>
> {{
> In Rule 6-1, amend the paragraph that reads
> {
> A Ministry is a Game Object that can be assigned to at most one Player. It
> represents the responsibility of that Player to keep Players aware of the
> state of a particular aspect of the game.
> }
> to read
> {
> A Ministry is a Game Object that can be assigned to at most one Player. It
> represents the responsibility of that Player to keep Players aware of the
> state of a particular aspect of the game, and may also represent the power
> of that Player to affect the gamestate in ways specified in the Ministry's
> definition. If a Ministry's defined powers conflict with any other part of
> the Rules, the latter takes precedence.
> }
> }}
>
> Billy Pilgrim
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>   

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