Daniel Lepage on Thu, 9 Aug 2007 15:32:15 +0200 (CEST)


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Re: [s-d] [s-b] Proposal: The Ministry of Goods


On 8/9/07, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote:
> In Rule 3-10: Currency, paragraph 1, amend
> {
> A "currency owning object", or COO, is a type of game object that can own
> currency (also called "money"). All players are currency owning objects.
> }
> to read
> {
> A "currency owning object", or COO, is a type of game object that can own
> currency (also called "money"). All players as well as the Ministry of Goods
> are currency owning objects.
> }

I don't see the point of defining COOs. I'd prefer just "Any object
can possess currency".

>
> In Rule 3-12: devices, paragraph 2, amend
> {
> A "device owner object", or DOO, is a type of game object that may own
> devices. All players are device owner objects.
> }
> to read
> {
> A "device owner object", or DOO, is a type of game object that may own
> devices. All players as well as the Ministry of Goods are device owner
> objects.
> }

Likewise, "Any object can possess devices".

> Create a new rule that reads
> {
> === The Ministry of Goods ===
>
> There exists a ministry known as the Ministry of Goods. The Minister of
> Goods, also known as the Artisan, is responsible for maintaining a Public
> Display of all currently existing devices and their Attributes, Properties,
> current states and, in the case of devices
> available for purchase from the Ministry of Goods, price in mackerel.

It would be nice if the Artisan could collaborate with the Registrar -
I'd want to see a list showing each player's name, score, mackerel,
and devices.

> The Artisan has the power to transfer ownership of devices from the Ministry
> of Goods to that of specific players, but may only do so when explicitly
> instructed to by the Rules. Under no circumstances may the Artisan transfer
> any currency from the Ministry of Goods to any other party, emself included.

So, currency going to the Ministry is lost forever? I suppose we can
give it another outlet later.

> The Artisan may, without 2 objections, define one new device, unique or
> non-unique, within the first 4 ndays of a given nweek. The Ministry of Goods
> immediately gains ownership of any device thus defined. A price in mackerel
> must accompany the definition of any non-unique device.

Does this mean he gets one definition per nweek, or one successful
definition per nweek? I.e., if the first one is objected away, can he
immediately make a new one?

Also, how soon do the objections need to come?

And finally, is it per Artisan? If the Artisan defines an object, and
then somehow loses the Ministry and is replaced by a new Artisan
before nday 4, can the new Artisan also make a new object?

> Non-unique devices defined by the Artisan immediately and indefinitely
> become available for purchase from the Ministry of Goods. Any player may, as
> a Game Action, give the Ministry of Goods the amount of mackerel required to
> purchase any available non-unique device. In return, the Artisan must
> transfer ownership of the device in question from the Ministry of Goods to
> this player. The Artisan may, at any time and without objection, alter the
> price of any available non-unique device.

You should specify that "Non-unique" means that copies of it can be
bought multiple times. Right now it seems to say that there's still
only one copy of each Non-unique device.

> Any unique device defined by the Artisan is immediately put to auction. Any
> player, including the Artisan, may, as a Game Action, submit a bid via a
> Public Forum, specifying an amount of mackerel. Bids are not retractable and
> bidding ends at the start of Ballotday. Once bidding ends, the highest
> bidder has 1 nday to pay, giving the Ministry of Goods a quantity of
> mackerel equal to eir highest bid. If ey fails to do so, eir Voting Power is
> set to 0, ey loses 25 points, and the next highest bidder is allowed 1
> further nday to pay eir own highest bid. The Artisan must transfer ownership
> of the unique device to any player who successfully pays. If neither of the
> two highest bidders successfully pay, or if such bidders do not exist, the
> unique device is destroyed, ceasing to exist.

I agree with comex - you should just take the Mackerel from the
winning bidder and have both transfers be automatic. To avoid payment
problems, you could add that any player who bids more than he has
automatically has eir bid reduced to 0.

> [[Yes, the devices in public display, as per the rule above, would include
> Panic Buttons. Also, under the current phrasing, I would advise any Minister
> of Goods to include a condition on any created device that says that its
> effects will occur unless the owner is an object other than the Ministry of
> Goods. Unless, of course, that's specifically what you're trying to do...

One thing would be to have the Ministry not actually hold Devices
itself, but have basically blueprints for Devices so that when you buy
one it is created on the spot and given to you.

> a) I figured before writing this that I'd have to amend more existing rules
> to prevent conflicts, but can only find two now, so maybe I forgot some? b)
> I'm torn as to whether the Artisan should be allowed to bid on unique
> devices created by the Artisan... What do you think? Any other suggestions
> for revision?]]

I don't see any rules that this would break. However, there is a
conflict with an open proposal - this proposal uses spivak pronouns
even if the anti-spivak prop passes.

Perhaps the anti-spivak prop should include other current proposals as well?

-- 
Wonko
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