comex on Thu, 9 Aug 2007 13:44:21 +0200 (CEST) |
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Re: [s-d] Proposal: The Ministry of Goods |
On Thursday 09 August 2007, Jamie Dallaire wrote: > A "currency owning object", or COO, is a type of game object that can > own currency (also called "money"). All players are currency owning > objects. } > A "device owner object", or DOO, is a type of game object that may own > devices. All players as well as the Ministry of Goods are device owner > objects. > } I recommend putting this in the Ministry of Goods rule. > retractable and bidding ends at the start of Ballotday. Once bidding > ends, the highest bidder has 1 nday to pay, giving the Ministry of Goods > a quantity of mackerel equal to eir highest bid. If ey fails to do so, > eir Voting Power is set to 0, ey loses 25 points, and the next highest > bidder is allowed 1 further nday to pay eir own highest bid. Ow! Just make the transfer automatic; the highest bidder might be on vacation or the Artisan might be tardy in announcing the bid results . > unique devices created by the Artisan... What do you think? Any other > suggestions for revision?]] You could specify that devices have no effect by default when the MoG holds them...
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