Jamie Dallaire on Wed, 8 Aug 2007 21:21:03 +0200 (CEST) |
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Re: [s-d] Question: mackerel and devices |
Cool, thanks for the info. I would definitely be interested in setting up some use for mackerel and devices. something interrelated, probably. I'll try and come up with something workable. Jamie On 8/8/07, Daniel Lepage <dplepage@xxxxxxxxx> wrote: > > On 8/8/07, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote: > > Hey, > > > > I'm new here and have been looking over the rules, and I'm a bit > confused as > > to the function of mackerel and devices. Granted, they might have had a > > function that got legislated out before I got here, or we could > legislate > > one in. Or maybe I just haven't figured it out ;-) > > > > Mackerel: I'm guessing since everyone still has exactly m50, it hasn't > much > > worth at present aside from the fact you can trade in your initial two > > metric bunches of it for one point short of an nDozen. Am I right? > > Mackerel were intended as a standard currency, but the game kind of > fell apart shortly after they were proposed. As a result, I don't > believe anyone has ever used a Mackerel; feel free to propose a use > for them. > > > Devices: Other than the panic button, does anyone have any other device? > Is > > there any sort of list where one can see what devices exist and who was > > them? How do devices come into being? > > Devices are a legacy concept, dating back to the House subgame. We > just wanted a general abstract concept of an object that can be passed > around and used. They made a lot of sense back when the game was > played on a board, and there were all sorts of Devices you could > gather and use. That subgame has since ended and been proposed out, > but some of the abstractions still remain because they could be useful > in another subgame. > > > Similar question concerning victory conditions, actually. Even though > > they're not there as part of the rules page, they're > > added/amended/destroyed/abused in much the same way (through proposals) > as > > all the other rules, correct? > > Yes, they're modified the same way. As a general rule, proposals can > modify any aspect of the game, and if the rules don't prescribe > another way to modify something, we assume that it's intended to be > changed only by proposal. > > One reason for keeping them separate from the real rules is that we > might want other ways to manipulate them. For example, maybe there > could be a device that, when used, deactivated a Victory Condition for > a few days. You wouldn't want to be able to do that to an arbitrary > rule. > > -- > Wonko > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss