Jamie Dallaire on Wed, 8 Aug 2007 21:21:03 +0200 (CEST)


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Re: [s-d] Question: mackerel and devices


Cool, thanks for the info. I would definitely be interested in setting up
some use for mackerel and devices. something interrelated, probably. I'll
try and come up with something workable.

Jamie


On 8/8/07, Daniel Lepage <dplepage@xxxxxxxxx> wrote:
>
> On 8/8/07, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote:
> > Hey,
> >
> > I'm new here and have been looking over the rules, and I'm a bit
> confused as
> > to the function of mackerel and devices. Granted, they might have had a
> > function that got legislated out before I got here, or we could
> legislate
> > one in. Or maybe I just haven't figured it out ;-)
> >
> > Mackerel: I'm guessing since everyone still has exactly m50, it hasn't
> much
> > worth at present aside from the fact you can trade in your initial two
> > metric bunches of it for one point short of an nDozen. Am I right?
>
> Mackerel were intended as a standard currency, but the game kind of
> fell apart shortly after they were proposed. As a result, I don't
> believe anyone has ever used a Mackerel; feel free to propose a use
> for them.
>
> > Devices: Other than the panic button, does anyone have any other device?
> Is
> > there any sort of list where one can see what devices exist and who was
> > them? How do devices come into being?
>
> Devices are a legacy concept, dating back to the House subgame. We
> just wanted a general abstract concept of an object that can be passed
> around and used. They made a lot of sense back when the game was
> played on a board, and there were all sorts of Devices you could
> gather and use. That subgame has since ended and been proposed out,
> but some of the abstractions still remain because they could be useful
> in another subgame.
>
> > Similar question concerning victory conditions, actually. Even though
> > they're not there as part of the rules page, they're
> > added/amended/destroyed/abused in much the same way (through proposals)
> as
> > all the other rules, correct?
>
> Yes, they're modified the same way. As a general rule, proposals can
> modify any aspect of the game, and if the rules don't prescribe
> another way to modify something, we assume that it's intended to be
> changed only by proposal.
>
> One reason for keeping them separate from the real rules is that we
> might want other ways to manipulate them. For example, maybe there
> could be a device that, when used, deactivated a Victory Condition for
> a few days. You wouldn't want to be able to do that to an arbitrary
> rule.
>
> --
> Wonko
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