Peter Cooper Jr. on Thu, 19 Jul 2007 10:51:10 -0700 (MST) |
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Re: [s-d] [s-b] repeal monopoly |
Geoffrey Spear wrote: > On 7/19/07, Antonio Dolcetta <antonio.dolcetta@xxxxxxxxx> wrote: >> [[since we've never actually invoked it, not even in the Primo >> Corporation incident (where it would not have helped anyway), we might >> want to get rid of this]] >> >> I propose: >> title: repeal monopoly >> { >> repeal rule 1-15 >> } > We might want to closely examine the entire ruleset to look for things > that aren't specifically forbidden that could be abused before we pass > this one. For example, the rules define ways that a Player may gain > points but don't, as far as I see with a quick glance, actually forbid > a Player from gaining points in other ways (e.g., by simply declaring > that e has gained X points). > > I'd argue that the Monopoly Rule would never need to be explicitly > invoked as it's implicitly invoked whenever someone is accused of > doing something in a way that's contrary to the rules. It's been a recurring debate in B Nomic: Do we really need a rule saying that the game is default-deny instead of default-allow? For instance, there's no rule in Monopoly (as far as I know) saying that you can't just pick up your token and put it anywhere on the board that you want. But it's assumed that you can only do what the rules say you can when affecting the game. So, a rule stating so may do absolutely nothing, and I'd be fine with playing the game the same way whether it's there or not. (In fact, we have gone back and forth with a rule like that in the ruleset and not since I started playing.) But making it clear in the rules doesn't really hurt anything, so I'm inclined to think that if it ain't broke, don't fix it. (Then again, this *is* Nomic, where the whole idea seems to be to try changing the rules until they break...) -- Peter C. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss