Antonio Dolcetta on Thu, 19 Jul 2007 03:21:50 -0700 (MST)


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[s-d] aperiodic schedule draft


too late for this week's ballot


Title: an aperiodic schedule for BNomic


In Rule 2-2: Proposals,
amend
{
Voting

The Voting Period for a given nweek, or just "Voting", is defined as the 
period of time from the beginning of nday 9 of that nweek until the end 
of that nweek.

At the beginning of each Voting Period, all Pending proposals become Open.
}
to read:
{
Voting

If the clock is on, the Minister of change may declare a Voting Period 
as a Game Action. A declared Voting Period starts on the beginning of 
the first nday following such declaration and has a duration of 4 ndays.

At the beginning of each Voting Period, all Pending proposals become Open.
}


in Rule 2-7: Players May Vote,
amend
{
At the beginning of each Voting Period, each Player who Gave eir 
Allegiance to a Faction during that nweek has eir Vote Power set to 0. 
All other players have their Vote Power set to 1.
}
to read:
{
At the beginning of each Voting Period all Players have their Vote Power 
set to 1.
}

in Rule 5-3: Factions May Vote,
amend
{
At most once each nweek, between the start of Breakday and the end of 
Rushnight, a Player who is a party to a Faction may as a Game Action 
declare e is Giving eir Allegiance to that Faction. Doing so increases 
that Faction's Vote Power by 1.

At the beginning of each nweek, after Open proposals have become 
Historical, each Faction's Vote Power gets set to 75% of its prior 
value, rounded down to the integer closest to zero.
}
to read:
{
During a Voting Period a Player who is a party to a Faction and has 
Voting Power greater than 0 may as a Game Action declare e is Giving eir 
Allegiance to that Faction. Doing so increases that Faction's Vote Power 
by 1 and lower's that Player's Voting Power by 1.

After the end of each Voting Period, after Open proposals have become 
Historical, each Faction's Vote Power gets set to 75% of its prior 
value, rounded down to the integer closest to zero.
}

in Rule 3-5: Active Players,
amend
{
At the beginning of each nweek, the players that voted in the previous 
nweek gain the "Active" property, the players that failed to vote in the 
previous nweek lose the "Active" property.
}
to read:
{
When each Voting Period ends, the players that voted in the previous 
Voting Period gain the "Active" property, the players that failed to 
vote in the previous Voting Period lose the "Active" property.
}


in Rule 4-2: Rule Tag, if it exists,
amend
{
All rule tag actions must be made before the end of nday 8.
}
to read:
{
Rule tag actions may not be submitted during a Voting Period
}

and amend
{
At the end of the nweek, after passed proposals have been enacted into 
the rules, the rule tag moderator processes the end of the ruletag turn. 
Ey does the following, and in the order shown:
}
to read:
{
After each Voting Period, after passed proposals have been enacted into 
the rules, the rule tag moderator processes the end of the ruletag turn. 
E does the following, and in the order shown:
}

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