| Antonio Dolcetta on Thu, 19 Jul 2007 03:21:50 -0700 (MST) |
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| [s-d] aperiodic schedule draft |
too late for this week's ballot
Title: an aperiodic schedule for BNomic
In Rule 2-2: Proposals,
amend
{
Voting
The Voting Period for a given nweek, or just "Voting", is defined as the
period of time from the beginning of nday 9 of that nweek until the end
of that nweek.
At the beginning of each Voting Period, all Pending proposals become Open.
}
to read:
{
Voting
If the clock is on, the Minister of change may declare a Voting Period
as a Game Action. A declared Voting Period starts on the beginning of
the first nday following such declaration and has a duration of 4 ndays.
At the beginning of each Voting Period, all Pending proposals become Open.
}
in Rule 2-7: Players May Vote,
amend
{
At the beginning of each Voting Period, each Player who Gave eir
Allegiance to a Faction during that nweek has eir Vote Power set to 0.
All other players have their Vote Power set to 1.
}
to read:
{
At the beginning of each Voting Period all Players have their Vote Power
set to 1.
}
in Rule 5-3: Factions May Vote,
amend
{
At most once each nweek, between the start of Breakday and the end of
Rushnight, a Player who is a party to a Faction may as a Game Action
declare e is Giving eir Allegiance to that Faction. Doing so increases
that Faction's Vote Power by 1.
At the beginning of each nweek, after Open proposals have become
Historical, each Faction's Vote Power gets set to 75% of its prior
value, rounded down to the integer closest to zero.
}
to read:
{
During a Voting Period a Player who is a party to a Faction and has
Voting Power greater than 0 may as a Game Action declare e is Giving eir
Allegiance to that Faction. Doing so increases that Faction's Vote Power
by 1 and lower's that Player's Voting Power by 1.
After the end of each Voting Period, after Open proposals have become
Historical, each Faction's Vote Power gets set to 75% of its prior
value, rounded down to the integer closest to zero.
}
in Rule 3-5: Active Players,
amend
{
At the beginning of each nweek, the players that voted in the previous
nweek gain the "Active" property, the players that failed to vote in the
previous nweek lose the "Active" property.
}
to read:
{
When each Voting Period ends, the players that voted in the previous
Voting Period gain the "Active" property, the players that failed to
vote in the previous Voting Period lose the "Active" property.
}
in Rule 4-2: Rule Tag, if it exists,
amend
{
All rule tag actions must be made before the end of nday 8.
}
to read:
{
Rule tag actions may not be submitted during a Voting Period
}
and amend
{
At the end of the nweek, after passed proposals have been enacted into
the rules, the rule tag moderator processes the end of the ruletag turn.
Ey does the following, and in the order shown:
}
to read:
{
After each Voting Period, after passed proposals have been enacted into
the rules, the rule tag moderator processes the end of the ruletag turn.
E does the following, and in the order shown:
}
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