| Antonio Dolcetta on Fri, 19 Jan 2007 06:40:09 -0700 (MST) |
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| Re: [s-d] [s-b] Proposal: Zombies, Part I |
comex wrote:
> On Friday 19 January 2007 8:10, shadowfirebird@xxxxxxxxx wrote:
>> You don't think it's complicated that every individual point is a
>> seperate game object??
>
> Well, no; while there's a whole lot of them, this isn't a computer program
> where having each one be an object would be a waste of memory. And with
> points being game objects, you don't have to subtract things and add things
> and such; you can just transfer the ownership of a point to another Player.
>
> But anyway, altering the definition of points was not the purpose of this
> prop. I'll move my points cleanup to another prop.
>
>
> I'll amend my proposal "Zombies, Part I" to:
>
> {{
> [[
> Any object can have Points, although only players can win, as Victors are
> defined in rule 2-3 as being players.
> ]]
> Replace rule 2-4 with:
> {{
> Any Game Object may have points. Points are Game Objects. Points may not be
> awarded to any object, taken from any object, or transferred between objects,
> except in ways explicitly permitted or required by the rules. The number of
> points an object possesses may also be referred to as that object's "score."
i bet you used "have" as a synonym of "own" just so that you can say:
does a point have a point ?
> If any Rule or Action would cause an object's Points to become less than zero,
> that object's Points becomes zero.
if points are objects, how do they become 0 ?
and after they have become 0 are they still points ?
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