Antonio Dolcetta on Fri, 19 Jan 2007 06:40:09 -0700 (MST) |
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Re: [s-d] [s-b] Proposal: Zombies, Part I |
comex wrote: > On Friday 19 January 2007 8:10, shadowfirebird@xxxxxxxxx wrote: >> You don't think it's complicated that every individual point is a >> seperate game object?? > > Well, no; while there's a whole lot of them, this isn't a computer program > where having each one be an object would be a waste of memory. And with > points being game objects, you don't have to subtract things and add things > and such; you can just transfer the ownership of a point to another Player. > > But anyway, altering the definition of points was not the purpose of this > prop. I'll move my points cleanup to another prop. > > > I'll amend my proposal "Zombies, Part I" to: > > {{ > [[ > Any object can have Points, although only players can win, as Victors are > defined in rule 2-3 as being players. > ]] > Replace rule 2-4 with: > {{ > Any Game Object may have points. Points are Game Objects. Points may not be > awarded to any object, taken from any object, or transferred between objects, > except in ways explicitly permitted or required by the rules. The number of > points an object possesses may also be referred to as that object's "score." i bet you used "have" as a synonym of "own" just so that you can say: does a point have a point ? > If any Rule or Action would cause an object's Points to become less than zero, > that object's Points becomes zero. if points are objects, how do they become 0 ? and after they have become 0 are they still points ? _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss