Daniel Lepage on Mon, 11 Dec 2006 02:04:26 -0700 (MST) |
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Re: [s-d] [s-b] nweek 113 ballot |
On Dec 11, 2006, at 3:50 AM, shadowfirebird@xxxxxxxxx wrote: >>>> 43 Monotonicity is rather dull, don't you think? >>> ABSTAIN. [[No game effect. Why?]] >> >> >> This allows the Administrator to skip sequence numbers in the event >> we're not entirely sure whether an object exists or not. > > Well, yes. But why? There is nothing in the rules that says that all > proposals have to be numbered in sequence; only that, when the > administrator assigns the number, it must be the highest existing > number plus one; which is not the same thing at all. How so? If you increment by one each time, you'll end up with the numbers in sequence. > If we have proposals 23,24,25 and it turns out that proposal 24 is > invalid, there is nothing in the rules that is broken. At the time of > assigning the a number to 25, the administrator did what the rules > said. If p24 is invalid, then it doesn't exist and never existed. This means that when the proposal now numbered 25 came out, there wasn't actually a proposal numbered 24, and hence the "highest existing number plus one" was 24. Thus, "p25" was assigned number 24; we just didn't know it at the time. > If there is a problem it lies in the fact that there is no way to rule > a game object void. The proposal exists, or it does not. Maybe we > need a way of making a proposal not valid while still existing. Or > perhaps the "no retrospectives" rule would apply here, if it passes. That's true - if we had a way to make attempted props/rules/RFJs/etc. become "void" instead of simply not being there, then the numbers wouldn't get screwed up. On the other hand, there are infinitely many illegal actions one could take, and I think I'd prefer it if none of them left any mark on the game. What if, for example, I claim to submit a billion empty proposals? Maybe I goofed and I can't do that, but if they become "void" props instead of simply not being there, then I just incremented the number by a billion, which if nothing else will make the website really hard to read. -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss