Antonio Dolcetta on Wed, 6 Dec 2006 17:12:13 -0700 (MST) |
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Re: [s-d] [s-b] Amended proposal "the rot sets in" |
On 6 Dec 2006, at 22:42, shadowfirebird@xxxxxxxxx wrote: > > Next, Bob will decide how to use its voting power: > > 1) If there are for proposals and against proposals, then Bob will > vote FOR on the for proposal with the highest proposal number with a > strength equal to half Bob's voting power; and AGAINST on the against > proposal with the highest voting number with a strength equal to half > Bob's voting power. Round down. > > 2) Otherwise, if there are only for proposals then it will vote FOR on > the for proposal with the highest proposal number with a strength > equal to its voting power. > > 3) Otherwise, if there are only against proposals then it will vote > AGAINST on the against proposal with the highest proposal number with > a strength equal to its voting power. > this is still very easy to circumvent/exploit. Bob's voting power should be set to (number of open proposals +1)* (number of players) at the beginning of each nday 9. Bob should split his votes evenly between the total number of for and against proposals. Also, to prevent the players coming up with a scheme to all leave the game on nday 8 and all rejoin on nday 10, remember to update the voting power each time a player joins. that's what I call a totalitarian fish. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss