Andy Jones on Tue, 21 Nov 2006 13:44:43 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] Why no mutable/immutable? |
Peter, Daniel, I've been thinking some more about your original reasons why immutables would not work, and I'm still not sure that you are right. > Basically, you can make a rule > that says something like "All rules can be repealed. This rule supercedes > our current precedence rule, and all other rules, even if they say this > one can't do that." Or maybe you'd need to go through the trouble to > creating an entire new ruleset, and then changing the game to follow that > ruleset instead of the old one. But adding rules to make changing some > rules harder just makes it harder to change them, not impossible. Well, yes. Same with the suberian ruleset. Harder is what I had in mind. > With rule changes via loophole (instead of proposal), it's generally > polite to just use the loophole to fix the loophole, claim a Win, and let > gameplay continue. Noted; thank you for pointing that out. > There are two main differences between Immutable and Mutable rules in > Suber's ruleset. Firstly, immutable rules require a 2/3 vote to > change, while Mutable rules only require a majority. Secondly, an > Immutable rule requires two rule changes, and hence two turns, to > change, because it has to be transmuted and then modified. > > The first isn't an obstacle in our system. I could, for instance, > make a proposal that created a new proposal, set each player's vote > on the proposal to FOR, and then resolved the proposal. The new > proposal would pass unanimously if and only if the original proposal > passed at all. I'm not exactly sure I follow that, but I think that you are suggesting a proposal that would vote for me. I wouldn't vote for a proposal that voted for me, and I suspect that I would not be alone. That 2/3 third, or unanimous or whatever, majority is a genuine barrier that makes immutable rules more difficult to change. > The second also isn't an obstacle, because I could put "transmute > rule X" and "amend rule X" in the same proposal. This is perfectly true, however. -- It's Like This Even the Samurai Have teddy bears And even the teddy bears Get drunk _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss