Peter Cooper Jr. on Mon, 20 Nov 2006 14:08:01 -0700 (MST) |
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Re: [s-d] Why no mutable/immutable? |
Andy Jones wrote: > Can I ask why the initial ruleset doesn't contain immutable rules? You can ask. I'm not sure how great an answer you'll get will be, though. :) > Was this something you just got fed up with? Or something you'd > rather see come out of the gameplay? Or what? I've only been involved with the game for almost a couple of years, so we may need to wait for Wonko's opinion, as I think he's the one who's been with the game the longest (or at least, been active in the game the most since it started). But generally, while I think that some rules have had clauses that made them tougher to remove, they can pretty much always be worked around. Anything that can make a rule can probably supercede anything in another rule that stops a rule removal attempt. Basically, you can make a rule that says something like "All rules can be repealed. This rule supercedes our current precedence rule, and all other rules, even if they say this one can't do that." Or maybe you'd need to go through the trouble to creating an entire new ruleset, and then changing the game to follow that ruleset instead of the old one. But adding rules to make changing some rules harder just makes it harder to change them, not impossible. And well, if it's an important rule to keep or not to change, then people will just vote no on changing it. With rule changes via loophole (instead of proposal), it's generally polite to just use the loophole to fix the loophole, claim a Win, and let gameplay continue. If you just irreparibly broke the game, we'd just need to start a new game with the rules as they were just before you broke them and then not let you join our new game and spoil our fun. But that'd just be annoying. -- Peter C. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss