Andy Jones on Tue, 21 Nov 2006 00:37:01 -0700 (MST) |
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Re: [s-d] Why no mutable/immutable? |
"The current initial ruleset"? "The reset ruleset"? I figured we would know what I meant. Probably dangerous in this game! On 11/21/06, Daniel Lepage <dpl33@xxxxxxxxxxx> wrote: > Hi Optional! > > I think the answer to your question even predates me. B Nomic's > predecessor, A Nomic, had no immutable rules. A Nomic's predecessor, > Berserker Nomic, did have immutable rules. I'm not sure what changed > between games. > > As for why we never added them in B Nomic, I think it has to do with > the more flexible nature of our proposals compared to those in > Suber's original ruleset. Suber's proposals each contained a single > modification to the rules. Ours allow arbitrary changes to the entire > state of the game. > > There are two main differences between Immutable and Mutable rules in > Suber's ruleset. Firstly, immutable rules require a 2/3 vote to > change, while Mutable rules only require a majority. Secondly, an > Immutable rule requires two rule changes, and hence two turns, to > change, because it has to be transmuted and then modified. > > The first isn't an obstacle in our system. I could, for instance, > make a proposal that created a new proposal, set each player's vote > on the proposal to FOR, and then resolved the proposal. The new > proposal would pass unanimously if and only if the original proposal > passed at all. > > The second also isn't an obstacle, because I could put "transmute > rule X" and "amend rule X" in the same proposal. > > In other words, the existence of immutable rules wouldn't affect what > we could or could not do. It would only make the process of doing > some things more irritating and harder to follow. > > > Incidentally, you also referred to the current ruleset as "the > initial ruleset". This is not, strictly speaking, true. B Nomic has > been running for almost five years. Recently, however, we had a > drastic slump in activity, followed by an even more drastic server > failure that knocked out our website. > > As of a few days ago, activity began once again, with a new website > and a complete reset of the rules. The distinction between this and > between ending the game and starting anew is quite small. > > So welcome to the Third Age of B Nomic! > > -- > Wonko > > On Nov 20, 2006, at 4:07 PM, Peter Cooper Jr. wrote: > > > Andy Jones wrote: > >> Can I ask why the initial ruleset doesn't contain immutable rules? > > > > You can ask. I'm not sure how great an answer you'll get will be, > > though. :) > > > >> Was this something you just got fed up with? Or something you'd > >> rather see come out of the gameplay? Or what? > > > > I've only been involved with the game for almost a couple of years, > > so we > > may need to wait for Wonko's opinion, as I think he's the one who's > > been > > with the game the longest (or at least, been active in the game the > > most > > since it started). > > > > But generally, while I think that some rules have had clauses that > > made > > them tougher to remove, they can pretty much always be worked around. > > Anything that can make a rule can probably supercede anything in > > another > > rule that stops a rule removal attempt. Basically, you can make a rule > > that says something like "All rules can be repealed. This rule > > supercedes > > our current precedence rule, and all other rules, even if they say > > this > > one can't do that." Or maybe you'd need to go through the trouble to > > creating an entire new ruleset, and then changing the game to > > follow that > > ruleset instead of the old one. But adding rules to make changing some > > rules harder just makes it harder to change them, not impossible. > > > > And well, if it's an important rule to keep or not to change, then > > people > > will just vote no on changing it. > > > > With rule changes via loophole (instead of proposal), it's generally > > polite to just use the loophole to fix the loophole, claim a Win, > > and let > > gameplay continue. If you just irreparibly broke the game, we'd > > just need > > to start a new game with the rules as they were just before you > > broke them > > and then not let you join our new game and spoil our fun. But > > that'd just > > be annoying. > > > > -- > > Peter C. > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > Daniel Lepage > dpl33@xxxxxxxxxxx > > > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > -- It's Like This Even the Samurai Have teddy bears And even the teddy bears Get drunk _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss