Eugene Meidinger on Wed, 15 Nov 2006 14:23:10 -0700 (MST)


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Re: [s-d] [s-b] The Great Reset of Nweek 112


*Grumbles*

On Wed, 2006-11-15 at 15:42 -0500, Daniel Lepage wrote:
> I also second this tweak.
> 
> BTW, Eugene, you seconded to -discuss, though this isn't a problem if  
> Peter recognizes it anyway within 48 hours.
> 
> -- 
> Wonko
> 
> On Nov 15, 2006, at 3:36 PM, Eugene Meidinger wrote:
> 
> > I SECOND. Whee.
> >
> > On Tue, 2006-11-14 at 19:18 -0500, Peter Cooper Jr. wrote:
> >> So, here's my Tweak to reset everything. See end of this message for
> >> more details on where we go from here.
> >>
> >> I submit this Tweak:
> >> _The Great Reset of Nweek 112_
> >> {{
> >> Destroy any and all objects that are a part of the game except for
> >> this Tweak and the players named Peter, Wonko, and Antonio.
> >>
> >> Create the following Rules and Sections.
> >> {{
> >> Section 1: Foundation
> >> {{
> >> Rule 1-1/0: The Game of B
> >> {{
> >> The name of this game is B Nomic.
> >> }}
> >>
> >> Rule 1-2/0: Game Objects
> >> {{
> >> The game of B Nomic consists entirely of Game Objects, which may be
> >> known simply as Objects. Anything that exists in the game is an
> >> Object, and anything that is not an Object is not in the game.
> >> }}
> >>
> >> Rule 1-3/0: Outsiders
> >> {{
> >> An External Force is anything which exists independently of the
> >> game. That is, it would still exist if the game stopped existing, and
> >> would still exist if the game had never started existing.
> >>
> >> An Outsider is an External Force which is also an Object. [[ i.e.,
> >> something that exists outside of the game but is also acknowledged by
> >> the rules as influencing the state of the game, and thus exists  
> >> within
> >> the game as well, such as a player.]]
> >> }}
> >>
> >> Rule 1-4/0: Joining and Leaving
> >> {{
> >> A Player is an Outsider who consents to be governed by the rules,
> >> fulfills all requirements for continued playerhood specified by the
> >> rules, and has become a Player in a manner specified by the rules.
> >>
> >> An External Force may become a Player by posting a message to a  
> >> Public
> >> Forum containing a request to become a Player and a uniquely
> >> identifying name that e wishes to be known by. E may do this if and
> >> only if e fulfills the following requirements:
> >>  * E is capable of passing a Turing Test
> >>  * E is not currently a Player
> >>  * E has a working e-mail address
> >>
> >> A Player may cease to be a Player by Forfeiting the game; this  
> >> must be
> >> done in a Public Forum unless there are no working public fora, in
> >> which case e may notify the Administrator privately instead.
> >>
> >> No restrictions may be placed on when a player may forfeit; any  
> >> player
> >> may forfeit the game at any time (regardless of any timekeeping  
> >> device
> >> used in the game).
> >> }}
> >>
> >> Rule 1-5/0: Administrator
> >> {{
> >> The Player designated as the Administrator is responsible for  
> >> ensuring
> >> that players understand the current state of the game. The
> >> Administrator is the authority used to interpret the current state of
> >> the game.
> >> }}
> >>
> >> Rule 1-6/0: Game Documents
> >> {{
> >> Some Objects are known as Game Documents. Each Game Document  
> >> includes a
> >> body of text.
> >>
> >> In each Game Document, with the exception of this paragraph, text  
> >> between
> >> doubled square brackets (that is, text between "[[" and "]]")  
> >> shall be
> >> deemed Comment Text. Comment Text has no direct effect on the  
> >> state of
> >> the game, although it can be read.
> >> }}
> >>
> >> Rule 1-7/0: Revision
> >> {{
> >> Game Documents may be specified by the rules as Revisable. Every
> >> Revisable Document has a revision number associated with it. This is
> >> an integer that is equal to zero when the Document is created and is
> >> increased by one every time it is modified.
> >>
> >> Note that an object that is not Revisable may still be changeable; it
> >> simply will not be assigned revision numbers according to this rule.
> >>
> >> The revision number may be specified by appending a slash (/) and the
> >> revision number to the identifying number of the document.
> >> }}
> >>
> >> Rule 1-8/0: Rules
> >> {{
> >> Rules are Revisable Game Documents that define how this game is
> >> played. Each Rule may have a Name and a Number.
> >>
> >> Rules may be contained in Sections, which may each have a Name and a
> >> Number.
> >>
> >> The Administrator may, as a Game Action, do any of the following:
> >>  * Add, change, or remove a Rule's Number.
> >>  * Create a Section.
> >>  * Add, change, or remove a Section's Number or Name.
> >>  * Remove a Section, causing all Rules in that section to no  
> >> longer be
> >>    contained by a Section.
> >>  * Move a Rule into a Section.
> >> }}
> >>
> >> Rule 1-9/0: Fora
> >> {{
> >> A Forum is any External Force that allows Outsiders to communicate.
> >> Each forum may be designated as one of the terms Private, Public, or
> >> Discussion. All Fora are initially Private.
> >> }}
> >>
> >> Rule 1-10/0: Game Actions
> >> {{
> >> A Game Action is defined as any activity specified by the rules to be
> >> a Game Action. Any Player may take any Game Action at any time unless
> >> the rules say otherwise. Other Outsiders may also take Game  
> >> Actions if
> >> explicitly permitted by the rules. To perform a Game Action, an
> >> Outsider must post a message to a Public Forum specifying that e is
> >> taking that action. E must also specify any targets and/or parameters
> >> necessary for that action [[for example, you must specify a proposal
> >> in order to vote against a proposal]]. E may list multiple actions
> >> that e wishes to take, in which case e takes them in the order e  
> >> lists
> >> them. E may also state a specific positive integer to perform a
> >> particular action that many times (if legal, of course)
> >> sequentially. The Rules also have the power to cause an Outsider to
> >> take Game Actions whether e posts or not.
> >>
> >> Game Actions occur upon reaching the appropriate fora, in the order
> >> they arrived, unless a rule states otherwise. A Game Action that is
> >> caused by a Rule instead of by a Forum Post takes place at the time
> >> specified by the rule.
> >>
> >> Text to the effect that "any player may do X" should be interpreted
> >> to mean that X is a Game Action; but such a declaration implies that
> >> only players may take the Game Action X (unless another declaration
> >> permits other Outsiders to as well).
> >> }}
> >>
> >> Rule 1-11/0: Submission
> >> {{
> >> The rules may state that it is legal for Outsiders to Submit certain
> >> document types as a Game Action. To Submit a Game Document, an
> >> Outsider must provide a full description of the Document in the  
> >> Public
> >> Forum message where they take the Action of Submitting.
> >> }}
> >>
> >> }}
> >>
> >> Section 2: Gameplay
> >> {{
> >> Rule 2-1/0: NTime
> >> {{
> >> === Definition ===
> >> There is a Game Object known as The Clock. The Clock consists of the
> >> following values:
> >>  * A positive integer known as the nweek
> >>  * A positive integer known as the nday
> >>  * A state of being Off or On
> >>  * A nonnegative integer known as the ndelay
> >>
> >> === Clock Changes ===
> >> At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock
> >> is On, then the nday is incremented by 1. Otherwise, the ndelay is
> >> incremented by 1. [[An online UTC clock is available at
> >> http://www.time.gov/.]]
> >>
> >> If the nday would be set to a value greater than 12, instead it is  
> >> set
> >> to 1, and the nweek is incremented by 1.
> >>
> >> The Clock may be changed from Off to On or from On to Off as a Game
> >> Action by the Administrator. When the Clock is turned On, the ndelay
> >> is set to zero.
> >>
> >> === Durations ===
> >> A duration to the effect of "X ndays", where X is a number, shall be
> >> interpreted to mean that the duration ends at the end of the nday
> >> after X consecutive changes of that value. [[Thus, if it is currently
> >> the middle of nday 2, something happening "in 2 ndays" will occur at
> >> the end of nday 4.]]
> >>
> >> A duration to the effect of "X ndelays", where X is a number,  
> >> shall be
> >> interpreted to mean that the duration ends at the end of the ndelay
> >> after X consecutive changes of that value. The resetting of an ndelay
> >> to 0 from the Clock being turned On does not count as a change for  
> >> the
> >> purposes of this paragraph.
> >>
> >> A duration to the effect of "X nweeks", where X is a number, shall be
> >> interpreted to mean that the duration ends at the end of the nday  
> >> when
> >> the nday is the same value, but the nweek is increased by X.
> >>
> >> === Nyears ===
> >> A period of 10 nweeks is known as an nyear. Hence, the first 10  
> >> nweeks
> >> (1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock)
> >> comprise nyear 2, and so on.
> >>
> >> === Starts and ends of nday ===
> >> All events occurring at the end of an nday occur before all events
> >> occurring at the beginning of the next nday.
> >> }}
> >>
> >> Rule 2-2/0: Proposals
> >> {{
> >> As a Game Action, players may submit a Proposal. Proposals are
> >> Revisable Game Documents that list changes to be made to the
> >> game. Proposals may have a Name and a Number. However, a proposal
> >> submission may not include a Proposal Number. A Proposal is in one of
> >> the states of Pending, Open, and Historical. A Proposal is initially
> >> Pending.
> >>
> >> The Administrator may set a Proposal's Number as a Game Action.
> >>
> >> The Player who submitted a proposal that is Pending may revise its
> >> body of text and/or Name by resubmitting it.
> >>
> >> At the beginning of nday 9 of each nweek, all Pending Proposals  
> >> become
> >> Open.
> >>
> >> As a Game Action, a Player may submit a Vote on an Open Proposal of
> >> one of the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a
> >> Proposal by a Player is called that player's Final Vote on that
> >> Proposal.
> >>
> >> At the end of nday 12 of each nweek, all Open Proposals become
> >> Historical.
> >>
> >> When a Proposal becomes Historical, if there exist more players whose
> >> Final Vote on that proposal was FOR than there exist players whose
> >> Final Vote on that proposal was AGAINST, the Proposal Passes.
> >>
> >> When a Proposal Passes, its list of changes to the game occur.
> >> }}
> >>
> >> }}
> >>
> >> }}
> >>
> >> Designate the player known as Peter as the Administrator.
> >>
> >> Make the spoon-business@xxxxxxxxx mailing list a Public Forum.
> >>
> >> Make the spoon-discuss@xxxxxxxxx mailing list a Discussion Forum.
> >>
> >> Set The Clock to an nweek of 112, an nday of 1, a state of On, and an
> >> ndelay of 0.
> >>
> >> }}
> >>
> >>
> >> As I think I'm a Minister of Change, I recognize this Tweak and  
> >> assign
> >> it number 374.
> >>
> >> It is currently nweek 112, nday 1, ndelay 180. At midnight UTC
> >> (roughly 23.75 hours from now), this Tweak will become Open. Before
> >> then, I can revise it, which may be useful if other players show up
> >> that don't want to be deleted. (Although getting deleted isn't so  
> >> bad,
> >> as becoming a player again is fairly easy.) But the only players who
> >> said they were definitely coming back were Wonko and Antonio.
> >>
> >> After it becomes Open, before 00:00:00 on Monday UTC (Which is Sunday
> >> at 7pm Eastern Time for me), two other players need to SECOND this
> >> Tweak, and no players can OBJECT to it. If that happens, then this
> >> Tweak will get implemented at that time.
> >>
> >> (Now, of course, if someone does have objections to this, they can
> >> object and we can work on a new tweak that resolves issues people  
> >> have
> >> with this one. But I think that this is probably a fine starting  
> >> point
> >> and we can make tons of changes via proposal once we turn the clock
> >> back on.)
> >>
> >
> > _______________________________________________
> > spoon-discuss mailing list
> > spoon-discuss@xxxxxxxxx
> > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss
> 
> Daniel Lepage
> dpl33@xxxxxxxxxxx
> 
> 
> 
> _______________________________________________
> spoon-business mailing list
> spoon-business@xxxxxxxxx
> http://lists.ellipsis.cx/mailman/listinfo/spoon-business

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