Eugene Meidinger on Wed, 15 Nov 2006 14:23:10 -0700 (MST) |
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Re: [s-d] [s-b] The Great Reset of Nweek 112 |
*Grumbles* On Wed, 2006-11-15 at 15:42 -0500, Daniel Lepage wrote: > I also second this tweak. > > BTW, Eugene, you seconded to -discuss, though this isn't a problem if > Peter recognizes it anyway within 48 hours. > > -- > Wonko > > On Nov 15, 2006, at 3:36 PM, Eugene Meidinger wrote: > > > I SECOND. Whee. > > > > On Tue, 2006-11-14 at 19:18 -0500, Peter Cooper Jr. wrote: > >> So, here's my Tweak to reset everything. See end of this message for > >> more details on where we go from here. > >> > >> I submit this Tweak: > >> _The Great Reset of Nweek 112_ > >> {{ > >> Destroy any and all objects that are a part of the game except for > >> this Tweak and the players named Peter, Wonko, and Antonio. > >> > >> Create the following Rules and Sections. > >> {{ > >> Section 1: Foundation > >> {{ > >> Rule 1-1/0: The Game of B > >> {{ > >> The name of this game is B Nomic. > >> }} > >> > >> Rule 1-2/0: Game Objects > >> {{ > >> The game of B Nomic consists entirely of Game Objects, which may be > >> known simply as Objects. Anything that exists in the game is an > >> Object, and anything that is not an Object is not in the game. > >> }} > >> > >> Rule 1-3/0: Outsiders > >> {{ > >> An External Force is anything which exists independently of the > >> game. That is, it would still exist if the game stopped existing, and > >> would still exist if the game had never started existing. > >> > >> An Outsider is an External Force which is also an Object. [[ i.e., > >> something that exists outside of the game but is also acknowledged by > >> the rules as influencing the state of the game, and thus exists > >> within > >> the game as well, such as a player.]] > >> }} > >> > >> Rule 1-4/0: Joining and Leaving > >> {{ > >> A Player is an Outsider who consents to be governed by the rules, > >> fulfills all requirements for continued playerhood specified by the > >> rules, and has become a Player in a manner specified by the rules. > >> > >> An External Force may become a Player by posting a message to a > >> Public > >> Forum containing a request to become a Player and a uniquely > >> identifying name that e wishes to be known by. E may do this if and > >> only if e fulfills the following requirements: > >> * E is capable of passing a Turing Test > >> * E is not currently a Player > >> * E has a working e-mail address > >> > >> A Player may cease to be a Player by Forfeiting the game; this > >> must be > >> done in a Public Forum unless there are no working public fora, in > >> which case e may notify the Administrator privately instead. > >> > >> No restrictions may be placed on when a player may forfeit; any > >> player > >> may forfeit the game at any time (regardless of any timekeeping > >> device > >> used in the game). > >> }} > >> > >> Rule 1-5/0: Administrator > >> {{ > >> The Player designated as the Administrator is responsible for > >> ensuring > >> that players understand the current state of the game. The > >> Administrator is the authority used to interpret the current state of > >> the game. > >> }} > >> > >> Rule 1-6/0: Game Documents > >> {{ > >> Some Objects are known as Game Documents. Each Game Document > >> includes a > >> body of text. > >> > >> In each Game Document, with the exception of this paragraph, text > >> between > >> doubled square brackets (that is, text between "[[" and "]]") > >> shall be > >> deemed Comment Text. Comment Text has no direct effect on the > >> state of > >> the game, although it can be read. > >> }} > >> > >> Rule 1-7/0: Revision > >> {{ > >> Game Documents may be specified by the rules as Revisable. Every > >> Revisable Document has a revision number associated with it. This is > >> an integer that is equal to zero when the Document is created and is > >> increased by one every time it is modified. > >> > >> Note that an object that is not Revisable may still be changeable; it > >> simply will not be assigned revision numbers according to this rule. > >> > >> The revision number may be specified by appending a slash (/) and the > >> revision number to the identifying number of the document. > >> }} > >> > >> Rule 1-8/0: Rules > >> {{ > >> Rules are Revisable Game Documents that define how this game is > >> played. Each Rule may have a Name and a Number. > >> > >> Rules may be contained in Sections, which may each have a Name and a > >> Number. > >> > >> The Administrator may, as a Game Action, do any of the following: > >> * Add, change, or remove a Rule's Number. > >> * Create a Section. > >> * Add, change, or remove a Section's Number or Name. > >> * Remove a Section, causing all Rules in that section to no > >> longer be > >> contained by a Section. > >> * Move a Rule into a Section. > >> }} > >> > >> Rule 1-9/0: Fora > >> {{ > >> A Forum is any External Force that allows Outsiders to communicate. > >> Each forum may be designated as one of the terms Private, Public, or > >> Discussion. All Fora are initially Private. > >> }} > >> > >> Rule 1-10/0: Game Actions > >> {{ > >> A Game Action is defined as any activity specified by the rules to be > >> a Game Action. Any Player may take any Game Action at any time unless > >> the rules say otherwise. Other Outsiders may also take Game > >> Actions if > >> explicitly permitted by the rules. To perform a Game Action, an > >> Outsider must post a message to a Public Forum specifying that e is > >> taking that action. E must also specify any targets and/or parameters > >> necessary for that action [[for example, you must specify a proposal > >> in order to vote against a proposal]]. E may list multiple actions > >> that e wishes to take, in which case e takes them in the order e > >> lists > >> them. E may also state a specific positive integer to perform a > >> particular action that many times (if legal, of course) > >> sequentially. The Rules also have the power to cause an Outsider to > >> take Game Actions whether e posts or not. > >> > >> Game Actions occur upon reaching the appropriate fora, in the order > >> they arrived, unless a rule states otherwise. A Game Action that is > >> caused by a Rule instead of by a Forum Post takes place at the time > >> specified by the rule. > >> > >> Text to the effect that "any player may do X" should be interpreted > >> to mean that X is a Game Action; but such a declaration implies that > >> only players may take the Game Action X (unless another declaration > >> permits other Outsiders to as well). > >> }} > >> > >> Rule 1-11/0: Submission > >> {{ > >> The rules may state that it is legal for Outsiders to Submit certain > >> document types as a Game Action. To Submit a Game Document, an > >> Outsider must provide a full description of the Document in the > >> Public > >> Forum message where they take the Action of Submitting. > >> }} > >> > >> }} > >> > >> Section 2: Gameplay > >> {{ > >> Rule 2-1/0: NTime > >> {{ > >> === Definition === > >> There is a Game Object known as The Clock. The Clock consists of the > >> following values: > >> * A positive integer known as the nweek > >> * A positive integer known as the nday > >> * A state of being Off or On > >> * A nonnegative integer known as the ndelay > >> > >> === Clock Changes === > >> At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock > >> is On, then the nday is incremented by 1. Otherwise, the ndelay is > >> incremented by 1. [[An online UTC clock is available at > >> http://www.time.gov/.]] > >> > >> If the nday would be set to a value greater than 12, instead it is > >> set > >> to 1, and the nweek is incremented by 1. > >> > >> The Clock may be changed from Off to On or from On to Off as a Game > >> Action by the Administrator. When the Clock is turned On, the ndelay > >> is set to zero. > >> > >> === Durations === > >> A duration to the effect of "X ndays", where X is a number, shall be > >> interpreted to mean that the duration ends at the end of the nday > >> after X consecutive changes of that value. [[Thus, if it is currently > >> the middle of nday 2, something happening "in 2 ndays" will occur at > >> the end of nday 4.]] > >> > >> A duration to the effect of "X ndelays", where X is a number, > >> shall be > >> interpreted to mean that the duration ends at the end of the ndelay > >> after X consecutive changes of that value. The resetting of an ndelay > >> to 0 from the Clock being turned On does not count as a change for > >> the > >> purposes of this paragraph. > >> > >> A duration to the effect of "X nweeks", where X is a number, shall be > >> interpreted to mean that the duration ends at the end of the nday > >> when > >> the nday is the same value, but the nweek is increased by X. > >> > >> === Nyears === > >> A period of 10 nweeks is known as an nyear. Hence, the first 10 > >> nweeks > >> (1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock) > >> comprise nyear 2, and so on. > >> > >> === Starts and ends of nday === > >> All events occurring at the end of an nday occur before all events > >> occurring at the beginning of the next nday. > >> }} > >> > >> Rule 2-2/0: Proposals > >> {{ > >> As a Game Action, players may submit a Proposal. Proposals are > >> Revisable Game Documents that list changes to be made to the > >> game. Proposals may have a Name and a Number. However, a proposal > >> submission may not include a Proposal Number. A Proposal is in one of > >> the states of Pending, Open, and Historical. A Proposal is initially > >> Pending. > >> > >> The Administrator may set a Proposal's Number as a Game Action. > >> > >> The Player who submitted a proposal that is Pending may revise its > >> body of text and/or Name by resubmitting it. > >> > >> At the beginning of nday 9 of each nweek, all Pending Proposals > >> become > >> Open. > >> > >> As a Game Action, a Player may submit a Vote on an Open Proposal of > >> one of the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a > >> Proposal by a Player is called that player's Final Vote on that > >> Proposal. > >> > >> At the end of nday 12 of each nweek, all Open Proposals become > >> Historical. > >> > >> When a Proposal becomes Historical, if there exist more players whose > >> Final Vote on that proposal was FOR than there exist players whose > >> Final Vote on that proposal was AGAINST, the Proposal Passes. > >> > >> When a Proposal Passes, its list of changes to the game occur. > >> }} > >> > >> }} > >> > >> }} > >> > >> Designate the player known as Peter as the Administrator. > >> > >> Make the spoon-business@xxxxxxxxx mailing list a Public Forum. > >> > >> Make the spoon-discuss@xxxxxxxxx mailing list a Discussion Forum. > >> > >> Set The Clock to an nweek of 112, an nday of 1, a state of On, and an > >> ndelay of 0. > >> > >> }} > >> > >> > >> As I think I'm a Minister of Change, I recognize this Tweak and > >> assign > >> it number 374. > >> > >> It is currently nweek 112, nday 1, ndelay 180. At midnight UTC > >> (roughly 23.75 hours from now), this Tweak will become Open. Before > >> then, I can revise it, which may be useful if other players show up > >> that don't want to be deleted. (Although getting deleted isn't so > >> bad, > >> as becoming a player again is fairly easy.) But the only players who > >> said they were definitely coming back were Wonko and Antonio. > >> > >> After it becomes Open, before 00:00:00 on Monday UTC (Which is Sunday > >> at 7pm Eastern Time for me), two other players need to SECOND this > >> Tweak, and no players can OBJECT to it. If that happens, then this > >> Tweak will get implemented at that time. > >> > >> (Now, of course, if someone does have objections to this, they can > >> object and we can work on a new tweak that resolves issues people > >> have > >> with this one. But I think that this is probably a fine starting > >> point > >> and we can make tons of changes via proposal once we turn the clock > >> back on.) > >> > > > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > Daniel Lepage > dpl33@xxxxxxxxxxx > > > > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss