Eugene Meidinger on Wed, 15 Nov 2006 13:36:39 -0700 (MST) |
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Re: [s-d] [s-b] The Great Reset of Nweek 112 |
I SECOND. Whee. On Tue, 2006-11-14 at 19:18 -0500, Peter Cooper Jr. wrote: > So, here's my Tweak to reset everything. See end of this message for > more details on where we go from here. > > I submit this Tweak: > _The Great Reset of Nweek 112_ > {{ > Destroy any and all objects that are a part of the game except for > this Tweak and the players named Peter, Wonko, and Antonio. > > Create the following Rules and Sections. > {{ > Section 1: Foundation > {{ > Rule 1-1/0: The Game of B > {{ > The name of this game is B Nomic. > }} > > Rule 1-2/0: Game Objects > {{ > The game of B Nomic consists entirely of Game Objects, which may be > known simply as Objects. Anything that exists in the game is an > Object, and anything that is not an Object is not in the game. > }} > > Rule 1-3/0: Outsiders > {{ > An External Force is anything which exists independently of the > game. That is, it would still exist if the game stopped existing, and > would still exist if the game had never started existing. > > An Outsider is an External Force which is also an Object. [[ i.e., > something that exists outside of the game but is also acknowledged by > the rules as influencing the state of the game, and thus exists within > the game as well, such as a player.]] > }} > > Rule 1-4/0: Joining and Leaving > {{ > A Player is an Outsider who consents to be governed by the rules, > fulfills all requirements for continued playerhood specified by the > rules, and has become a Player in a manner specified by the rules. > > An External Force may become a Player by posting a message to a Public > Forum containing a request to become a Player and a uniquely > identifying name that e wishes to be known by. E may do this if and > only if e fulfills the following requirements: > * E is capable of passing a Turing Test > * E is not currently a Player > * E has a working e-mail address > > A Player may cease to be a Player by Forfeiting the game; this must be > done in a Public Forum unless there are no working public fora, in > which case e may notify the Administrator privately instead. > > No restrictions may be placed on when a player may forfeit; any player > may forfeit the game at any time (regardless of any timekeeping device > used in the game). > }} > > Rule 1-5/0: Administrator > {{ > The Player designated as the Administrator is responsible for ensuring > that players understand the current state of the game. The > Administrator is the authority used to interpret the current state of > the game. > }} > > Rule 1-6/0: Game Documents > {{ > Some Objects are known as Game Documents. Each Game Document includes a > body of text. > > In each Game Document, with the exception of this paragraph, text between > doubled square brackets (that is, text between "[[" and "]]") shall be > deemed Comment Text. Comment Text has no direct effect on the state of > the game, although it can be read. > }} > > Rule 1-7/0: Revision > {{ > Game Documents may be specified by the rules as Revisable. Every > Revisable Document has a revision number associated with it. This is > an integer that is equal to zero when the Document is created and is > increased by one every time it is modified. > > Note that an object that is not Revisable may still be changeable; it > simply will not be assigned revision numbers according to this rule. > > The revision number may be specified by appending a slash (/) and the > revision number to the identifying number of the document. > }} > > Rule 1-8/0: Rules > {{ > Rules are Revisable Game Documents that define how this game is > played. Each Rule may have a Name and a Number. > > Rules may be contained in Sections, which may each have a Name and a > Number. > > The Administrator may, as a Game Action, do any of the following: > * Add, change, or remove a Rule's Number. > * Create a Section. > * Add, change, or remove a Section's Number or Name. > * Remove a Section, causing all Rules in that section to no longer be > contained by a Section. > * Move a Rule into a Section. > }} > > Rule 1-9/0: Fora > {{ > A Forum is any External Force that allows Outsiders to communicate. > Each forum may be designated as one of the terms Private, Public, or > Discussion. All Fora are initially Private. > }} > > Rule 1-10/0: Game Actions > {{ > A Game Action is defined as any activity specified by the rules to be > a Game Action. Any Player may take any Game Action at any time unless > the rules say otherwise. Other Outsiders may also take Game Actions if > explicitly permitted by the rules. To perform a Game Action, an > Outsider must post a message to a Public Forum specifying that e is > taking that action. E must also specify any targets and/or parameters > necessary for that action [[for example, you must specify a proposal > in order to vote against a proposal]]. E may list multiple actions > that e wishes to take, in which case e takes them in the order e lists > them. E may also state a specific positive integer to perform a > particular action that many times (if legal, of course) > sequentially. The Rules also have the power to cause an Outsider to > take Game Actions whether e posts or not. > > Game Actions occur upon reaching the appropriate fora, in the order > they arrived, unless a rule states otherwise. A Game Action that is > caused by a Rule instead of by a Forum Post takes place at the time > specified by the rule. > > Text to the effect that "any player may do X" should be interpreted > to mean that X is a Game Action; but such a declaration implies that > only players may take the Game Action X (unless another declaration > permits other Outsiders to as well). > }} > > Rule 1-11/0: Submission > {{ > The rules may state that it is legal for Outsiders to Submit certain > document types as a Game Action. To Submit a Game Document, an > Outsider must provide a full description of the Document in the Public > Forum message where they take the Action of Submitting. > }} > > }} > > Section 2: Gameplay > {{ > Rule 2-1/0: NTime > {{ > === Definition === > There is a Game Object known as The Clock. The Clock consists of the > following values: > * A positive integer known as the nweek > * A positive integer known as the nday > * A state of being Off or On > * A nonnegative integer known as the ndelay > > === Clock Changes === > At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock > is On, then the nday is incremented by 1. Otherwise, the ndelay is > incremented by 1. [[An online UTC clock is available at > http://www.time.gov/.]] > > If the nday would be set to a value greater than 12, instead it is set > to 1, and the nweek is incremented by 1. > > The Clock may be changed from Off to On or from On to Off as a Game > Action by the Administrator. When the Clock is turned On, the ndelay > is set to zero. > > === Durations === > A duration to the effect of "X ndays", where X is a number, shall be > interpreted to mean that the duration ends at the end of the nday > after X consecutive changes of that value. [[Thus, if it is currently > the middle of nday 2, something happening "in 2 ndays" will occur at > the end of nday 4.]] > > A duration to the effect of "X ndelays", where X is a number, shall be > interpreted to mean that the duration ends at the end of the ndelay > after X consecutive changes of that value. The resetting of an ndelay > to 0 from the Clock being turned On does not count as a change for the > purposes of this paragraph. > > A duration to the effect of "X nweeks", where X is a number, shall be > interpreted to mean that the duration ends at the end of the nday when > the nday is the same value, but the nweek is increased by X. > > === Nyears === > A period of 10 nweeks is known as an nyear. Hence, the first 10 nweeks > (1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock) > comprise nyear 2, and so on. > > === Starts and ends of nday === > All events occurring at the end of an nday occur before all events > occurring at the beginning of the next nday. > }} > > Rule 2-2/0: Proposals > {{ > As a Game Action, players may submit a Proposal. Proposals are > Revisable Game Documents that list changes to be made to the > game. Proposals may have a Name and a Number. However, a proposal > submission may not include a Proposal Number. A Proposal is in one of > the states of Pending, Open, and Historical. A Proposal is initially > Pending. > > The Administrator may set a Proposal's Number as a Game Action. > > The Player who submitted a proposal that is Pending may revise its > body of text and/or Name by resubmitting it. > > At the beginning of nday 9 of each nweek, all Pending Proposals become > Open. > > As a Game Action, a Player may submit a Vote on an Open Proposal of > one of the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a > Proposal by a Player is called that player's Final Vote on that > Proposal. > > At the end of nday 12 of each nweek, all Open Proposals become > Historical. > > When a Proposal becomes Historical, if there exist more players whose > Final Vote on that proposal was FOR than there exist players whose > Final Vote on that proposal was AGAINST, the Proposal Passes. > > When a Proposal Passes, its list of changes to the game occur. > }} > > }} > > }} > > Designate the player known as Peter as the Administrator. > > Make the spoon-business@xxxxxxxxx mailing list a Public Forum. > > Make the spoon-discuss@xxxxxxxxx mailing list a Discussion Forum. > > Set The Clock to an nweek of 112, an nday of 1, a state of On, and an > ndelay of 0. > > }} > > > As I think I'm a Minister of Change, I recognize this Tweak and assign > it number 374. > > It is currently nweek 112, nday 1, ndelay 180. At midnight UTC > (roughly 23.75 hours from now), this Tweak will become Open. Before > then, I can revise it, which may be useful if other players show up > that don't want to be deleted. (Although getting deleted isn't so bad, > as becoming a player again is fairly easy.) But the only players who > said they were definitely coming back were Wonko and Antonio. > > After it becomes Open, before 00:00:00 on Monday UTC (Which is Sunday > at 7pm Eastern Time for me), two other players need to SECOND this > Tweak, and no players can OBJECT to it. If that happens, then this > Tweak will get implemented at that time. > > (Now, of course, if someone does have objections to this, they can > object and we can work on a new tweak that resolves issues people have > with this one. But I think that this is probably a fine starting point > and we can make tons of changes via proposal once we turn the clock > back on.) > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss