Antonio Dolcetta on Fri, 27 Jan 2006 03:00:38 -0600 (CST)

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Re: [s-d] comex submits p352

Mark Walsh wrote:
On: 1/26/06 1:08:35 PM comex submitted:
Subject: [s-b] [auto] comex submits p352
Motion 352/0: Lighting Invalidation Generates Heavy Trepidation

I should have been clearer. First pass was a touch and go.
In Rule 10-1, remove the fifth bullet and add:
* A Lighting Level which is initially 0
* A state of being Internally Lit or Not Internally Lit

So we're replacing Lit/Dark with 2 values?
A numeric Lighting Level AND Internally Lit/Not
Internally Lit? Seems redundant, unless...
While a Room is Internally Lit, its Lighting Level is increased by one.
When a Room's Lighting Level is at least one, it is Lit; otherwise, it is

...'at least one' in the second sentence above connotes
that a Lighting Level higher than one is possible. It does to
me. Yet I don't see a mechanism for implementing this.
And if it can be higher than one, why not less than zero?

What's the problem with greater than 1 or less than zero values ?
just have a lit torch in an internally lit room (or 2 torches in a Non Internally lit room), et voilà, Lighting Level = 2, room is Lit. Then activate three Radiation dampeners in the same room, Lighting Level = -1, room is Dark.

Change the Effects Field of Lit Torch to:
While a Room contains a Lit Torch, its Lighting Level is increased by
one. The Lit Torch is destroyed at the beginning of the next nweek.

Change the Effects Field of Kirchhoff's Radiation Dampener to:
Sacrifice: The Lighting Level of the Room in which the Radiator Dampener
was activated is decreased by one until the end of the nweek that it was
activated on.

In the Ordinances of The Basement, change all occurrences of {{lit}} to
{{Internally Lit}}, and all occurences of {{dark}} to {{Not Internally
None of the above does anything to define precedence of
any effects field over any other.

It's because the order doesn't matter, you just add up the values. (although I do take your point that maybe it would be better to take 0 as the "Lighting" point instead of 1)


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