eugman on Fri, 29 Jul 2005 15:41:48 -0500 (CDT)


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[s-d] Re: [s-b] [auto] Wonko submits p205


Everything looks nice except for one thing. I'd really like to avoid having more than 5 classes because of need for players to be priests, lobbysts and senators. Especially when those classes don't don't really interconnect  with the existing ones.  Any way you could have them be super powers if my prop passes?


> Wonko has submitted a new Motion, p205.
> 
> ---------------------------------
> Motion 205/0: Concurrent Class Creation
> A Proposal by Wonko
> Last modified on nweek 95, nday 1
> 
> Create two new classes in rule 3-19:
> {{
> == Artificer ==
> 
> When an Artificer attempts to Forge a Talisman of a type whose price requires 
> Genechips, only half that many Genechips (rounded up) are required. This does 
> not apply to Unique Talismans.
> }}
> 
> {{
> == Smelter ==
> 
> A Smelter may, once per period, destroy a Talisman e possesses to gain Genechips 
> equal to one third of the Genechips in that Talisman's price, rounded up. Unique 
> Talismans may not be destroyed in this manner.
> 
> }}
> 
> Create the following Talismans:
> {{
> == Uncomfortable Hat ==
> 
> Price: 20GC
> Rarity: Uncommon
> Type: Helmet
> Appearance: An oddly shaped metal helmet. The bits of it that poke your
> head ensure that you can't relax or concentrate.
> Effects: If your Alertness would drop below 2, it becomes 2. While you
> have this Talisman, your Acuity is treated as though it were 3 less than
> it actually is.
> 
> == Puzzling Contraption ==
> 
> Price: 30GC
> Rarity: Rare
> Type: Charm
> Appearance: A curious amalgam of tubes, wires, and gears. It is very hard
> to see how they all connect. Looking down some of the tubes, you can see a
> faint green glow inside the thing, but you have no idea what it is or how
> it works.
> Effects: No player may use a Puzzling Contraption unless their Acuity is
> 10 or higher.
> 5A: Create a Puzzle Pod at your location.
> 30A: You are moved to the location of any Puzzle Pod (of your choice);
> this destroys that Pod. If the Pod in question is held by a player, then
> that player loses 10 Health and drops the Pod before you are moved there.
> If for any reason you can't be moved to that location (for example, if it
> would cause multiple players to be in the Closet), then none of the above
> effects happen and instead you lose 10 health and the Puzzling Contraption
> is destroyed.
> 
> == Puzzle Pod ==
> 
> Price: N/A
> Rarity: N/A
> Type: Charm
> Appearance: A small metal sphere. Upon close examination, there are
> hundreds of little tiny cracks in it, suggesting that it can fold open
> somehow.
> Effects: None (See Puzzling Contraption).
> }}
> ---------------------------------
> 
> 
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