Daniel Peter Lepage on Wed, 20 Jul 2005 12:49:40 -0500 (CDT) |
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Re: [s-d] Re: Wonko amended 175 |
> eugman@xxxxxxxxxxx writes: >> I like the idea. What about instead of a minister we could have a >> triarchy? >> >> So for one thing peter doesn't decide what happens to him when he >> fails spectacuarly. It would also add alot more creativity and >> balance. We just need a good way to go about it. > > And speaking of me, could someone prop an actual Minister of the > House? I'm inclined to not take this all on at the moment. I just > managed to get rid of a few ministries. > > Some sort of system like this sounds interesting, but I'm not sure > how easy it'd be to put limits on the power. I'm not sure you'd need much. Maybe say the effects can't alter Game Documents or expel players from the game, and then make it easy to depose the Dungeon Master if e starts making unpopular decisions. But by and large, I doubt this would be abused much because there'd be no point. The fun part of abusing the rules is finding clever ways to do so and taking advantage of them; I can't speak for anyone else, but if the rules gave me absolute power over the game I wouldn't exploit it because there wouldn't be any reason to. We could also make em interact with the House in fundamentally different ways - maybe e doesn't get to do the same things players do, so e'd never have to worry about deciding what horrible things happen to emself. Then we can tie it to the Ministry (once we have one) so that nobody will want the position unless they're actually feeling responsible enough to keep track of everything. I also wouldn't mind giving someone a little extra power as payment for tracking something fairly large and complex. -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss