Alex Truelsen on Wed, 29 Jun 2005 21:42:41 -0500 (CDT) |
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Re: [s-d] Re: [s-b] Not dead yet |
On 6/29/05, Daniel Peter Lepage <dpl33@xxxxxxxxxxx> wrote: > > > "Historical" might not have been the worst description for me for a > while > > there... anyway, I'm back and I've updated my Ministries. The most > > interesting bit from that is that Eugene hit RainbowWolfe for 114 energy > > last Grid Period, dealing 14 damage over eir Defense. Of course, that 14 > > can > > be bought right back with RW's income from eir fort... we either need > less > > fixable forts (perhaps not fixable at all) or more stuff on the Grid. > > Maybe it should be more like actual Rumble: Everyone starts with a > 100-energy Fort, and then you freeze the placement of new forts while > everyone shoots each other. When one person is left standing, e gets some > awesome prize and everyone else gets a new fort. > > Of course, that rules out the possibility of really long-running > conflicts... How could we let people enter the game partway without > letting people jump in at the last second and knock off to only remaining > hit point on the map? Well, you wouldn't let people in halfway, I would think, or you let them in with an amount of energy equal to the current average on the board, and if they do win they get a smaller prize (perhaps X percent of the prize, where X is the energy they started with). As far as long-running conflicts, I imagine feuds would make things plenty interesting across multiple rounds. [[BvS]] -- > Wonko > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss