eugman on Fri, 20 May 2005 18:48:51 -0500 (CDT) |
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[s-d] The proposasl script does like cards games. |
Hmmm seems to be broken. I didn't notice it until I tried to start making a new prop. Hmmm maybe I should run before wonko hits me with a large fish.... I'm guessing the use of the æ symbol screwed things up. > EugeneMeidinger has amended p88. > > --------------------------------- > Proposal 88/3: Cards aren't really dangerous, silly! > A Standard Proposal by EugeneMeidinger > Last modified on nweek 89, nday 4 > > [[ I still am not sure how to make use of freight yet. Still need to add a > buttload of cards.]] > [[I may be missing some parts let me know if I am missing anything as I may have > forgotten something.]] > Change the first sentence of Rule 1-3 of the Collectable Cards Rulebook to > read: > {{ > Players may be Card Players. Players are initially not Card Players. > }} > > In rule 2-1 of the Collectable Cards Rulebook replace the paragraphs defining > rarity and type with the following: > {{ > Rarity - Rarity is a nonnegative integer between 0 and 5, inclusive. > > Type - Cards are either Upgrades, Frieght or Actions > > Subtype - For Upgrades it lists what slot the card may be played in. For Actions > it determines at what time it may be played. For Frieght it is just a marker; > frieght may only be played in a cargo slot. > }} > If p87 does not pass also add to the rule after the paragraph defining rarity > the following: > {{ > > Appearance - An image file or text description of what the card represents. > > }} > > Add a rule to section 2 of the Collectable Cards Rulebook: > {{ > == Trading == > Card Players may exchange cards. > }} > > To the end of the paragraph of rule 3-1 in the Collectable Cards Rulebook add > the following sentence: > {{ A deck may only be used in one race at a time.}} > > Replace rule 3-2 of the Collectable Cards Rulebook with the following: > {{ > A deck must contain between 20 and 60 cards, inclusive. A deck may at most > contain three of the same card except for common and somewhat common cards. The > player who has the title of duel master may have up to 5 copies of the same > uncommon card in eir decks.}} > [[ Tie-in to Duels]] > > Add to section 6 of the Collectable Cards Rulebook the following: > {{ > == Starter decks == > Starter Decks are game objects. Any player Playing Cards may buy a Starter Deck > for 15 Genechips. When a player buys a Starter Deck, e must specify a card set > and which starter deck. The player adds 60 predetermined cards from the > specified set to his library. The cards added are listed in the description of > the starter deck. > }} > > Add to rule 7-1 of the Collectable Cards Rulebook the following: > {{Players may not begin a Battle if they are all already in a Battle consisting > of the same members}} > > Add to rule 7-3 of the Collectable Cards Rulebook the following: > {{ > > Scrap - Move a card in play to the discard pile. > > }} > > Add before ]Draw Phase[ of rule 7-4 the following: > {{ > === ]Setup Phase[ === > The Player's ap is set to 7 and the Player's ep is set to 0. > Add any ep stated by the static effects of this player's cards. > }} > and replace the ]Main Phase[ with the following: > {{ > === ]Main Phase[ === > The player may put cards from his hand into play, as long as e can has enough ap > and can pay any additional costs. AP used by card abilities also counts against > this limit. > > Replace rule 7-6 of the Collectable Cards Rulebook with the following: > {{ > Each player begins a Battle no damage and no distance. Damage and Distance are > integers which which if less than 0 are increased to 0. > > If at any time a player has exactly twenty Distance in the current Battle, > they are eliminated from that Battle. All of eir cards in the battle are > returned to eir Deck, and eir Deck is removed from the Battle. If the game > has lasted for at least one nweek and there are at least two vacant Grid > Locations, 2d6 and dX are rolled, where X is the player's Damage when they > left the Battle. If the former roll is greater than the latter, a Dimship > owned by that player is placed at a random vacant Grid Location. If the > latter roll had the greater value, a wrecked Dimship is placed at a random > vacant Grid Location. > > If a Player has more than 6 Damage at the end of a turn, a random Upgrade > they own is scrapped and eir Damage is reduced by 6. If they have no upgrades to > be scrapped and there is only one other player in the race that player's > distance is set to 20. If they have no upgrades to be scrapped and there are at > least two other players in the Battle then e loses the game, eir cards are > returned to eir deck and eir deck is removed from the Battle. > > If a player is the only player left in a game, e is the loser of that Battle and > the Battle is ended. > > > If a player has no cards in eir deck, but is required to draw, e takes 2 damage. > }} > > Add a rule to section 7 of the Collectable Cards Rulebook: > {{ == Slots == > There are 12 slots where a player may play cards: > Weapon > Weapon > Engine > Energy > Shield > Hull > Special > Cargo > Cargo > Cargo > Cargo > Cargo > > All slots may are considered occupied if they contain one card.If a card is > played on an occupied slot, the player must choose one card to scrap. If there > is an occupied slot and an empty slot of the same name the player is assumed to > play the card on the empty slot unless e states otherwise. > }} > > > Add a rule to section 7 of the Collectable Cards Rulebook: > {{ == Syntax and abilities == > > Players may only use an ability costing ap only once a turn. Abilities that can > use ap or ep may only use ap once a turn but may use the ep any number of times > a turn. > > An ability of the form "[price],[actions]:[effects]" or > "[actions],[price]:[effects]" is interpreted to mean that the card's owner may > perform the actions in [actions] and pay ap or ep they have equal to [price] to > cause [effects] to happen. "If in x," may be put in front of an ability to show > that it may only be used if the card is in whatever slot x is. Aep or æp in an > ability can be chosen to mean either ap or ep by the owner of the card. > > The use of the 2nd person refers to the entity who owns the card in question. > }} > > Add a rule to section 7 of the Collectable Cards Rulebook: > {{ > == Action Cards == > > When Action cards are played, They go straight to the discard pile and the > effect is carried out as described by the text of the card. > > There are two subtypes of Action cards action and reaction[[Give me better non > mtg names if you can think of them]]. Action cards with a subtype of action may > be played at anytime. Action cards with the subtype reaction may only be played > during the player's main phase. > }} > > > Replace all instances of the words "Battle" and "Battles" in the Collectable > Cards Rulebook with the words "Race" and "Races" respectively. > > Create a Set called "Gamma Edition." > > Create cards for Gamma Edition with the given properties: > > > "Basic Laser" - {{ > > Rarity - 1 > > Appearance - A weapon not fit for an escape pod. The picture shows a weak beam > being emitted from a dented laser. > > Type - Upgrade > > Subtype - Weapon Cargo > > Action Points - 1 > > Set - Gamma Edition > > Text - If in weapon, 1 ap: target player gains 1 damage > If in weapon, 4 ep: target player gains 2 damage > If in cargo, scrap this card: target player gains 2 damage > }} > > "Basic Engine" - {{ > > Rarity - 1 > > Appearance - A propulsion system that moves the ship at a maddeningly slow pace. > > Type - Upgrade > > Subtype - Engine Cargo > > Action Points - 1 > > Set - Gamma Edition > > Text - If in engine, 1 ap: increase your distance by 1 > If in engine, 4 ep: increase your distance by 2 > If in cargo, scrap this card, 2 ap: increase your distance by 2 > }} > > > "Basic Energy Core" - {{ > > Rarity - 1 > > Appearance - An energy core with faulty wiring. It looks dangerous. > > Type - Upgrade > > Subtype - Energy Cargo > > Action Points - 1 > > Set - Gamma Edition > > Text - If in energy, Add 4 ep to your total during your Setup Phase > If in energy, scrap this card, x ap: Add to your total ep 2x ep > > }} > > > "Basic Shield" - {{ > > Rarity - 1 > > Appearance - A pathetic sphere of protection. > > Type - Upgrade > > Subtype - Shield Cargo > > Action Points - 1 > > Set - Gamma Edition > > Text - At the end of any turn, reduce any damage taken by 1. > If in shield, scrap this card, 1 ap: At the end of any turn, reduce > damage taken by 2 until your next turn. > If in cargo, 2 ap: Return this and another card you own to your hand. > }} > > > "Reverse Engine" - {{ > > Rarity - 4 > > Appearance - An engine with the word written "Second quickest way to lose a > race." > > Type - Upgrade > > Subtype - Engine Cargo > > Action Points - 2 > > Set - Gamma Edition > > Text - If in engine, 2 æp: decrease your distance by 2 > If in engine, 4 æp: increase your distance by 1 > If in cargo, scrap this card, 2 ap: increase or increase your distance by > 3 > }} > > > > "Multipurpose Part #636" - {{ > > Rarity - 5 > > Appearance - A piece of machinery that appears to have 6 sockets. It looks > really cool. > > Type - Upgrade > > Subtype - Weapon Engine Energy Shield Hull Special > > Action Points - 5 > > Set - Gamma Edition > > Text - If in weapon, 6 ep : target player gains 3 damage > If in engine, 3 ap: increase your distance by 3 > If in energy, Add 6 ep to your total during your Setup Phase > If in shield, At the end of a turn reduce all damage taken if it is > greater than 2 > If in hull, scrap this card: Change your damage to 0 > If in special, 3 ap: Draw 5 cards discard 2 of them > }} > > Remove the First Edition set from the game and give everyone who bought First > Edition booster packs that many booster packs of Gamma Edition. > > > --------------------------------- > > > > This Message was sent automatically by the Wiki. > Please do not reply to the sender of this message, as your replies will be > ignored. Thank you. > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss