Alex Truelsen on Thu, 19 May 2005 21:20:58 -0500 (CDT) |
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Re: [s-d] Re: [s-b] [auto] BvS submits p91 |
On 5/19/05, eugman@xxxxxxxxxxx <eugman@xxxxxxxxxxx> wrote: > > My card change is going to make it so if you win a card game thats been > going on for at least a week then assuming you have little dmage you get a > nbew dimship at some random spot. If you were damaged much during the game > there is a just a wreck. I think it would be a neat idea to mine the wrecks > and such. > > So do you think the idea of a dimship would fit well into the the catagory > of speeder?\ I think that's entirely up to you - I mean, a Speeder has certain attributes and can mostly only fly around, shoot at things, and carry stuff. A DimShip might be a special type of speeder or it might be something entirely different. > > > > I'm going to be adding much more information to the prop but I think you > should add some if clauses because A) If p90 passes there won't be a grid > section of the rules. Instead it would have a rulebook. Well, it looks like I missed a spot, but by and large I did adjust for that. Thanks for pointing it out, though... that one missed section is rather important. B) Since this prop is after my card prop I'm working on I would either have > to make a new prop and do a switcheroo or you would have to make the dimship > speeder thingies defined in your prop should mine pass. Ah, yes. Well, why don't you tell me how you would define DimShips, if you wish to define them as speeders, and then I'll add that to my proposal. They need to be defined anyway in your proposal - it doesn't say what they are or do at the moment. Actually, I have a handful of comments on that proposal... those are forthcoming. [[BvS]] > BvS has submitted a new proposal, p91. > > > > --------------------------------- > > Proposal 91/0: The Baron's Story, Chapter Two: Speeders Return > > A Standard Proposal by BvS > > Last modified on nweek 89, nday 4 > > > > [[ > > >From the observation deck of his shiny new fort, the Baron looked out > on the > > Grid, watching as one by one, the 625 regular territories crackled into > > existence. Off in a neg/neg direction, Wonko's fort sat peacefully. The > setting > > sun off in the neg/null flared gently as it passed through the > hemispherical > > shield over Wonko's fort, causing the whole dome to glow a dull orange. > Up high, > > a plume of fire marked the location of Eugene's fort as it lowered > itself gently > > into place off towards the neg/pos. > > > > The massive forts lent some texture to the Grid, yes, but it wasn't very > > interesting yet, and he didn't like the way his sight was constricted to > what he > > could actually see. An unforseen consequence of the Grid's definition > was that > > the Speeder fleet that had kept all von Skippy activities running had > > disappeared. Without permissibility of the unprohibited, they couldn't > exist > > without rules. Something would have to be done about that. He moved over > to the > > observation terminal and opened a connection to the Rules database. A > few simple > > changes would make things more interesting. First, though, some > groundwork would > > be needed. After a moment's thought, he began to type. > > ]] > > > > Add a section to rule 10-1: > > {{ > > Grid Objects may be Immobile, Mobile, or Automobile. Immobile Grid > Objects, or > > IGOs, cannot be moved once placed. Mobile Grid Objects, or MGOs, may be > moved by > > Automobile Grid Objects when allowed, but may not move themselves. > Automobile > > Grid Objects, or AGOs, can move themselves in ways defined by the rules > that > > define them. > > > > There exists a length of time known as a Grid Period. A Grid Period is > defined > > to be four ndays. Any Grid Object which can perform an action may not > perform > > that action more often than once per Grid Period unless otherwise > specified. > > }} > > > > Add the word "Immobile" to the first sentence of Rule 10-2, after "There > exist". > > If proposal 90 passes, perform the same change to Rule 1-2 of The Grid > Rulebook. > > > > Replace each instance of "nweek" in rule 10-2 with "Grid Period". If > proposal 90 > > passes, perform the same change to Rule 1-2 of The Grid Rulebook. > > > > Add "Speeders" to the list of legal targets in the Offense section of > Rule 10-2. > > If proposal 90 passes, perform the same change to Rule 1-2 of The Grid > Rulebook. > > > > Add "A number of Genechips equal to one fourth the number of sections > eir Fort > > has, rounded to the nearest integer" to the list in Rule 3-11. > > > > Replace the number 3 with the number 1 in the effects of the "Fort > Sections" > > Add-On. > > > > [[ > > Now things were beginning to look up. The old Grid had gotten too big, > too > > heavy, with so many sections and subsections kicking around that no one > could > > keep track of it all, and that had led to its demise, as people stopped > caring > > about it. This one would be worth something. With Speeders to move > things around > > in, a Grid-based economy could develop. Of course, first Speeders would > need to > > exist. He returned his attention to his terminal and began typing again. > > ]] > > > > Create a new rule in Section 10, or in The Grid Rulebook, if proposal 90 > passes: > > {{ > > == Speeders == > > > > There exist AGOs known as Speeders. Each Speeder has four attributes: > Speed, > > Cargo, Defense, and Offense. > > * Speed - Speed is the number of squares a Speeder can move during each > Grid > > Period. > > * Cargo - Cargo is the number of units of Goods or other MGOs a Speeder > can > > carry at once. > > * Defense - Defense is treated in the same way as Defense energy for > Forts. If > > a Speeder is targeted by more Offense energy in one Grid period than it > has > > Defense, it is destroyed. If a Speeder's Defense is ever zero, that > Speeder is > > destroyed. > > * Offense - Offense is treated in the same way as Offense energy for > Forts, > > including the same list of possible targets. Speeders have a Range of 2 > unless > > otherwise specified. > > > > There exist different classes of Speeders. Each class must have a > designation, a > > price, and a set number of Points to distribute among the Speeder's > attributes. > > > > The classes of Speeders and the attribute of each class: > > > > ||Designation||Price||Points||Requirements/Restrictions (if any)|| > > ||Scout||15 GC||6||Offense cannot exceed 1.|| > > ||Transport||50 GC||12||Cargo must be at least 6. Speed cannot exceed > 4.|| > > ||Light Assault||120 GC||18||Offense and Defense must be at least 6 > each.|| > > ||Omni||175 GC||20||Speed cannot exceed 8.|| > > ||Heavy Assault||300 GC||40||Offense and Defense must be at least 12 > each. Speed > > cannot exceed 5.|| > > > > When a speeder is purchased, the following must be specified: > > * Class > > * Distribution of Points > > * Uniquely Identifying Name > > * Location - the speeder may be placed on any square adjacent to it's > owner's > > Fort. > > }} > > > > [[ > > With a satisfied nod, the Baron sent the changes off. Soon afterwards, a > slight > > shudder coursed through the Grid as it adapted. Feeling the slight > change in the > > air, the Baron moved to the elevator, taking it down to the hangar > level. The > > previously empty hangar now had the feeling of large shapes, barely > present, > > hovering on the edge of vision. His fleet would exist again, would be > brought > > back. The sky would once again be filled with the pleasing hum of > engines. > > > > The trick, of course, would be to amass the resources to rebuild the > fleet. > > Somehow he would need to find a way to make money, which would require > having > > something to sell. That would come in time. First, he needed to see if > his > > changes had worked. He reached into a pocket and pulled out a pouch > which > > jingled slightly. Opening the pouch, he pulled out a handful of dull > metal coins > > of various colors. From this pile he drew out two red coins and one > green, and > > put the rest back. He looked closely at the 50 Genechips he held, > watching as > > they suddenly flared and dissolved into nothing. Once they were gone, he > turned > > around. Sitting there on the deck was a medium-sized Speeder, letting > off a > > faint odor of fresh paint from its blue-gray hull. The name "Phoenix" > was > > emblazoned on its hull in bright red letters. Grinning broadly, the > Baron > > climbed the entry ramp, and soon afterwards the speeder roared to life > and shot > > out of the hangar into the sky. > > ]] > > --------------------------------- > > > > > > > > This Message was sent automatically by the Wiki. > > Please do not reply to the sender of this message, as your replies will > be > > ignored. Thank you. > > _______________________________________________ > > spoon-business mailing list > > spoon-business@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss