eugman on Thu, 19 May 2005 21:06:44 -0500 (CDT) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
[s-d] Re: [s-b] [auto] BvS submits p91 |
My card change is going to make it so if you win a card game thats been going on for at least a week then assuming you have little dmage you get a nbew dimship at some random spot. If you were damaged much during the game there is a just a wreck. I think it would be a neat idea to mine the wrecks and such. So do you think the idea of a dimship would fit well into the the catagory of speeder? I'm going to be adding much more information to the prop but I think you should add some if clauses because A) If p90 passes there won't be a grid section of the rules. Instead it would have a rulebook. B) Since this prop is after my card prop I'm working on I would either have to make a new prop and do a switcheroo or you would have to make the dimship speeder thingies defined in your prop should mine pass. > BvS has submitted a new proposal, p91. > > --------------------------------- > Proposal 91/0: The Baron's Story, Chapter Two: Speeders Return > A Standard Proposal by BvS > Last modified on nweek 89, nday 4 > > [[ > >From the observation deck of his shiny new fort, the Baron looked out on the > Grid, watching as one by one, the 625 regular territories crackled into > existence. Off in a neg/neg direction, Wonko's fort sat peacefully. The setting > sun off in the neg/null flared gently as it passed through the hemispherical > shield over Wonko's fort, causing the whole dome to glow a dull orange. Up high, > a plume of fire marked the location of Eugene's fort as it lowered itself gently > into place off towards the neg/pos. > > The massive forts lent some texture to the Grid, yes, but it wasn't very > interesting yet, and he didn't like the way his sight was constricted to what he > could actually see. An unforseen consequence of the Grid's definition was that > the Speeder fleet that had kept all von Skippy activities running had > disappeared. Without permissibility of the unprohibited, they couldn't exist > without rules. Something would have to be done about that. He moved over to the > observation terminal and opened a connection to the Rules database. A few simple > changes would make things more interesting. First, though, some groundwork would > be needed. After a moment's thought, he began to type. > ]] > > Add a section to rule 10-1: > {{ > Grid Objects may be Immobile, Mobile, or Automobile. Immobile Grid Objects, or > IGOs, cannot be moved once placed. Mobile Grid Objects, or MGOs, may be moved by > Automobile Grid Objects when allowed, but may not move themselves. Automobile > Grid Objects, or AGOs, can move themselves in ways defined by the rules that > define them. > > There exists a length of time known as a Grid Period. A Grid Period is defined > to be four ndays. Any Grid Object which can perform an action may not perform > that action more often than once per Grid Period unless otherwise specified. > }} > > Add the word "Immobile" to the first sentence of Rule 10-2, after "There exist". > If proposal 90 passes, perform the same change to Rule 1-2 of The Grid Rulebook. > > Replace each instance of "nweek" in rule 10-2 with "Grid Period". If proposal 90 > passes, perform the same change to Rule 1-2 of The Grid Rulebook. > > Add "Speeders" to the list of legal targets in the Offense section of Rule 10-2. > If proposal 90 passes, perform the same change to Rule 1-2 of The Grid Rulebook. > > Add "A number of Genechips equal to one fourth the number of sections eir Fort > has, rounded to the nearest integer" to the list in Rule 3-11. > > Replace the number 3 with the number 1 in the effects of the "Fort Sections" > Add-On. > > [[ > Now things were beginning to look up. The old Grid had gotten too big, too > heavy, with so many sections and subsections kicking around that no one could > keep track of it all, and that had led to its demise, as people stopped caring > about it. This one would be worth something. With Speeders to move things around > in, a Grid-based economy could develop. Of course, first Speeders would need to > exist. He returned his attention to his terminal and began typing again. > ]] > > Create a new rule in Section 10, or in The Grid Rulebook, if proposal 90 passes: > {{ > == Speeders == > > There exist AGOs known as Speeders. Each Speeder has four attributes: Speed, > Cargo, Defense, and Offense. > * Speed - Speed is the number of squares a Speeder can move during each Grid > Period. > * Cargo - Cargo is the number of units of Goods or other MGOs a Speeder can > carry at once. > * Defense - Defense is treated in the same way as Defense energy for Forts. If > a Speeder is targeted by more Offense energy in one Grid period than it has > Defense, it is destroyed. If a Speeder's Defense is ever zero, that Speeder is > destroyed. > * Offense - Offense is treated in the same way as Offense energy for Forts, > including the same list of possible targets. Speeders have a Range of 2 unless > otherwise specified. > > There exist different classes of Speeders. Each class must have a designation, a > price, and a set number of Points to distribute among the Speeder's attributes. > > The classes of Speeders and the attribute of each class: > > ||Designation||Price||Points||Requirements/Restrictions (if any)|| > ||Scout||15 GC||6||Offense cannot exceed 1.|| > ||Transport||50 GC||12||Cargo must be at least 6. Speed cannot exceed 4.|| > ||Light Assault||120 GC||18||Offense and Defense must be at least 6 each.|| > ||Omni||175 GC||20||Speed cannot exceed 8.|| > ||Heavy Assault||300 GC||40||Offense and Defense must be at least 12 each. Speed > cannot exceed 5.|| > > When a speeder is purchased, the following must be specified: > * Class > * Distribution of Points > * Uniquely Identifying Name > * Location - the speeder may be placed on any square adjacent to it's owner's > Fort. > }} > > [[ > With a satisfied nod, the Baron sent the changes off. Soon afterwards, a slight > shudder coursed through the Grid as it adapted. Feeling the slight change in the > air, the Baron moved to the elevator, taking it down to the hangar level. The > previously empty hangar now had the feeling of large shapes, barely present, > hovering on the edge of vision. His fleet would exist again, would be brought > back. The sky would once again be filled with the pleasing hum of engines. > > The trick, of course, would be to amass the resources to rebuild the fleet. > Somehow he would need to find a way to make money, which would require having > something to sell. That would come in time. First, he needed to see if his > changes had worked. He reached into a pocket and pulled out a pouch which > jingled slightly. Opening the pouch, he pulled out a handful of dull metal coins > of various colors. From this pile he drew out two red coins and one green, and > put the rest back. He looked closely at the 50 Genechips he held, watching as > they suddenly flared and dissolved into nothing. Once they were gone, he turned > around. Sitting there on the deck was a medium-sized Speeder, letting off a > faint odor of fresh paint from its blue-gray hull. The name "Phoenix" was > emblazoned on its hull in bright red letters. Grinning broadly, the Baron > climbed the entry ramp, and soon afterwards the speeder roared to life and shot > out of the hangar into the sky. > ]] > --------------------------------- > > > > This Message was sent automatically by the Wiki. > Please do not reply to the sender of this message, as your replies will be > ignored. Thank you. > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss