eugman on Sun, 1 May 2005 16:22:56 -0500 (CDT)


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Re: [s-d] Re: [s-b] [auto] Raelus amends p29


No I think I just missed  that part, no problem at all. I mostly just read what you noted in the revision. 


> eugman@xxxxxxxxxxx wrote:
> 
> >Wait do titles exist yet? Are we allowed to do that? If so i'll just  change my 
> blantant rip of the old titles rule into something else.
> >
> >
> >  
> >
> >>Raelus has amended p29.
> >>
> >>---------------------------------
> >>Proposal 29/8: Duelling
> >>A Standard Proposal by Raelus
> >>Last modified on nweek 86, nday 10
> >>
> >>[[rev 1: Fixed minor typos, clarified cases where players fail to complete the 
> >>duel, added a bragging clause]]
> >>[[rev 2: Changed challengee penalty for declining: they merely lose 1 
> Amplitude 
> >>now. Allows challenger to make a new challenge, provided they do not Duel the 
> >>same person ... Also clarified the maximum wager.]]
> >>[[rev 3: reducing time between duels]]
> >>[[rev 4: further reduced time; changed name; fixed the Viktor Vine]]
> >>[[rev 5: Viktor Vine, again.]]
> >>[[rev 6: Removed penalty for declining a duel.]]
> >>[[rev 7/8: Fixed a pronoun, added "Duel Master" title.]]
> >>Add a new rule to Section 3 entitled "Duelling":
> >>{{
> >>
> >>
> >>A player may challenge another player to a Duel, which may be referred to as 
> >>Duelling. Duelling is a game action. Any one player may only challenge another 
> >>player to a duel once every one nweek. The player challenging may wager a 
> >>postive amount of Amplitude no more than one-third (rounded up) of the lowest 
> >>Amplitude among the players participating, and must state the wager with their 
> >>challenge. The player receiving the challenge must accept the Duel, or decline 
> >>it within one nweek. If the player receiving the challenge does not respond, e 
> >>is considered to have declined the Duel.
> >>
> >>If the Duel is declined, the challenger may ignore the one nweek limit on 
> >>Duelling.
> >>
> >>If the Duel is accepted, both players must roll N six-sided dice (see 
> >>HowToRollDice) to the business list within one nweek, where N is the amount of 
> >>Amplitude wagered. A player's results shall be added together, this is eir 
> Duel 
> >>score. The player with the higher Duel score is the Viktor. The Viktor 
> receives 
> >>the wager in Amplitude, whereas the other player loses that amount of 
> Amplitude. 
> >>The Viktor may also brag about eir victory for the next nweek. In case the 
> >>players are tied, both must roll a six-sided dice to the business list within 
> >>one nweek, and subtract it from eir duel score.
> >>
> >>If only one player fails to roll eir dice within the time limit, eir opponent 
> is 
> >>considered the Viktor. If both players fail to roll eir dice, the Duel becomes 
> >>void. However, the limitation on challenges still applies to the challenger.
> >>
> >>Viktor Vines are game objects, which are nontradable. When a player wins a 
> duel, 
> >>e receives one Viktor Vine.
> >>}}
> >>If proposal 39 passes, add the following text to this rule:
> >>{{
> >>The player(s) with the greatest number of Viktor Vines receive the Title "Duel 
> >>Master." Players lose this title if they no longer hold the greatest number of 
> >>Viktor Vines.
> >>}}
> >>---------------------------------
> >>
> >>
> >>
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> >>ignored. Thank you.
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> >  
> >
> Titles do not yet exist. The proposal states that if proposal 39 has 
> passed, the rule should amend itself to add the stuff about titles in. 
> Should I reword the proposal to make this clear?
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