Daniel Lepage on Mon, 18 Apr 2005 15:40:31 -0500 (CDT)


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[s-d] Re: [s-b] [auto] RainbowWolfe submits p7



On Apr 18, 2005, at 12.54 PM, automailer@xxxxxxxxxxxxxxx wrote:

{{
_Tidy Rules_

If an amendment has a local affect(s), it is to be made in the rule or section to which it refers. If the rule section doesn't already have one, a 'Rule 0' may be created for the purposes of making such an amendment.
}}

I still don't quite understand. An amendment is just any change to the rules - we don't really keep track of them the way, say, Congress does. So what this seems to say is that an amendment which changes a rule in a given section must change the rule in that section, which is trivially true.

I think maybe you're imagining amendments the way Congress or other major legal bodies do them, where the amendment is just a body of text rephrasing the law, and the "ruleset" thus contains all past versions of all laws, just with newer blocks superseding older ones. We haven't been tracking amendments the same way - we just have the Ruleset containing the current versions of all Rules, and any change to a rule simply replaces it with the newer version. We could do it the other way, and it makes more sense for important things like legal codes, but when it's just the rules to a game I think they're easier to read if you just have to look at the current rules.

Or I could be completely misinterpreting your proposal. What would a "rule 0" be used for?

--
Wonko

It is disconcerting to reflect on the number of students we have flunked in chemistry for not knowing what we later found to be untrue.

  --quoted in Robert L. Weber, Science With a Smile (1992)

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