| Jake Eakle on Tue, 21 Dec 2004 13:02:16 -0600 (CST) |
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| Re: [s-d] Re: [s-b] Ultima Loophole! (v2.0) |
Also, I don't think rules, whether or not they be members, can affect the
game unless they are part of a ruleset. I mean, under permissability of the
unprohibited, I can declare that I now have a the rule "Whenever Personman
hasn't won for 1 nday, Personman wins" tattooed on my forhead. And that's
great, i can do that. But it doesn't do anything.
On 12/21/04 10:43 AM, "Bryan Donlan" <bdonlan@xxxxxxxxx> wrote:
> On Tue, 21 Dec 2004 08:24:19 -0800 (PST), Dan Schmidt
> <tiber264@xxxxxxxxx> wrote:
>> Yes, it's the return of a extremely stupid
>> internomical loophole but this time it works.
>>
>> Behold, r578/21 section III
>> {{
>> Each Society is permitted to make any entity a member
>> of itself, if and only if that entity has Applied for
>> membership with that society. Any entity may Apply for
>> membership in a society. Each Society is permitted to
>> make any member of itself cease to be a member. This
>> is referred to as Ousting that member. Any member of a
>> Society may Quit that society; this causes that
>> society to Oust em automatically.
>>
>> If a Society has no members, it is destroyed.
>> }}
>> I create a new Society called Conpircy 2 with the
>> following charter.
>> {{
>> If a Rule applies for membership then it becomes a
>> member
>> }}
>> I then create a new nomic called Loophole 2 with one
>> rule: "Dyslexic Q-Thief may change the gamestate"
>>
>> Then the rule of Loophole 2 applies for membership in
>> Conspircy 2 and it is accepted. Then with the power of
>> Loophole 2's rule I make the following changes to the
>> gamestate:
>
> No rules of Loophole 2 are entities of B Nomic. Therefore, this fails.
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