Jake Eakle on Tue, 21 Dec 2004 13:02:16 -0600 (CST) |
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Re: [s-d] Re: [s-b] Ultima Loophole! (v2.0) |
Also, I don't think rules, whether or not they be members, can affect the game unless they are part of a ruleset. I mean, under permissability of the unprohibited, I can declare that I now have a the rule "Whenever Personman hasn't won for 1 nday, Personman wins" tattooed on my forhead. And that's great, i can do that. But it doesn't do anything. On 12/21/04 10:43 AM, "Bryan Donlan" <bdonlan@xxxxxxxxx> wrote: > On Tue, 21 Dec 2004 08:24:19 -0800 (PST), Dan Schmidt > <tiber264@xxxxxxxxx> wrote: >> Yes, it's the return of a extremely stupid >> internomical loophole but this time it works. >> >> Behold, r578/21 section III >> {{ >> Each Society is permitted to make any entity a member >> of itself, if and only if that entity has Applied for >> membership with that society. Any entity may Apply for >> membership in a society. Each Society is permitted to >> make any member of itself cease to be a member. This >> is referred to as Ousting that member. Any member of a >> Society may Quit that society; this causes that >> society to Oust em automatically. >> >> If a Society has no members, it is destroyed. >> }} >> I create a new Society called Conpircy 2 with the >> following charter. >> {{ >> If a Rule applies for membership then it becomes a >> member >> }} >> I then create a new nomic called Loophole 2 with one >> rule: "Dyslexic Q-Thief may change the gamestate" >> >> Then the rule of Loophole 2 applies for membership in >> Conspircy 2 and it is accepted. Then with the power of >> Loophole 2's rule I make the following changes to the >> gamestate: > > No rules of Loophole 2 are entities of B Nomic. Therefore, this fails. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss